public void Connect(int index)
    {
        HostData host = hosts[index];
        int      port = NetworkGameFormatter.ParseCommentPort(host.comment);

        log("Connecting to: " + HostDataFormatter.getDebugName(host));
        NetworkProxy.Connect(port);
    }
 public override void OnServerInitialized(NetworkPlayer player)
 {
     base.OnServerInitialized(player);
     MasterServer.RegisterHost(NetworkConstants.MASTER_SERVER_GAME_TYPE_NAME, NetworkGameFormatter.GetGameName(), NetworkGameFormatter.GetGameComment(player));
 }