Exemple #1
0
        protected override void Activate(Player owner, Player opponent, int damageTaken, GameField game)
        {
            NetworkId selectedId = null;

            do
            {
                var response = owner.NetworkPlayer.SendAndWaitForResponse <CardListMessage>(new SelectFromYourPokemonMessage("Select one of your other pokemon to attach Electrode to").ToNetworkMessage(NetworkId.Generate()));
                selectedId = response.Cards.FirstOrDefault();
            } while (selectedId == null || selectedId.Equals(PokemonOwner.Id));

            var colorResponse = owner.NetworkPlayer.SendAndWaitForResponse <SelectColorMessage>(new SelectColorMessage("Select energy type to become").ToNetworkMessage(NetworkId.Generate()));

            var buzzardEnergy = new BuzzardEnergy(PokemonOwner, colorResponse.Color)
            {
                ImageUrl = PokemonOwner.ImageUrl,
                SetCode  = PokemonOwner.SetCode
            };

            game.SendEventToPlayers(new PokemonDiedEvent()
            {
                Pokemon = PokemonOwner
            });

            game.Cards.Add(buzzardEnergy.Id, buzzardEnergy);
            PokemonCard selectedPokemon = (PokemonCard)game.Cards[selectedId];

            selectedPokemon.AttachEnergy(buzzardEnergy, game);

            PokemonOwner.ClearStatusEffects();
            PokemonOwner.DamageCounters = 0;
            PokemonOwner.Owner.DiscardPile.AddRange(PokemonOwner.AttachedEnergy);
            PokemonOwner.AttachedEnergy.Clear();

            if (PokemonOwner.EvolvedFrom != null)
            {
                PokemonOwner.Owner.DiscardPile.Add(PokemonOwner.EvolvedFrom);
                PokemonOwner.EvolvedFrom = null;
            }

            if (owner.ActivePokemonCard == PokemonOwner)
            {
                owner.ActivePokemonCard = null;
                owner.SelectActiveFromBench(game);
            }
            else
            {
                owner.BenchedPokemon.Remove(PokemonOwner);
            }

            game.GameState = GameFieldState.AbilitySpecial;
            game.SendEventToPlayers(new GameInfoEvent());

            game.PushInfoToPlayer("Opponent is selecting a prize card", owner);
            opponent.SelectPrizeCard(1, game);

            game.GameState = GameFieldState.InTurn;
            game.SendEventToPlayers(new GameInfoEvent());
        }
Exemple #2
0
        public bool Equals(ZeroTierNetwork network)
        {
            if (NetworkId == null || network == null)
            {
                return(false);
            }

            return(NetworkId.Equals(network.NetworkId));
        }
Exemple #3
0
        public void UpdateNetwork(ZeroTierNetwork network)
        {
            if (network == null)
            {
                return;
            }

            if (!NetworkId.Equals(network.NetworkId))
            {
                NetworkId = network.NetworkId;
            }

            if (!MacAddress.Equals(network.MacAddress))
            {
                MacAddress = network.MacAddress;
            }

            if (!NetworkName.Equals(network.NetworkName))
            {
                NetworkName = network.NetworkName;
            }

            if (!NetworkStatus.Equals(network.NetworkStatus))
            {
                NetworkStatus = network.NetworkStatus;
            }

            if (!NetworkType.Equals(network.NetworkType))
            {
                NetworkType = network.NetworkType;
            }

            if (MTU != network.MTU)
            {
                MTU = network.MTU;
            }

            if (DHCP != network.DHCP)
            {
                DHCP = network.DHCP;
            }

            if (Bridge != network.Bridge)
            {
                Bridge = network.Bridge;
            }

            if (BroadcastEnabled != network.BroadcastEnabled)
            {
                BroadcastEnabled = network.BroadcastEnabled;
            }

            if (PortError != network.PortError)
            {
                PortError = network.PortError;
            }

            if (NetconfRevision != network.NetconfRevision)
            {
                NetconfRevision = network.NetconfRevision;
            }

            AssignedAddresses = network.AssignedAddresses;

            Routes = network.Routes;

            if (!DeviceName.Equals(network.DeviceName))
            {
                DeviceName = network.DeviceName;
            }

            if (AllowManaged != network.AllowManaged)
            {
                AllowManaged = network.AllowManaged;
            }

            if (AllowGlobal != network.AllowGlobal)
            {
                AllowGlobal = network.AllowGlobal;
            }

            if (AllowDefault != network.AllowDefault)
            {
                AllowDefault = network.AllowDefault;
            }

            if (IsConnected != network.IsConnected)
            {
                IsConnected = network.IsConnected;
            }
        }