public void Set(IInvItem newItem, Vector3 position) { view.Scope.EnableScopeCalculation(); transform.position = position; item = newItem; set = true; view.SendReliable("Set", RpcTarget.NonControllers, newItem, position); }
void Die() { AiManager.AiDied(this); Invoke("Despawn", 30); view.SendReliable("Die", RpcTarget.NonControllers); gameObject.SetActive(false); }
private bool CanSend() { if (Time.time - lastInput < MininumBetweenInput) { return(false); } if (Time.time - lastInput > FloodProtectionReset) { floodInput = 0; } lastInput = Time.time; floodInput++; if (floodInput <= FloodInputTrip) { return(!FloodMuted); } lastFloodTrip = Time.time; view.SendReliable("ReceiveFloodMuted", RpcTarget.Controllers, FloodMuteDuration); return(!FloodMuted); }
void Jump() { if (jumping || !grounded) { return; } netView.SendReliable("StartJump", RpcTarget.Server); currJumpVel = JumpVel; jumping = true; grounded = false; currFallVel = 0; }
public void Chase() { if (target != null) { SetState("chase"); view.SendReliable("StateInput", RpcTarget.Server, "chase"); } else { Debug.Log("No target"); } }
void Update() { Hotkeys(); if (Input.GetMouseButtonDown(0)) { if (!UIManager.instance.InDeadZone(Input.mousePosition)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 1000f)) { if (aoePoint != null) { string[] targets = aoePoint.GetTargets("Enemy"); view.SendReliable("CastInput", RpcTarget.Server, castSkillIndex, targets); Destroy(aoePoint.gameObject); aoePoint = null; castSkillIndex = -1; } else if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Terrain")) { Move(hit.point); } else if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Selectable")) { Select(hit.collider.gameObject); } } } } if (aoePoint != null) { RaycastHit aoeHit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out aoeHit, 1000f)) { aoePoint.transform.position = aoeHit.point; } } }
private void RegisterHit(Transform hitTarget) { NetView hitView = hitTarget.GetComponent <NetView>(); if (hitView == null) { return; } if (!view.AmServer) { view.SendReliable("ReceiveHit", RpcTarget.Server, hitView.Id); } }
void TryPickup() { PickupProxy[] pickups = FindObjectsOfType <PickupProxy>(); foreach (var pickup in pickups) { if (Vector3.Distance(pickup.transform.position, transform.position) > 30) { continue; } view.SendReliable("PickupItem", RpcTarget.Server, pickup.GetViewId()); break; } }
private void SendInput() { if (bufferPos > 0 && CanTalk()) { var newArr = new char[bufferPos]; Array.Copy(buffer, 0, newArr, 0, bufferPos); switch (mode) { case Mode.Whisper: view.SendReliable("ReceiveWhisperInput", RpcTarget.Server, whisperTarget, newArr); break; case Mode.Say: view.SendReliable("ReceiveSayInput", RpcTarget.Server, newArr); break; case Mode.Local: view.SendReliable("ReceiveLocalInput", RpcTarget.Server, newArr); break; } } ChangeMode(Mode.Closed); }
void Update() { if (Input.GetMouseButton(0)) { if (testing) { character.Fire(); } else { view.SendReliable("AttackInput", RpcTarget.Server); } } if (Input.GetMouseButton(1)) { limbsCam.Aim(); } if (Input.GetMouseButtonUp(1)) { limbsCam.Reset(); } }
private void ReceiveWhisperInput(string targetName, char[] input) { if (!CanSend() || !InputValid(input)) { return; } if (!InputValidator.LowercaseOnly(targetName)) { return; } if (player.PlayerName == targetName) { return; } if (!PlayerCreator.Players.ContainsKey(targetName)) { view.SendReliable("ReceiveWhisperFailed", RpcTarget.Controllers); return; } NetView playerView = PlayerCreator.Players[targetName].View; playerView.SendReliable("ReceiveWhisperMessage", RpcTarget.Controllers, player.PlayerName, input); view.SendReliable("ReceiveDeliveredWhisper", RpcTarget.Controllers, targetName, input); }
private void MoveInput(Vector3 moveTo) { character.Move(moveTo); view.SendReliable("Move", RpcTarget.NonControllers, moveTo); }