public void Connect(int index) { HostData host = hosts[index]; int port = NetworkGameFormatter.ParseCommentPort(host.comment); log("Connecting to: " + HostDataFormatter.getDebugName(host)); NetworkProxy.Connect(port); }
public override void OnServerInitialized(NetworkPlayer player) { base.OnServerInitialized(player); MasterServer.RegisterHost(NetworkConstants.MASTER_SERVER_GAME_TYPE_NAME, NetworkGameFormatter.GetGameName(), NetworkGameFormatter.GetGameComment(player)); }