// Start is called before the first frame update void Start() { networkManager = GetComponent <NetworkManagerAmongFall>(); if (!SteamManager.Initialized) { return; } lobbyCreated = Callback <LobbyCreated_t> .Create(OnLobbyCreated); lobbyEntered = Callback <LobbyEnter_t> .Create(OnLobbyEntered); FindLobbies = Callback <LobbyMatchList_t> .Create(OnFindPublicLobbies); gameLobbyJoinRequested = Callback <GameLobbyJoinRequested_t> .Create(OnGameLobbyJoinRequested); }