public void SetUp()
        {
            EditorSceneManager.OpenScene("Assets/Scenes/MainGame.unity");
            manager = new NotificationManager();
            NetObjectEvent evt = new NetObjectEvent();

            act = Substitute.For <UnityAction <object> >();
            manager.NewNotification = evt;
            evt.AddListener(act);
            time = Substitute.ForPartsOf <GameTime.GameTime>();
            time.GetData().Returns(new GameTimeData()
            {
                Date = new GameDate()
                {
                    DateTime = new DateTime(1, 1, 1)
                }
            });
            manager.Initialize();
            manager.time = time;
        }