//Connection...
	public void connectToServer()
    {
        localClientID = ulong.Parse(idClientText.text);
        serverIP = ipServerText.text;
         
        ipEndPoint = new IPEndPoint[] { new IPEndPoint(IPAddress.Parse(serverIP), serverPORT) };

        Debug.LogError("Generating token on client...");
        TokenFactory factory = new TokenFactory(ProtocolID, privateKey);
        byte[] connectToken = factory.GenerateConnectToken(ipEndPoint,300, 100, 10UL, localClientID, new byte[256]);
        
        client.Connect(connectToken, () =>
        {
            Debug.LogError("Client connected to server !!!");
            
            StartCoroutine(updateStatus());
            client.AddPayloadListener(RecievePacket);

            reliableEndpoint.ReceiveCallback = (message, messageSize) =>
            {
                RecieveMessage(message, messageSize);
            };
            reliableEndpoint.TransmitCallback = (payload, size) =>
            {
                client.Send(payload, size);
            };

            isConnected = true;

        }, (error) =>
        {
            Debug.LogError("FAILED CONNECTION: " + error);
        });
    }
    IEnumerator connectToServer()
    {
        logLine("Obtaining connect token...");
        UnityWebRequest webRequest = UnityWebRequest.Get(TokenServer);

        yield return(webRequest.Send());

        if (webRequest.isNetworkError)
        {
            logLine("Failed to obtain connect token: " + webRequest.error);
            yield break;
        }

        byte[] connectToken = System.Convert.FromBase64String(webRequest.downloadHandler.text);
        client.Connect(connectToken, () =>
        {
            logLine("Connected to netcode.io server!");

            // add listener for network messages
            client.AddPayloadListener(ReceivePacket);

            // do stuff
            StartCoroutine(updateStatus());
            StartCoroutine(doStuff());
        }, (err) =>
        {
            logLine("Failed to connect: " + err);
        });
    }
        private void ClientConnect(NetcodeClient client)
        {
            var token = new byte[32];

            client.Connect(token, ClientConnectSucceedCallback, ClientConnectFailedCallback);
        }