Exemple #1
0
 public override void Unpack(Network.ByteInStream stream)
 {
     DefinitionId = stream.ReadInt();
     ActorId      = stream.ReadUShort();
     PlayerId     = stream.ReadUShort();
     Position     = stream.ReadVector3();
 }
        bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
        {
            Actor  actor = stream.ReadActor();
            ushort size  = stream.ReadUShort();

            if (actor != null)
            {
                if (context.IsServer)
                {
                    if (stream.Player.OwnedActors.Contains(actor))
                    {
                        return(actor.Synchronizable.UnpackSyncData(stream));
                    }
                    else
                    {
                        log.Warn("Got synchronized data from {0} for {1}, but that player does not own that actor", stream.Player, actor);
                    }
                }
                else
                {
                    return(actor.Synchronizable.UnpackSyncData(stream));
                }
            }

            stream.Skip(4);
            stream.Skip(size);
            return(true);
        }
Exemple #3
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 public static UnityEngine.Vector3 ReadUnityVector3(this Network.ByteInStream stream)
 {
     return
         (new UnityEngine.Vector3(
              stream.ReadSingle(),
              stream.ReadSingle(),
              stream.ReadSingle()
              ));
 }
Exemple #4
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 public static UnityEngine.Quaternion ReadUnityQuaternion(this Network.ByteInStream stream)
 {
     return
         (new UnityEngine.Quaternion(
              stream.ReadSingle(),
              stream.ReadSingle(),
              stream.ReadSingle(),
              stream.ReadSingle()
              ));
 }
 bool verify(Context context, Actor actor, Network.ByteInStream stream)
 {
     if (context.IsServer)
     {
         return(actor != null && stream.Connection.Player.OwnedActors.Contains(actor));
     }
     else
     {
         return(actor != null && !actor.IsMine);
     }
 }
        bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
        {
            Actor  actor;
            ushort actorId = stream.ReadUShort();
            byte   size    = stream.ReadByte();

            if (context.GetActor(actorId, out actor))
            {
                if (verify(context, actor, stream))
                {
                    if (actor.HasStateStream)
                    {
                        actor.LastStateStreamUpdateTime = context.Time.LocalTime;
                        actor.StateStreamer.Unpack(stream);

                        if (context.IsServer)
                        {
                            foreach (Player s in actor.Subscribers)
                            {
                                s.Connection.Queue(actor, false);
                            }
                        }

                        return(true);
                    }
                    else
                    {
                        log.Error("{0} does not have a state stream, yet it received state stream packet from {1}", actor, stream.Connection.Player);
                    }
                }
                else
                {
                    log.Warn("{0} is not allowed to send transform replication to {1}, ignoring", stream.Connection.Player, actor);
                }
            }

            stream.Skip(size);
            return(true);
        }
Exemple #7
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 public sealed override void Unpack(Network.ByteInStream stream)
 {
 }
Exemple #8
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 public override void Unpack(Network.ByteInStream reader)
 {
     PlayerId = reader.ReadUShort();
 }
Exemple #9
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 public override void Unpack(Network.ByteInStream reader)
 {
     Username = reader.ReadString();
     Password = reader.ReadString();
 }
 internal override Actor ReadEventHeader(Network.ByteInStream stream)
 {
     return(Context.GetActor(stream.ReadUShort()));
 }
Exemple #11
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 internal override Player ReadEventHeader(Network.ByteInStream stream)
 {
     return(stream.Player);
 }
Exemple #12
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 protected override int UnpackValue(Network.ByteInStream stream)
 {
     return(stream.ReadInt());
 }
Exemple #13
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 protected override string UnpackValue(Network.ByteInStream stream)
 {
     return(stream.ReadString());
 }
Exemple #14
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 protected override bool UnpackValue(Network.ByteInStream stream)
 {
     return(stream.ReadBool());
 }
Exemple #15
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 public override void Unpack(Network.ByteInStream stream)
 {
     NewOwnerId = stream.ReadUShort();
 }
Exemple #16
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 public override void Unpack(Network.ByteInStream reader)
 {
     IsAuthenticated = reader.ReadBool();
     Error           = reader.ReadString();
 }
Exemple #17
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 public override void Unpack(Network.ByteInStream reader)
 {
     ActorId = reader.ReadUShort();
     Actor   = Handler.Context.GetActor(ActorId);
 }
 protected override Actor UnpackValue(Network.ByteInStream stream)
 {
     return(stream.ReadActor());
 }