Exemple #1
0
 private bool onLocalPlayerAdded(NetworkControllerEvents.LocalPlayerJoinedRoomEvent evt)
 {
     eventDispatcher.RemoveListener <NetworkControllerEvents.LocalPlayerJoinedRoomEvent>(onLocalPlayerAdded);
     localPlayerHandle = evt.Handle;
     dataEntityCollection.GetComponent <HeldObjectsData>(localPlayerHandle).PlayerHeldObjectChanged += onHeldObjectChanged;
     return(false);
 }
 private bool onLocalPlayerAdded(NetworkControllerEvents.LocalPlayerJoinedRoomEvent evt)
 {
     eventDispatcher.RemoveListener <NetworkControllerEvents.LocalPlayerJoinedRoomEvent>(onLocalPlayerAdded);
     localPlayerHandle = evt.Handle;
     anim = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <Animator>();
     return(false);
 }
Exemple #3
0
 private bool onLocalPlayerJoinedRoom(NetworkControllerEvents.LocalPlayerJoinedRoomEvent evt)
 {
     if (!base.IsInHandledState)
     {
         return(false);
     }
     isLocalPlayerInZone = true;
     localPlayerHandle   = evt.Handle;
     if (!Service.Get <SceneTransitionService>().AllowSceneActivation())
     {
         prepareToSpawnIfReady();
     }
     return(false);
 }