public void AddGamePlayer(NetworkGamePlayer pGamePlayer) { if (pGamePlayer.isServer) { int numLeft = numPlayers - (_numKillers + _numVillagers); if (_numKillers == _finalNumKillers) { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_VILLAGER); _numVillagers++; } else { float killChance = 1f / numLeft; if (UnityEngine.Random.Range(0f, 1f) > killChance) { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_VILLAGER); _numVillagers++; } else { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_KILLER); _numKillers++; } } Debug.Log(pGamePlayer.GetPlayerInfo().GetPlayerRole()); } gamePlayers.Add(pGamePlayer); }
private void Awake() { player = GetComponent <NetworkGamePlayer>(); playerShoot = GetComponent <PlayerShoot>(); weaponManager = GetComponent <WeaponManager>(); playerHealth = GetComponent <HealthSystem>(); }
private void Awake() { player = GetComponent <NetworkGamePlayer>(); playerMovement = GetComponent <PlayerMovement>(); playerShoot = GetComponent <PlayerShoot>(); playerHealth = GetComponent <HealthSystem>(); audioManager = AudioManager.Instance; }
private void Start() //Finds which gameplayer this ball belongs to based on the given NetId (provided by playerspawner) { foreach (var item in NetworkIdentity.spawned) { if (item.Key == GamePlayerNetId) { thisPlayer = item.Value.gameObject.GetComponent <NetworkGamePlayer>(); } } }
private void DropBall() { isBallCarried = false; Debug.Log("The ball has been dropped !"); ballPosition = transform.position; ballPosition = new Vector3(ballPosition.x, 1 + ballPosition.y - onPlayerPosition, ballPosition.z); ballTransform.parent = null; ballTransform.position = ballPosition; player = null; }
public void RemoveGamePlayer(NetworkGamePlayer pGamePlayer) { if (pGamePlayer.GetPlayerInfo().GetPlayerRole() == PlayerInformation.ROLE_KILLER) { _numKillers--; } else { _numVillagers--; } gamePlayers.Remove(pGamePlayer); }
private void CmdSetOwner() { foreach (var item in connectionToClient.clientOwnedObjects) { if (item.tag == "GameController") { manager = item.gameObject.GetComponent <NetworkGamePlayer>(); } } manager.playerDead = false; CmdSetScore(manager.score); }
public void RpcUpdateLoadingRings() { NetworkGamePlayer gamePlayer = opponentGamePlayer.GetComponent <NetworkGamePlayer>(); if (gamePlayer.mySide == Side.Left) // meaning, that our opponent is in the left { sharedCanvas.transform.Find("LoadingRings").Find("Left").gameObject.SetActive(!gamePlayer.placementIsReady); } else if (gamePlayer.mySide == Side.Right) // meaning, that our opponent is in the right { sharedCanvas.transform.Find("LoadingRings").Find("Right").gameObject.SetActive(!gamePlayer.placementIsReady); } }
public void RpcAnnounceWinner(Side winner) { overlayEndGame.SetActive(true); overlayEndGame.GetComponent <Animator>().SetTrigger("GameEnded"); NetworkGamePlayer ownGP = ownGamePlayer.GetComponent <NetworkGamePlayer>(); NetworkGamePlayer oppGP = opponentGamePlayer.GetComponent <NetworkGamePlayer>(); TMP_Text winloose = overlayEndGame.transform.Find("Panel").transform.Find("WinLoose").GetComponent <TMP_Text>(); Image winlooseBackground = overlayEndGame.transform.Find("Panel").transform.Find("WinLooseBackground").GetComponent <Image>(); TMP_Text name_01 = overlayEndGame.transform.Find("Panel").transform.Find("Stats").Find("Name_01").GetComponent <TMP_Text>(); TMP_Text name_02 = overlayEndGame.transform.Find("Panel").transform.Find("Stats").Find("Name_02").GetComponent <TMP_Text>(); TMP_Text acc_01 = overlayEndGame.transform.Find("Panel").transform.Find("Stats").Find("Acc_01").GetComponent <TMP_Text>(); TMP_Text acc_02 = overlayEndGame.transform.Find("Panel").transform.Find("Stats").Find("Acc_02").GetComponent <TMP_Text>(); float accuracy_01 = shotCount_01 > 0 ? (float)hitCount_01 * 100 / (float)shotCount_01 : 0; float accuracy_02 = shotCount_02 > 0 ? (float)hitCount_02 * 100 / (float)shotCount_02 : 0; if (ownGP.mySide == winner) { winloose.text = "<color #ffffff>Победа</color>"; winlooseBackground.color = new Color(0f, 160f / 255f, 50f / 255f, 30f / 255f); } else { winloose.text = "<color #ffffff>Поражение</color>"; winlooseBackground.color = new Color(160f / 255f, 10f / 255f, 0f, 30f / 255f); } acc_01.text = accuracy_01.ToString("0.000") + "%"; acc_02.text = accuracy_02.ToString("0.000") + "%"; if (ownGP.mySide == Side.Left) { name_01.text = ownGP.displayName; name_02.text = oppGP.displayName; } else if (ownGP.mySide == Side.Right) { name_01.text = oppGP.displayName; name_02.text = ownGP.displayName; } }
public override void ServerChangeScene(string newSceneName) { //from menu to game if (SceneManager.GetActiveScene().path == menuScene && newSceneName.StartsWith("Game_Map")) { for (int i = RoomPlayers.Count - 1; i >= 0; i--) { var conn = RoomPlayers[i].connectionToClient; NetworkGamePlayer gamePlayerInstance = Instantiate(gamePlayerPrefab); gamePlayerInstance.SetDisplayName(RoomPlayers[i].DisplayName); NetworkServer.Destroy(conn.identity.gameObject); NetworkServer.ReplacePlayerForConnection(conn, gamePlayerInstance.gameObject, true); } } base.ServerChangeScene(newSceneName); }
// Start is called before the first frame update void Start() { try { overlord = GameObject.FindObjectOfType <Overlord>(); isEnabled = overlord.RunTimerEnabled; } catch (Exception e) { //this is just to make the compiler happy e.ToString(); isEnabled = false; } //Acquire links to relevant objects if (isEnabled) { runTimeText = GameObject.Find("CurrentRunTimeUI").GetComponent <TMP_Text>(); bestRunTimeText = GameObject.Find("BestRunTimeUI").GetComponent <TMP_Text>(); thisPlayer = GetComponent <LinkToGamePlayer>().thisPlayer; bestRunTimeText.text = "B: "; } }
private void CatchBall(Collider col) { if (isBallCarried) { return; } else { isBallCarried = true; } var colTransform = col.transform; player = colTransform.GetComponent <NetworkGamePlayer>(); Debug.Log("Player " + colTransform.name + "took the ball !"); var colPosition = colTransform.position; ballPosition = new Vector3(colPosition.x, colPosition.y + onPlayerPosition, colPosition.z); ballTransform.SetParent(colTransform); ballTransform.position = ballPosition; }
public void SetOwner(NetworkGamePlayer pOwner) { _owner = pOwner; }