Exemple #1
0
        //提升装备品质
        public void EquipQuality(PlayerObject play, uint srcid, uint materialid)
        {
            const int LINGHUNJINGSHI = 1037160; //灵魂晶石ID
            const int LINGHUNWANG    = 1037169; //灵魂王
            const int SHENQIZHILEI   = 1037200; //神祈之泪
            // const int HUNWUSHENQIZHILEI = 1025754; //魂武神祈之泪
            const int MAX_QUALIY = 7;           //最高品质 神器

            GameStruct.RoleItemInfo item         = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null)
            {
                return;
            }
            if (item.GetQuality() == MAX_QUALIY)
            {
                return;                                  //已达到最高品质
            }
            int  rand    = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;

            if (!play.GetItemSystem().IsEquip(item.itemid))
            {
                return;                                             //不是装备就不提升了
            }
            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid  = srcid;
            ret.destid = materialid;
            ret.type   = 196610;//{2,0,3,0}
            if (materialitem.itemid == LINGHUNJINGSHI ||
                materialitem.itemid == SHENQIZHILEI)
            {
                //检测是否有足够的灵魂晶石或者神祈之类
                if (!play.GetItemSystem().DeleteItemByID(materialid))
                {
                    return;
                }
                if (rand < this.RateSuccForQuality(item))
                {
                    item.UpQuality();
                    bUpdate = true;
                    ret.ret = 1;
                }
            }
            else if (materialitem.itemid == LINGHUNWANG &&
                     item.GetQuality() <= 4 /*极品武器以下可以用灵魂王升级*/)
            {
                //检测是否有足够的灵魂王
                if (!play.GetItemSystem().DeleteItemByID(materialid))
                {
                    return;
                }
                item.UpQuality();
                bUpdate = true;
                ret.ret = 1;
            }
            if (bUpdate)
            {
                //锻造者名称-
                if (item.forgename.Length == 0)
                {
                    item.forgename = play.GetName();
                }
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
        }
Exemple #2
0
        //幻魔晶石 装备升级
        public void EquipLevel(PlayerObject play, uint srcid, uint materialid)
        {
            const int HUANMOJINGSHI = 1037170; //幻魔晶石id
            const int HUANMOZHIXIN  = 1037179; //幻魔之心

            const int MAX_LEVEL_EQUIP1 = 9;    //其他装备的提升等级
            const int MAX_LEVEL_EQUIP2 = 25;   //武器的提升等级

            GameStruct.RoleItemInfo item         = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null)
            {
                return;
            }
            bool bUpdate = false;

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid  = srcid;
            ret.destid = materialid;
            ret.type   = 196612;//{4,0,3,0}
            int l = RateSuccForEquipLevel(item);

            if (item.IsShield() || item.IsArmor() || item.IsHelmet())
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP1)
                {
                    return;
                }
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid))
                    {
                        return;
                    }
                    item.UpLevel();
                    bUpdate = true;
                    ret.ret = 1;
                }
                else if (materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid))
                    {
                        return;
                    }
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        bUpdate = true;
                        ret.ret = 1;
                    }
                }
            }
            else
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP2)
                {
                    return;
                }
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid))
                    {
                        return;
                    }
                    item.UpLevel();
                    ret.ret = 1;
                    bUpdate = true;
                }
                else if (materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid))
                    {
                        return;
                    }
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        ret.ret = 1;
                        bUpdate = true;
                    }
                }
            }

            if (bUpdate)
            {
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
            return;
        }
Exemple #3
0
        //装备提升魔魂等级参数:玩家对象 道具基本id 道具id 是否百分百成功
        public void EquipStrong(PlayerObject play, uint srcid, uint materialid)
        {
            const int MOHUNJINGSHI = 1037150; //魔魂晶石id
            const int MOHUNZHIXIN  = 1037159; //魔魂之心id

            GameStruct.RoleItemInfo item         = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null)
            {
                return;
            }
            if (item.GetStrongLevel() >= MAX_STRONGLEVEL)
            {
                return;
            }
            if (item.GetStrongLevel() >= mListStrong.Count)
            {
                return;
            }
            int  rand    = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid  = srcid;
            ret.destid = materialid;
            ret.type   = 196611;//{3,0,3,0}

            if (materialitem.itemid != MOHUNJINGSHI && item.GetStrongLevel() > 9)
            {
                return;                                                                   //大于9级后必须使用魔魂晶石提升等级
            }
            if (materialitem.itemid == MOHUNJINGSHI)
            {
                //检测是否有足够的魔魂晶石
                if (!play.GetItemSystem().DeleteItemByID(materialid))
                {
                    return;
                }
                if (rand < mListStrong[item.GetStrongLevel()].chance)
                {
                    item.UpStrongLevel(1);
                    bUpdate = true;
                    ret.ret = 1;
                }
                else
                {
                    ret.ret = 0;
                    //强化等级9以下不往下掉了 2016.1.24
                    if (item.GetStrongLevel() > 9 && item.DecStrongLevel())
                    {
                        bUpdate = true;
                    }
                }
            }
            else if (materialitem.itemid == MOHUNZHIXIN) //魔魂之心必成功
            {
                if (!play.GetItemSystem().DeleteItemByID(materialid))
                {
                    return;
                }
                item.UpStrongLevel(1);
                bUpdate = true;
                ret.ret = 1;
            }

            if (bUpdate)
            {
                play.GetItemSystem().UpdateItemInfo(item.id);
            }

            play.SendData(ret.GetBuffer());
        }
        //幻魔晶石 装备升级
        public void EquipLevel(PlayerObject play,uint srcid,uint materialid)
        {
            const int HUANMOJINGSHI = 1037170; //幻魔晶石id
            const int HUANMOZHIXIN = 1037179; //幻魔之心

            const int MAX_LEVEL_EQUIP1 = 9; //其他装备的提升等级
            const int MAX_LEVEL_EQUIP2 = 25; //武器的提升等级

            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            bool bUpdate = false;
            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196612;//{4,0,3,0}
            int l = RateSuccForEquipLevel(item);
            if (item.IsShield() || item.IsArmor() || item.IsHelmet())
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP1)
                    return ;
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    item.UpLevel();
                    bUpdate = true;
                    ret.ret = 1;
                }
                else if(materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        bUpdate = true;
                        ret.ret = 1;
                    }
                }

            }
            else
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP2)
                    return ;
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    item.UpLevel();
                    ret.ret = 1;
                    bUpdate = true;
                }
                else if(materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        ret.ret = 1;
                        bUpdate = true;
                    }
                }

            }

            if (bUpdate)
            {
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
            return ;
        }
        //装备提升魔魂等级参数:玩家对象 道具基本id 道具id 是否百分百成功
        public void EquipStrong(PlayerObject play, uint srcid, uint materialid)
        {
            const int MOHUNJINGSHI = 1037150;   //魔魂晶石id
            const int MOHUNZHIXIN = 1037159; //魔魂之心id
            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            if (item.GetStrongLevel() >= MAX_STRONGLEVEL) return;
            if (item.GetStrongLevel() >= mListStrong.Count) return;
            int rand = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;
            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196611;//{3,0,3,0}

            if (materialitem.itemid != MOHUNJINGSHI && item.GetStrongLevel() > 9) return; //大于9级后必须使用魔魂晶石提升等级
            if (materialitem.itemid == MOHUNJINGSHI)
            {
                //检测是否有足够的魔魂晶石
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                if (rand < mListStrong[item.GetStrongLevel()].chance)
                {
                    item.UpStrongLevel(1);
                    bUpdate = true;
                    ret.ret = 1;
                }
                else
                {
                    ret.ret = 0;
                    //强化等级9以下不往下掉了 2016.1.24
                    if (item.GetStrongLevel() > 9 && item.DecStrongLevel())
                        bUpdate = true;

                }
            }
            else if(materialitem.itemid == MOHUNZHIXIN) //魔魂之心必成功
            {
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                item.UpStrongLevel(1);
                bUpdate = true;
                ret.ret = 1;
            }

            if (bUpdate)
            {

                play.GetItemSystem().UpdateItemInfo(item.id);
            }

            play.SendData(ret.GetBuffer());
        }
        //提升装备品质
        public void EquipQuality(PlayerObject play, uint srcid, uint materialid)
        {
            const int LINGHUNJINGSHI = 1037160; //灵魂晶石ID
            const int LINGHUNWANG = 1037169;    //灵魂王
            const int SHENQIZHILEI = 1037200; //神祈之泪
               // const int HUNWUSHENQIZHILEI = 1025754; //魂武神祈之泪
            const int MAX_QUALIY = 7;    //最高品质 神器
            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            if (item.GetQuality() == MAX_QUALIY) return; //已达到最高品质
            int rand = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;
            if (!play.GetItemSystem().IsEquip(item.itemid)) return; //不是装备就不提升了

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196610;//{2,0,3,0}
            if (materialitem.itemid == LINGHUNJINGSHI ||
                materialitem.itemid == SHENQIZHILEI)
            {
                //检测是否有足够的灵魂晶石或者神祈之类
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                if (rand < this.RateSuccForQuality(item))
                {
                    item.UpQuality();
                    bUpdate = true;
                    ret.ret = 1;
                }
            }
            else if(materialitem.itemid == LINGHUNWANG &&
               item.GetQuality() <= 4/*极品武器以下可以用灵魂王升级*/)
            {
                //检测是否有足够的灵魂王
                 if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                item.UpQuality();
                bUpdate = true;
                ret.ret = 1;

            }
            if (bUpdate)
            {
                //锻造者名称-
                if (item.forgename.Length == 0)
                {
                    item.forgename = play.GetName();
                }
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
        }