private void ServerAskedPlayerNameOnClient(NetworkMessage message) { NetworkConsoleMessage defaultMessage = message.ReadMessage <NetworkConsoleMessage>(); UIManager.CreateMessage(defaultMessage.message, MessageColor.BLUE); }
private void ForwardClientMessageOnServer(NetworkMessage message) { NetworkConsoleMessage consoleMessage = message.ReadMessage <NetworkConsoleMessage>(); NetworkServer.SendToAll(MessageConstants.MESSAGE, consoleMessage); }
private void ServerMessageOnClient(NetworkMessage message) { NetworkConsoleMessage networkConsoleMessage = message.ReadMessage <NetworkConsoleMessage>(); UIManager.CreateMessage(networkConsoleMessage.message, networkConsoleMessage.color); }