private Card GetCardFromTask(PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; int iD = power.Entity.ID; return(GameState.Get().GetEntity(iD).GetCard()); }
public void DoRealTimeTask(List <Network.PowerHistory> powerList, int index) { GameState state = GameState.Get(); switch (this.m_power.Type) { case Network.PowerType.FULL_ENTITY: { Network.HistFullEntity power = (Network.HistFullEntity) this.m_power; state.OnRealTimeFullEntity(power); break; } case Network.PowerType.SHOW_ENTITY: { Network.HistShowEntity showEntity = (Network.HistShowEntity) this.m_power; state.OnRealTimeShowEntity(showEntity); break; } case Network.PowerType.TAG_CHANGE: { Network.HistTagChange change = (Network.HistTagChange) this.m_power; state.OnRealTimeTagChange(change); break; } case Network.PowerType.CREATE_GAME: { Network.HistCreateGame createGame = (Network.HistCreateGame) this.m_power; state.OnRealTimeCreateGame(powerList, index, createGame); break; } } }
public override bool AddPowerTargets() { foreach (PowerTask task in base.m_taskList.GetTaskList()) { Network.PowerHistory power = task.GetPower(); if (power.Type == Network.PowerType.FULL_ENTITY) { Network.HistFullEntity entity = power as Network.HistFullEntity; int iD = entity.Entity.ID; Entity entity2 = GameState.Get().GetEntity(iD); if (entity2 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.AddPowerTargets() - WARNING encountered HistFullEntity where entity id={1} but there is no entity with that id", this, iD)); return(false); } if (!entity2.IsHero()) { UnityEngine.Debug.LogWarning(string.Format("{0}.AddPowerTargets() - WARNING HistFullEntity where entity id={1} is not a hero", this, iD)); return(false); } this.AddTarget(entity2.GetCard().gameObject); return(true); } } return(false); }
private Entity LoadCardFromTask(PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; Network.Entity entity = power.Entity; int iD = entity.ID; Entity entity3 = GameState.Get().GetEntity(iD); entity3.LoadCard(entity.CardID); return(entity3); }
private void FindOldAndNewCards() { int num = -1; List <PowerTask> taskList = base.m_taskList.GetTaskList(); for (int i = 0; i < taskList.Count; i++) { Network.PowerHistory power = taskList[i].GetPower(); switch (power.Type) { case Network.PowerType.FULL_ENTITY: { Network.HistFullEntity entity = (Network.HistFullEntity)power; Entity entity2 = GameState.Get().GetEntity(entity.Entity.ID); if (entity2 != null) { Card card = entity2.GetCard(); if (card != null) { this.m_newCard = card; } } break; } case Network.PowerType.SHOW_ENTITY: { Network.HistShowEntity entity3 = (Network.HistShowEntity)power; Entity entity4 = GameState.Get().GetEntity(entity3.Entity.ID); if (entity4 != null) { Card card2 = entity4.GetCard(); if ((card2 != null) && (entity4.GetZone() == TAG_ZONE.DECK)) { if (< > f__am$cache5 == null) { < > f__am$cache5 = delegate(Network.Entity.Tag tag) { if (tag.Name != 0x31) { return(false); } if (tag.Value != 3) { return(false); } return(true); }; } if (entity3.Entity.Tags.Find(< > f__am$cache5) != null) { this.m_oldCard = card2; num = i; } }
private Card FindNewCard() { foreach (PowerTask task in base.m_taskList.GetTaskList()) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if (power != null) { return(GameState.Get().GetEntity(power.Entity.ID).GetCard()); } } return(null); }
protected override void OnAction(SpellStateType prevStateType) { foreach (PowerTask task in base.m_taskList.GetTaskList()) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if (power != null) { GameState.Get().GetEntity(power.Entity.ID).GetCard().SuppressPlaySounds(true); } } base.OnAction(prevStateType); }
public override bool AddPowerTargets() { this.m_oldHeroCard = null; this.m_newHeroCard = null; foreach (PowerTask task in base.m_taskList.GetTaskList()) { Network.PowerHistory power = task.GetPower(); if (power.Type == Network.PowerType.FULL_ENTITY) { Network.HistFullEntity entity = (Network.HistFullEntity)power; int iD = entity.Entity.ID; Entity entity2 = GameState.Get().GetEntity(iD); if (entity2 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.AddPowerTargets() - WARNING encountered HistFullEntity where entity id={1} but there is no entity with that id", this, iD)); return(false); } if (entity2.IsHero()) { this.m_newHeroCard = entity2.GetCard(); } } else if (power.Type == Network.PowerType.TAG_CHANGE) { Network.HistTagChange change = (Network.HistTagChange)power; if ((change.Tag == 0x31) && (change.Value == 6)) { int id = change.Entity; Entity entity3 = GameState.Get().GetEntity(id); if (entity3 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.AddPowerTargets() - WARNING encountered HistTagChange where entity id={1} but there is no entity with that id", this, id)); return(false); } if (entity3.IsHero()) { this.m_oldHeroCard = entity3.GetCard(); } } } } if (this.m_oldHeroCard == null) { this.m_newHeroCard = null; return(false); } if (this.m_newHeroCard == null) { this.m_oldHeroCard = null; return(false); } return(true); }
public override string ToString() { string str = "null"; if (this.m_power != null) { switch (this.m_power.Type) { case Network.PowerType.FULL_ENTITY: { Network.HistFullEntity power = (Network.HistFullEntity) this.m_power; str = string.Format("type={0} entity={1} tags={2}", this.m_power.Type, this.GetPrintableEntity(power.Entity), power.Entity.Tags); break; } case Network.PowerType.SHOW_ENTITY: { Network.HistShowEntity entity2 = (Network.HistShowEntity) this.m_power; str = string.Format("type={0} entity={1} tags={2}", this.m_power.Type, this.GetPrintableEntity(entity2.Entity), entity2.Entity.Tags); break; } case Network.PowerType.HIDE_ENTITY: { Network.HistHideEntity entity3 = (Network.HistHideEntity) this.m_power; str = string.Format("type={0} entity={1} zone={2}", this.m_power.Type, this.GetPrintableEntity(entity3.Entity), entity3.Zone); break; } case Network.PowerType.TAG_CHANGE: { Network.HistTagChange change = (Network.HistTagChange) this.m_power; str = string.Format("type={0} entity={1} {2}", this.m_power.Type, this.GetPrintableEntity(change.Entity), Tags.DebugTag(change.Tag, change.Value)); break; } case Network.PowerType.CREATE_GAME: str = ((Network.HistCreateGame) this.m_power).ToString(); break; case Network.PowerType.META_DATA: str = ((Network.HistMetaData) this.m_power).ToString(); break; } } return(string.Format("power=[{0}] complete={1}", str, this.m_completed)); }
protected override Card GetTargetCardFromPowerTask(int index, PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if (power == null) { return(null); } Network.Entity entity = power.Entity; Entity entity3 = GameState.Get().GetEntity(entity.ID); if (entity3 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.GetTargetCardFromPowerTask() - WARNING trying to target entity with id {1} but there is no entity with that id", this, entity.ID)); return(null); } return(entity3.GetCard()); }
public void DoTask() { if (!this.m_completed) { GameState state = GameState.Get(); switch (this.m_power.Type) { case Network.PowerType.FULL_ENTITY: { Network.HistFullEntity power = (Network.HistFullEntity) this.m_power; state.OnFullEntity(power); break; } case Network.PowerType.SHOW_ENTITY: { Network.HistShowEntity showEntity = (Network.HistShowEntity) this.m_power; state.OnShowEntity(showEntity); break; } case Network.PowerType.HIDE_ENTITY: { Network.HistHideEntity hideEntity = (Network.HistHideEntity) this.m_power; state.OnHideEntity(hideEntity); break; } case Network.PowerType.TAG_CHANGE: { Network.HistTagChange netChange = (Network.HistTagChange) this.m_power; state.OnTagChange(netChange); break; } case Network.PowerType.META_DATA: { Network.HistMetaData metaData = (Network.HistMetaData) this.m_power; state.OnMetaData(metaData); break; } } this.m_completed = true; } }
protected override Card GetTargetCardFromPowerTask(int index, PowerTask task) { Network.PowerHistory power = task.GetPower(); if (power.Type != Network.PowerType.FULL_ENTITY) { return(null); } Network.HistFullEntity entity = (Network.HistFullEntity)power; Network.Entity entity2 = entity.Entity; Entity entity3 = GameState.Get().GetEntity(entity2.ID); if (entity3 == null) { Debug.LogWarning(string.Format("{0}.GetTargetCardFromPowerTask() - WARNING trying to target entity with id {1} but there is no entity with that id", this, entity2.ID)); return(null); } return(entity3.GetCard()); }
private void DoTasksUntilSpawn(Card targetCard) { int entityId = targetCard.GetEntity().GetEntityId(); List <PowerTask> taskList = base.m_taskList.GetTaskList(); int num2 = 0; for (int i = 0; i < taskList.Count; i++) { PowerTask task = taskList[i]; Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if ((power != null) && (power.Entity.ID == entityId)) { num2 = i; break; } } base.m_taskList.DoTasks(0, num2 + 1); }
public ZoneChange CreateZoneChangeFromFullEntity(Network.HistFullEntity fullEntity) { object[] objArray1 = new object[] { fullEntity }; return(base.method_14 <ZoneChange>("CreateZoneChangeFromFullEntity", objArray1)); }
public void PredictZoneFromFullEntity(TempZone tempZone, Network.HistFullEntity fullEntity) { object[] objArray1 = new object[] { tempZone, fullEntity }; base.method_8("PredictZoneFromFullEntity", objArray1); }
public void NotifyHistoryOfAdditionalTargets() { List <int> list = new List <int>(); bool flag = true; foreach (PowerTask task in this.GetTaskList()) { Network.PowerHistory power = task.GetPower(); if (power.Type == Network.PowerType.META_DATA) { Network.HistMetaData data = power as Network.HistMetaData; if (data.MetaType == HistoryMeta.Type.TARGET) { if ((data.Info != null) && (data.Info.Count > 0)) { for (int i = 0; i < data.Info.Count; i++) { HistoryManager.Get().NotifyAboutAdditionalTarget(data.Info[i]); } } } else if ((data.MetaType == HistoryMeta.Type.DAMAGE) || (data.MetaType == HistoryMeta.Type.HEALING)) { flag = false; } continue; } if (power.Type == Network.PowerType.SHOW_ENTITY) { Network.HistShowEntity entity = power as Network.HistShowEntity; bool flag2 = false; bool flag3 = false; foreach (Network.Entity.Tag tag in entity.Entity.Tags) { if ((tag.Name == 0xca) && (tag.Value == 6)) { flag2 = true; break; } if ((tag.Name == 0x31) && (tag.Value == 4)) { flag3 = true; } } if (!flag2) { if (flag3) { HistoryManager.Get().NotifyAboutCardDeath(GameState.Get().GetEntity(entity.Entity.ID)); } else { HistoryManager.Get().NotifyAboutAdditionalTarget(entity.Entity.ID); } } continue; } Entity sourceEntity = this.GetSourceEntity(); int num2 = (sourceEntity != null) ? sourceEntity.GetEntityId() : 0; if (power.Type == Network.PowerType.FULL_ENTITY) { Network.HistFullEntity entity3 = power as Network.HistFullEntity; bool flag4 = false; bool flag5 = false; bool flag6 = false; foreach (Network.Entity.Tag tag2 in entity3.Entity.Tags) { if ((tag2.Name == 0xca) && (tag2.Value == 6)) { flag4 = true; break; } if ((tag2.Name == 0x31) && ((tag2.Value == 1) || (tag2.Value == 7))) { flag5 = true; } if ((tag2.Name == 0x181) && (tag2.Value == num2)) { flag6 = true; } } if (!flag4 && (flag5 || flag6)) { HistoryManager.Get().NotifyAboutAdditionalTarget(entity3.Entity.ID); } continue; } if (power.Type == Network.PowerType.TAG_CHANGE) { Network.HistTagChange tagChange = power as Network.HistTagChange; Entity entity4 = GameState.Get().GetEntity(tagChange.Entity); if (tagChange.Tag == 0x2c) { if (!list.Contains(tagChange.Entity) && !flag) { HistoryManager.Get().NotifyAboutDamageChanged(entity4, tagChange.Value); flag = true; } } else if (tagChange.Tag == 0x124) { if (!list.Contains(tagChange.Entity)) { HistoryManager.Get().NotifyAboutArmorChanged(entity4, tagChange.Value); } } else if (tagChange.Tag == 0x13e) { HistoryManager.Get().NotifyAboutPreDamage(entity4); } else if ((tagChange.Tag == 0x181) && (tagChange.Value == num2)) { HistoryManager.Get().NotifyAboutAdditionalTarget(tagChange.Entity); } else if (tagChange.Tag == 0x106) { HistoryManager.Get().NotifyAboutAdditionalTarget(tagChange.Entity); } if (GameUtils.IsHistoryDeathTagChange(tagChange)) { HistoryManager.Get().NotifyAboutCardDeath(entity4); list.Add(tagChange.Entity); } } } }
public bool OnRealTimeFullEntity(Network.HistFullEntity fullEntity) { object[] objArray1 = new object[] { fullEntity }; return(base.method_11 <bool>("OnRealTimeFullEntity", objArray1)); }
public Zone FindZoneForFullEntity(Network.HistFullEntity fullEntity) { object[] objArray1 = new object[] { fullEntity }; return(base.method_14 <Zone>("FindZoneForFullEntity", objArray1)); }
public void OnRealTimeFullEntity(Network.HistFullEntity fullEntity) { object[] objArray1 = new object[] { fullEntity }; base.method_8("OnRealTimeFullEntity", objArray1); }