public IEnumerator UserSelectsExistingNet() { yield return(Install()); yield return(0); Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded); DataNet firstNet = _netFactory.Create(new DataNetFactory.Parameter(_firstNetName)); _container.Add(firstNet); yield return(0); NetSelectionElementsCreator _elementsCreator = GameObject.FindObjectOfType <NetSelectionElementsCreator>(); Assert.AreEqual(1, _elementsCreator.ElementsCopy.Count); Assert.True(_elementsCreator.ElementsCopy.ContainsKey(firstNet.ID)); NetSelectionElementInstaller element = _elementsCreator.ElementsCopy[firstNet.ID]; Button button = element.GetComponentInChildren <Button>(); button.onClick.Invoke(); yield return(new WaitForSeconds(1)); Assert.AreEqual(firstNet, _selectedNet.Selected); Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.MainScene).isLoaded); Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded); Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetSelectionScene).isLoaded); }
private void checkNetElementsCreated(NetSelectionElementsCreator netSelectionElementsCreator) { foreach (DataNet net in _container.DataNetsCopy) { Assert.IsNotNull(netSelectionElementsCreator.ElementsCopy[net.ID]); } Assert.AreEqual(_container.DataNetsCopy.Count(), netSelectionElementsCreator.ElementsCopy.Count); }
public IEnumerator UserCreatesTwoNetsWithAllErrors() { yield return(Install()); yield return(0); // Checks initial state and clicks create button Assert.AreEqual(1, GameObject.FindObjectsOfType <DataNetCreationErrorDisplay>().Length); DataNetCreationErrorDisplay errorDisplay = GameObject.FindObjectOfType <DataNetCreationErrorDisplay>(); Assert.AreEqual(_creationData.GetHashCode(), errorDisplay.CreationData.GetHashCode()); checkErrorDisplayEmpty(errorDisplay); DataNetNameInput nameInput = GameObject.FindObjectOfType <DataNetNameInput>(); Assert.AreEqual(_creationData.GetHashCode(), nameInput.CreationData.GetHashCode()); checkInputFieldEmpty(nameInput); DataNetCreationButton creationButton = GameObject.FindObjectOfType <DataNetCreationButton>(); creationButton.Button.onClick.Invoke(); yield return(0); // Checks error display and enters first net name checkErrorDisplayed(errorDisplay); enterName(nameInput, _firstNetName); yield return(0); // Checks error not displayed anymore and clicks create button checkErrorDisplayEmpty(errorDisplay); creationButton.Button.onClick.Invoke(); yield return(0); // Checks if net and also the list element have been created and enters the name of the first net again. NetSelectionElementsCreator netSelectionElementsCreator = GameObject.FindObjectOfType <NetSelectionElementsCreator>(); checkNetElementsCreated(netSelectionElementsCreator); checkInputFieldEmpty(nameInput); enterName(nameInput, _firstNetName); creationButton.Button.onClick.Invoke(); yield return(0); // Checks if the expected error is display, enters second net name and clicks create button checkErrorDisplayed(errorDisplay); enterName(nameInput, _secondNetName); creationButton.Button.onClick.Invoke(); yield return(0); // Checks if the error display is empty, // checks if second net has been created, // checks if name input is empty, checkNetElementsCreated(netSelectionElementsCreator); checkInputFieldEmpty(nameInput); checkErrorDisplayEmpty(errorDisplay); }