// Use this for initialization
 void Start()
 {
     component = GetComponent<CharAnimEffComp>();
     component.HasChangedAnimState += ChangedState;
     syncObj = GetComponent<NetSyncObjCharacter>();
     //component.HasChangedAnimHash += ChangedHash;
 }
 void Start()
 {
     component = GetComponent<CharPosEffComp>();
     syncObj = GetComponent<NetSyncObjCharacter>();
 }
 // Use this for initialization
 void Start()
 {
     component = GetComponent<ActorStatusComponent>();
     component.HasChangedStatus += HandleComponentHasChangedStatus;
     syncObj = GetComponent<NetSyncObjCharacter>();
 }