private void OnPlayerConnected(Network.Message packet) { if (rustWeb != null) { rustWeb.OnPlayerConnected(packet); } }
private void OnPlayerConnected(Network.Message packet) { if (timers.ContainsKey(packet.connection.userid)) { timers[packet.connection.userid].Destroy(); } }
private void OnPlayerConnected(Network.Message packet) { if ((bool)Config["ReplaceWithFirstName"] && data.Players.Count > 0) { if (nameChangeData != null) { foreach (KeyValuePair <string, object> item in nameChangeData) { if (Convert.ToUInt64(item.Key) != packet.connection.userid) { foreach (Player dataPlayer in data.Players) { if (packet.connection.userid == dataPlayer.userID) { packet.connection.username = dataPlayer.Names.First(); goto end; } } } } end :; } else { foreach (Player dataPlayer in data.Players) { if (packet.connection.userid == dataPlayer.userID) { packet.connection.username = dataPlayer.Names.First(); break; } } } } }
static void Main(string[] args) { int ServerPort = -1; Network.Server MyServer; //Actual game stuff Deck deck = new Deck(); //Current deck to deal from List <Player> Players = new List <Player>(); //List of players int round = 0; bool dealt = false; //Have I dealt for this round? int responsesReceived = 0; //Responses received this round. //Debug ServerPort = 3000;//Port I'm listening to Console.WriteLine("OpenCards Testing Server\n"); MyServer = new Network.Server(ServerPort); while (true) //Main game loop { #region //Check for and deal with messages Network.Message tempMessage = MyServer.GetNextMessage(); if (tempMessage != null) { //Console.WriteLine(tempMessage.Sender); if (tempMessage.PayloadType == typeof(Deck)) { Deck tempDeck = (Deck)tempMessage.Payload; deck.Add(tempDeck); Console.WriteLine("Got a deck from " + tempDeck.Sender.Name + " at " + tempDeck.Sender.IP); } else if (tempMessage.PayloadType == typeof(Player)) { Player tempPlayer = (Player)tempMessage.Payload; Players.Add(tempPlayer); //Console.WriteLine(tempPlayer.ToString()); } else if (tempMessage.PayloadType == typeof(Response)) { Response tempResponse = (Response)tempMessage.Payload; Console.WriteLine(tempResponse.ToString()); } } #endregion //If haven't dealt, deal //If all responses have come in, send responses to all players //If last Response came from Czar and all responses have been received, notify all players of the round winner, send Gamestate to all players } //End of Main }
void OnPlayerConnected(Network.Message packet) { var player = packet.Player(); if (player) { OnPlayerInit(player); } }
void OnClientAuth(Network.Message pack) { if (pack.connection == null) { return; } Puts($"{pack.connection.userid} joined with protocol {pack.connection.protocol}"); pack.connection.protocol = Rust.Protocol.network; }
void OnPlayerConnected(Network.Message packet) { if (!logConnections) { return; } var con = packet.connection; Log("connections", Lang("Connected", null, con.username, con.userid, IpAddress(con.ipaddress))); }
void OnPlayerConnected(Network.Message packet) { //int agora = global.BasePlayer.activePlayerList.Count; var payload = new BotPayload { numeroDePLayersAgora = $"{BasePlayer.activePlayerList.Count}", numeroDePlayersTotal = $"{maximoDePlayers}" }; NotificarBot(payload); }
void OnPlayerConnected(Network.Message packet) { if (config.player_notifications.enabled) { Announce(config.player_notifications.message_online, config.player_notifications.message_color, 14); } // Post wipe info when a player connects if (config.server_info.wipe_info_enabled) { Announce(config.server_info.wipe_info_message, config.server_info.wipe_info_message_color, 14); } }
void OnPlayerConnected(Network.Message packet) { if (Config.Get <bool>("ReplaceWithFirstName")) { foreach (PlayerData dataPlayer in data.Players) { if (packet.connection.userid == dataPlayer.userID) { packet.connection.username = dataPlayer.Names.First(); break; } } } }
void OnPlayerConnected(Network.Message packet) { if (BasePlayer.activePlayerList.Count == 0) { if (UseFPSLimit) { ServerNotEmpty_FPSLimit(); } if (UseTickrate) { ServerNotEmpty_Tickrate(); } } }
private void RemoteClientConnected(Network.Message msg) { playerCount++; Invoke((MethodInvoker) delegate { info.Text = playerCount + " db játékos kész"; if (playerCount == maxPlayerCount) { GameService.NetworkManager.UnbindCommand("REMOTE_CONNECTED"); DialogResult = DialogResult.Yes; } }); }
/// <summary> /// Called when a player connects /// </summary> /// <param name="packet"></param> void OnPlayerConnected(Network.Message packet) { // Add the player to the list if (!ids.Exists(x => x.Equals(packet.connection.userid.ToString()))) { ids.Add(packet.connection.userid.ToString()); if (VerboseMode) { Puts("OnPlayerConnected => " + packet.connection.userid.ToString() + " added to ids list"); } if (LogVerbose) { Log("OnPlayerConnected => " + packet.connection.userid.ToString() + " added to ids list"); } } }
public bool Send(Network.Message obj, int channelId = 1) { Logger.Error("send message:" + obj.ProtocolId); if (!isConnected()) { return(false); } this.channelId = channelId; if (handlerPipeline.OutHeader != null) { handlerPipeline.OutHeader.Send(this, obj); return(true); } else { return(false); } }
void OnPlayerConnected(Network.Message packet) { var connection = packet.connection; server.Broadcast(GetMessage("PlayerJoined", connection.username).Replace("{name}", connection.username)); }
private void OnPlayerConnected(Network.Message packet) { HookCalled("OnPlayerConnected"); Puts($"{packet.connection.username} ({packet.connection.userid}) connected!"); }
void OnPlayerConnected(Network.Message packet) { //Put kit }
public void Recv(Network.Message msg) { queue.Enqueue(msg); }
void OnPlayerConnected(Network.Message packet) { var userId = packet.connection.userid; AddShopPlayer(userId); }
void OnPlayerConnected(Network.Message packet) { var con = packet.connection; LogToFile("connections", Lang("Connected", null, con.username, con.userid, IpAddress(con.ipaddress))); }
void Recieve(Network.Message msg) { Reciever.Recv(msg); }
void OnPlayerConnected(Network.Message packet) { Puts("OnPlayerConnected works!"); }
void OnPlayerConnected(Network.Message packet) { IsCountryBlocked(packet.connection.username, packet.connection.userid.ToString(), IpAddress(packet.connection.ipaddress)); }
void mClient_AnswerReceived(Network.Message aMessage) { if (App.REST == null) { var server = string.Empty; var port = -1; var path = string.Empty; foreach (var answer in aMessage.Answers) { switch (answer.Type) { case Network.Type.PTR: { var name = ((Network.Ptr)answer.ResponseData).DomainName.ToString(); if (string.Compare(name, "openHAB._openhab-server._tcp.local", StringComparison.InvariantCultureIgnoreCase) != 0) { return; } } break; case Network.Type.A: case Network.Type.AAAA: server = ((Network.HostAddress)answer.ResponseData).Address.ToString(); break; case Network.Type.TXT: if (((Network.Txt)answer.ResponseData).Properties.ContainsKey("uri")) { path = ((Network.Txt)answer.ResponseData).Properties["uri"]; } break; case Network.Type.SRV: port = ((Network.Srv)answer.ResponseData).Port; break; } } if (port == -1 || string.IsNullOrWhiteSpace(server) || string.IsNullOrWhiteSpace(path)) { return; } var uri = new UriBuilder("http", server, port, path).Uri; if (mFoundServerList.Any(s => s.Uri == uri)) { return; } if (mLocalServerList.Any(s => s.Uri == uri)) { return; } Dispatcher.BeginInvoke(() => { mFoundServerList.Add(new Server(this, server, new UriBuilder("http", server, port).Uri.AbsoluteUri, uri)); }); } }