internal NetworkP2PHandoverInstance(NetBuffer buffer) { _networkView = null; position = new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), buffer.ReadFloat()); rotation = new Quaternion(buffer.ReadFloat(), buffer.ReadFloat(), buffer.ReadFloat(), buffer.ReadFloat()); relativeTo = (NetworkP2PSpace)buffer.ReadByte(); remoteViewID = new NetworkViewID(buffer); group = new NetworkGroup(buffer); authFlags = (NetworkAuthFlags)buffer.ReadByte(); isInstantiatedRemotely = buffer.ReadBoolean(); proxyPrefab = buffer.ReadString(); ownerPrefab = buffer.ReadString(); serverPrefab = buffer.ReadString(); cellAuthPrefab = buffer.ReadString(); cellProxyPrefab = buffer.ReadString(); uint initialSize = buffer.ReadVariableUInt32(); _initialData = initialSize != 0 ? buffer.ReadBytes((int)initialSize) : new byte[0]; uint handoverSize = buffer.ReadVariableUInt32(); _handoverData = handoverSize != 0 ? buffer.ReadBytes((int)handoverSize) : new byte[0]; _isInstantiatable = true; _networkP2P = null; }
/// <summary> /// Creates a NetworkViewData object with the provided arguments. /// </summary> /// <param name="viewID"></param> /// <param name="owner"></param> /// <param name="group"></param> /// <param name="authFlags"></param> /// <param name="isInstantiatedRemotely"></param> /// <param name="proxyPrefab"></param> /// <param name="ownerPrefab"></param> /// <param name="serverPrefab"></param> /// <param name="cellAuthPrefab"></param> /// <param name="cellProxyPrefab"></param> /// <param name="initialData"></param> public NetworkViewData(NetworkViewID viewID, NetworkPlayer owner, NetworkGroup group, NetworkAuthFlags authFlags, bool isInstantiatedRemotely, string proxyPrefab, string ownerPrefab, string serverPrefab, string cellAuthPrefab, string cellProxyPrefab, BitStream initialData) { this.viewID = viewID; this.owner = owner; this.group = group; this.authFlags = authFlags; this.isInstantiatedRemotely = isInstantiatedRemotely; this.proxyPrefab = proxyPrefab; this.ownerPrefab = ownerPrefab; this.serverPrefab = serverPrefab; this.cellAuthPrefab = cellAuthPrefab; this.cellProxyPrefab = cellProxyPrefab; this.initialData = initialData; }
/// <summary> /// Creates and initializes a new instance of NetworkP2PHandoverInstance. /// </summary> /// <param name="networkView">The network view to use for the object being handovered.</param> /// <param name="position">Position of the object being handovered.</param> /// <param name="rotation">Rotation to use for the object being handovered.</param> /// <param name="relativeTo">The space that position and rotation should be relative to.</param> public NetworkP2PHandoverInstance(NetworkViewBase networkView, Vector3 position, Quaternion rotation, NetworkP2PSpace relativeTo) { this.position = position; this.rotation = rotation; this.relativeTo = relativeTo; _networkView = networkView.root as NV; // make sure it's the parent networkview and not a child remoteViewID = _networkView.viewID; group = _networkView.group; authFlags = _networkView._data.authFlags; // TODO: ugly hack to void authority permission check isInstantiatedRemotely = _networkView.isInstantiatedRemotely; proxyPrefab = _networkView.proxyPrefab; ownerPrefab = _networkView.ownerPrefab; serverPrefab = _networkView.serverPrefab; cellAuthPrefab = _networkView.cellAuthPrefab; cellProxyPrefab = _networkView.cellProxyPrefab; _initialData = null; _handoverData = null; _isInstantiatable = false; _networkP2P = null; }
/// <summary> /// Creates and initializes a new instance of NetworkInstantiateArgs. /// </summary> /// <param name="position"></param> /// <param name="rotation"></param> /// <param name="viewID"></param> /// <param name="owner"></param> /// <param name="group"></param> /// <param name="proxyPrefab"></param> /// <param name="ownerPrefab"></param> /// <param name="serverPrefab"></param> /// <param name="cellAuthPrefab"></param> /// <param name="cellProxyPrefab"></param> /// <param name="authFlags"></param> /// <param name="isInstantiatedRemotely"></param> /// <param name="initialData"></param> public NetworkInstantiateArgs(Vector3 position, Quaternion rotation, NetworkViewID viewID, NetworkPlayer owner, NetworkGroup group, string proxyPrefab, string ownerPrefab, string serverPrefab, string cellAuthPrefab, string cellProxyPrefab, NetworkAuthFlags authFlags, bool isInstantiatedRemotely, BitStream initialData) { this.position = position; this.rotation = rotation; data = new NetworkViewData(viewID, owner, group, authFlags, isInstantiatedRemotely, proxyPrefab, ownerPrefab, serverPrefab, cellAuthPrefab, cellProxyPrefab, initialData); }
public TComponent Instantiate <TComponent>(NetworkViewID viewID, NetworkPlayer owner, TComponent proxyPrefab, TComponent ownerPrefab, TComponent serverPrefab, TComponent cellAuthPrefab, TComponent cellProxyPrefab, NetworkAuthFlags authFlags, Vector3 position, Quaternion rotation, NetworkGroup group, params object[] initialData) where TComponent : Component { return(_GetComponent <TComponent>(base.Instantiate(viewID, owner, proxyPrefab.GetNameNullSafe(), ownerPrefab.GetNameNullSafe(), serverPrefab.GetNameNullSafe(), cellAuthPrefab.GetNameNullSafe(), cellProxyPrefab.GetNameNullSafe(), authFlags, position, rotation, group, initialData))); }
public GameObject Instantiate(NetworkViewID viewID, NetworkPlayer owner, GameObject proxyPrefab, GameObject ownerPrefab, GameObject serverPrefab, GameObject cellAuthPrefab, GameObject cellProxyPrefab, NetworkAuthFlags authFlags, Vector3 position, Quaternion rotation, NetworkGroup group, params object[] initialData) { return(_GetGameObject(base.Instantiate(viewID, owner, proxyPrefab.GetNameNullSafe(), ownerPrefab.GetNameNullSafe(), serverPrefab.GetNameNullSafe(), cellAuthPrefab.GetNameNullSafe(), cellProxyPrefab.GetNameNullSafe(), authFlags, position, rotation, group, initialData))); }
public new GameObject Instantiate(NetworkViewID viewID, NetworkPlayer owner, string proxyPrefab, string ownerPrefab, string serverPrefab, string cellAuthPrefab, string cellProxyPrefab, NetworkAuthFlags authFlags, Vector3 position, Quaternion rotation, NetworkGroup group, params object[] initialData) { return(_GetGameObject(base.Instantiate(viewID, owner, proxyPrefab, ownerPrefab, serverPrefab, cellAuthPrefab, cellProxyPrefab, authFlags, position, rotation, group, initialData))); }