public void Initialize() { SimulatorModules _Modules = new SimulatorModules(); _Modules.Time_Available = false; // The plug-in knows the session time. _Modules.Track_Coordinates = true; _Modules.Track_MapFile = false; _Modules.Times_LapsBasic = false; _Modules.Times_LastSectors = true; _Modules.Times_History_LapTimes = false; _Modules.Times_History_SectorTimes = false; _Modules.Engine_Power = false; _Modules.Engine_PowerCurve = false; _Modules.Aero_Drag = false; Modules = _Modules; Drivers = new NetworkDrivers(); Player = new NetworkDriverPlayer(); Session = new NetworkSession(); Garage = new NetworkGarage(); Memory = null; Telemetry.m.Net.Change += Net_Change; }
private void DataCreator() { int SecTimer = 0; while (_mServer.Running) { SecTimer++; try { NetworkPacket packet = new NetworkPacket(); packet.Type = NetworkTypes.SIMULATOR; if (!Telemetry.m.Active_Sim) { List <string> Sims = new List <string>(); Telemetry.m.Sims.Sims.ForEach(x => Sims.Add(x.ProcessName)); NetworkStateReport report = new NetworkStateReport(NetworkAppState.WAITING_SIM, Sims); packet.Data = ByteMethods.SerializeToBytes(report); _mServer.Write(packet); } else if (!Telemetry.m.Active_Session) { NetworkStateReport report = new NetworkStateReport(NetworkAppState.WAITING_SESSION, Telemetry.m.Sim.Name, Telemetry.m.Sim.ProcessName); packet.Data = ByteMethods.SerializeToBytes(report); _mServer.Write(packet); } // TODO: Add packet for game. if (Telemetry.m.Active_Sim && Telemetry.m.Active_Session) { NetworkStateReport report = new NetworkStateReport(NetworkAppState.RUNNING, Telemetry.m.Sim.Name, Telemetry.m.Sim.ProcessName); packet.Data = ByteMethods.SerializeToBytes(report); _mServer.Write(packet); packet.Type = NetworkTypes.SESSION; packet.Data = ByteMethods.SerializeToBytes(NetworkSession.Create(Telemetry.m.Sim.Session)); _mServer.Write(packet); packet.Type = NetworkTypes.DRIVER; packet.Data = ByteMethods.SerializeToBytes(NetworkDrivers.Create(Telemetry.m.Sim.Drivers)); _mServer.Write(packet); packet.Type = NetworkTypes.PLAYER; packet.Data = ByteMethods.SerializeToBytes(NetworkDriverPlayer.Create(Telemetry.m.Sim.Player)); _mServer.Write(packet); if (SecTimer % (5 * Bandwidth) == 0 && Telemetry.m.Track.Route != null) // every 5 seconds { // Send complete track route packet.Type = NetworkTypes.TRACKMAP; packet.Data = ByteMethods.SerializeToBytes(Telemetry.m.Track.Route); _mServer.Write(packet); packet.Type = NetworkTypes.TRACK; NetworkTrackInformation trackInfo = new NetworkTrackInformation(); trackInfo.Type = Telemetry.m.Track.Type; trackInfo.Location = Telemetry.m.Track.Location; trackInfo.Name = Telemetry.m.Track.Name; packet.Data = ByteMethods.SerializeToBytes(trackInfo); _mServer.Write(packet); } } } catch (Exception ex) { } Thread.Sleep(1000 / Bandwidth); } }