Exemple #1
0
    public void ClickNextBtn()
    {
        audioSvc.PlayUIAudio(Constants.UIClickBtn);
        index += 1;
        if (index == dialogArr.Length)
        {
            //对话完成 发送任务完成的服务器消息
            SetWndState(false);
            PlayerData.GuideID += 1;
            PlayerData.Coin    += curtTaskData.coin;
            ComTools.CalcExp(curtTaskData.exp);
            GameRoot.AddTips(Constants.Color("任务奖励 金币+" + curtTaskData.coin + "经验" + curtTaskData.exp, TxtColor.Blue));
            switch (curtTaskData.actID)
            {
            case 0:
                break;

            case 1:
                MainCitySys.Instance.OpenFubenWnd();
                break;

            case 2:
                MainCitySys.Instance.OpenStrongWnd();
                break;

            case 3:
                MainCitySys.Instance.OpenBuyWnd(0);
                break;

            case 4:
                MainCitySys.Instance.OpenBuyWnd(1);
                break;

            case 5:
                MainCitySys.Instance.OpenChatWnd();
                break;

            default:
                break;
            }



            NetUpdatPlayerData net = new NetUpdatPlayerData();
        }
        else
        {
            SetTalk();
        }
    }
 public void ClickFuben(int FubenID)
 {
     audioSvc.PlayUIAudio(Constants.UIClickBtn);
     //检查体力是否足够
     if (PlayerData.Power >= resSvc.GetMapCfgData(FubenID).power)
     {
         GameRoot.AddTips("进入副本!");
         PlayerData.Power -= resSvc.GetMapCfgData(FubenID).power;
         NetUpdatPlayerData netUpdatPlayerData = new NetUpdatPlayerData();
         BattleSys.Instance.StartBattle(PlayerData.Fuben);
     }
     else
     {
         GameRoot.AddTips("体力不足!无法进入副本");
     }
 }
Exemple #3
0
 public void GetMoney()
 {
     PlayerData.Coin    += 100;
     PlayerData.Crystal += 10;
     NetUpdatPlayerData netUpdatPlayerData = new NetUpdatPlayerData();
 }