public override void Use() { Debug.Log("Received CheckCollisionMessage for " + GameObject, GameObject); if (GameObject is object) { NetworkItemHandeling NIM = GameObject.GetComponent <NetworkItemHandeling>(); if (NIM is object) { if (Tag == "ItemBox") { NIM.ItemBoxCheck(GameObject); } else { NIM.CollisionCheck(GameObject, Tag, Speed, Accel); } } else { Debug.LogWarning("NetworkItemHandeling was not found! " + GameObject, GameObject); } } else { Debug.LogWarning("Object was not found!"); } }
public override void Use() { Debug.Log("Item use request for " + GameObject, GameObject); if (GameObject is object) { NetworkItemHandeling NIM = GameObject.GetComponent <NetworkItemHandeling>(); if (NIM is object) { NIM.UseItem(GameObject, Item); } else { Debug.LogWarning("NetworkItemHandeling was not found! " + GameObject, GameObject); } } else { Debug.LogWarning("Object was not found!"); } }