private void Start() { _netMqListener = new NetMqListener(HandleMessage); _netMqListener.sub_to_ip = sub_to_ip; _netMqListener.sub_to_port = sub_to_port; _netMqListener.Start(); }
private void Start() { if (facsvatar_logging == true) { // logging Debug.Log("Setting up Logging ZeroMQFACSvatar"); msg_count = -1; Directory.CreateDirectory(csv_folder); File.Delete(csv_path); // delete previous csv if exist csv_writer = new StreamWriter(csv_path, true); // true; keep steam open csv_writer.WriteLine("msg,time_prev,time_now"); csv_writer.Flush(); File.Delete(csv_path_total); // delete previous csv if exist csv_writer_total = new StreamWriter(csv_path_total, true); // true; keep steam open csv_writer_total.WriteLine("msg,time_prev,time_now"); csv_writer_total.Flush(); } _netMqListener = new NetMqListener(HandleMessage); _netMqListener.sub_to_ip = sub_to_ip; _netMqListener.sub_to_port = sub_to_port; _netMqListener.Start(); }
public void ConnectToZMQ() { DisconnectZMQ(); string server = inputIP.text;//"tcp://localhost:12345"; string topic = inputTopic.text; messagesText.text = "Starting client for " + server + " listening for topic " + topic; _netMqListener = new NetMqListener(HandleMessage, server, topic); _netMqListener.Start(); }
// Script Start private void Start() { port = DropDownMenu.port; UnityEngine.Debug.Log(port); //initialize cam texture and get the raw image this.camTexture = new Texture2D(2, 2); this.screenDisplay = GetComponent <RawImage>(); this.canvas = GetComponent <Canvas>(); // Create and start listener object _netMqListener = new NetMqListener(HandleMessage, serverIP + (port + offset)); _netMqListener.Start(); }
private void Start() { ArmAHinge = ArmA.GetComponent <HingeJoint>(); ArmBHinge = ArmB.GetComponent <HingeJoint>(); BucketHinge = BucketMain.GetComponent <HingeJoint>(); Base1Hinge = Base1.GetComponent <HingeJoint>(); rotateArmA = 0f; rotateArmB = 0f; rotateBucketMain = 0f; rotateBase1 = 0f; GameObject exControllerScript = GameObject.Find("Excavator"); driveController = exControllerScript.GetComponent <CarController>(); _netMqListener = new NetMqListener(HandleMessage); _netMqListener.Start(); }
/** * Start is called before the first frame update * Set up our connection using the value of the dropdown, set up listener for handling messages, setup our canvas and display for displaying the texture * Set up our AR and get our overlay objects ready (Battery bar and FPS/Average FPS) */ private void Start() { lastTime = Time.unscaledTime; startTime = Time.unscaledTime; port = DropDownMenu.port; UnityEngine.Debug.Log(port); FPSList = new List <float>(); //initialize cam texture and get the raw image this.camTexture = new Texture2D(2, 2); this.screenDisplay = GetComponent <RawImage>(); this.canvas = GetComponent <Canvas>(); // Create and start listener object _netMqListener = new NetMqListener(HandleMessage, serverIP + (port + offset)); _netMqListener.Start(); //Start our AR and enable the origin scene for AR arToolkit.GetComponent <ARController>().StartAR(); sceneRoot.GetComponent <AROrigin>().enabled = true; //Get value from settings screen for time limit float timerSliderValue = timerSlider.GetComponent <Slider>().value; // If not 0, multiply value by 60 for seconds if (timerSliderValue > 0) { timeLimit = timerSliderValue * 60; } else { timeLimit = 0; } }
public ClientSocketScript(string pic64, string message, string ipAdress, int brushStrokeIndex, float[] brushValues) { _netMqListener = new NetMqListener(HandleMessage, pic64, message, ipAdress, brushStrokeIndex, brushValues); }
public ClientSocketScript(string pic64, string message, string ipAdress) { _netMqListener = new NetMqListener(HandleMessage, pic64, message, ipAdress); }
private void Start() { _netMqListener = new NetMqListener(HandleMessage); _netMqListener.Start(); }
private void Start() { m_Aeroplane = GetComponent <AeroplaneController>(); _netMqListener = new NetMqListener(HandleMessageCar); _netMqListener.Start(); }
private void Start() { _netMqListener = new NetMqListener(HandleMessage, ip, port); _netMqListener.Start(); myText = GameObject.Find("AngleText").GetComponent <TextMeshPro>(); }
private void InitAutoMode() { _netMqListener = new NetMqListener(HandleMessage); _netMqListener.Start(); }
private void Start() { m_Car = GetComponent <CarController>(); _netMqListener = new NetMqListener(HandleMessageCar); _netMqListener.Start(); }