//called on client side when client first connects to the server public override void OnClientConnect(NetworkConnection conn) { Logger.LogFormat("We (the client) connected to the server {0}", Category.Connections, conn); //Does this need to happen all the time? OnClientConnect can be called multiple times NetworkManagerExtensions.RegisterClientHandlers(); base.OnClientConnect(conn); }
public override void OnStartServer() { _isServer = true; base.OnStartServer(); NetworkManagerExtensions.RegisterServerHandlers(); // Fixes loading directly into the station scene if (GameManager.Instance.LoadedDirectlyToStation) { GameManager.Instance.PreRoundStart(); } }