public override void Use()
 {
     Debug.Log("Received CheckCollisionMessage for " + GameObject, GameObject);
     if (GameObject is object)
     {
         NetworkItemHandeling NIM = GameObject.GetComponent <NetworkItemHandeling>();
         if (NIM is object)
         {
             if (Tag == "ItemBox")
             {
                 NIM.ItemBoxCheck(GameObject);
             }
             else
             {
                 NIM.CollisionCheck(GameObject, Tag, Speed, Accel);
             }
         }
         else
         {
             Debug.LogWarning("NetworkItemHandeling was not found! " + GameObject, GameObject);
         }
     }
     else
     {
         Debug.LogWarning("Object was not found!");
     }
 }
Exemple #2
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 public override void Use()
 {
     Debug.Log("Item use request for " + GameObject, GameObject);
     if (GameObject is object)
     {
         NetworkItemHandeling NIM = GameObject.GetComponent <NetworkItemHandeling>();
         if (NIM is object)
         {
             NIM.UseItem(GameObject, Item);
         }
         else
         {
             Debug.LogWarning("NetworkItemHandeling was not found! " + GameObject, GameObject);
         }
     }
     else
     {
         Debug.LogWarning("Object was not found!");
     }
 }