public void CmdShutdown() { // Validacion: solo para ADMINs if (!player.isAdministrator) { return; } NetworkManagerFV.Quit(); }
void Update() { if (manager.state == NetworkState.Offline || manager.state == NetworkState.Handshake) { panel.SetActive(true); // status if (manager.IsConnecting()) { statusText.text = "Connecting..."; } else if (manager.state == NetworkState.Handshake) { statusText.text = "Handshake..."; } else { statusText.text = ""; } registerButton.interactable = !manager.isNetworkActive; registerButton.onClick.SetListener(() => { uiPopup.Show(registerMessage); }); loginButton.interactable = !manager.isNetworkActive && auth.IsAllowedAccountName(accountInput.text); loginButton.onClick.SetListener(() => { manager.StartClient(); }); hostButton.interactable = Application.platform != RuntimePlatform.WebGLPlayer && !manager.isNetworkActive && auth.IsAllowedAccountName(accountInput.text); hostButton.onClick.SetListener(() => { Debug.Log("hostButton fue presionado antes del statrHost"); manager.StartHost(); Debug.Log("hostButton fue presionado despues del statrHost"); }); cancelButton.gameObject.SetActive(manager.IsConnecting()); cancelButton.onClick.SetListener(() => { manager.StopClient(); }); dedicatedButton.interactable = Application.platform != RuntimePlatform.WebGLPlayer && !manager.isNetworkActive; dedicatedButton.onClick.SetListener(() => { Debug.Log("dedicateButton fue presionado antes del startServer"); manager.StartServer(); Debug.Log("dedicatebutton fue presionado despues del startServer"); }); quitButton.onClick.SetListener(() => { NetworkManagerFV.Quit(); }); auth.loginAccount = accountInput.text; auth.loginPassword = passwordInput.text; serverDropdown.interactable = !manager.isNetworkActive; serverDropdown.options = manager.serverList.Select( sv => new Dropdown.OptionData(sv.name) ).ToList(); manager.networkAddress = manager.serverList[serverDropdown.value].ip; } else { panel.SetActive(false); } }
void Update() { if (manager.state == NetworkState.Lobby && !uiCharacterCreation.IsVisible()) { panel.SetActive(true); if (manager.charactersAvailableMsg != null) { CharactersAvailableMsg.CharacterPreview[] characters = manager.charactersAvailableMsg.characters; startButton.gameObject.SetActive(manager.selection != -1); startButton.onClick.SetListener(() => { ClientScene.Ready(NetworkClient.connection); NetworkClient.connection.Send(new CharacterSelectMsg { index = manager.selection }); manager.ClearPreviews(); panel.SetActive(false); }); deleteButton.gameObject.SetActive(manager.selection != -1); deleteButton.onClick.SetListener(() => { uiConfirmation.Show( "Realmente desea borrar <b>" + characters[manager.selection].name + "</b>?", () => { NetworkClient.Send(new CharacterDeleteMsg { index = manager.selection }); } ); }); createButton.interactable = characters.Length < manager.characterLimit; createButton.onClick.SetListener(() => { panel.SetActive(false); uiCharacterCreation.Show(); }); quitButton.onClick.SetListener(() => { NetworkManagerFV.Quit(); }); } } else { panel.SetActive(false); } }