Exemple #1
0
 private void Start()
 {
     _netMqListener             = new NetMqListener(HandleMessage);
     _netMqListener.sub_to_ip   = sub_to_ip;
     _netMqListener.sub_to_port = sub_to_port;
     _netMqListener.Start();
 }
    private void Start()
    {
        if (facsvatar_logging == true)
        {
            // logging
            Debug.Log("Setting up Logging ZeroMQFACSvatar");
            msg_count = -1;

            Directory.CreateDirectory(csv_folder);
            File.Delete(csv_path);                         // delete previous csv if exist
            csv_writer = new StreamWriter(csv_path, true); // true; keep steam open
            csv_writer.WriteLine("msg,time_prev,time_now");
            csv_writer.Flush();

            File.Delete(csv_path_total);                               // delete previous csv if exist
            csv_writer_total = new StreamWriter(csv_path_total, true); // true; keep steam open
            csv_writer_total.WriteLine("msg,time_prev,time_now");
            csv_writer_total.Flush();
        }

        _netMqListener             = new NetMqListener(HandleMessage);
        _netMqListener.sub_to_ip   = sub_to_ip;
        _netMqListener.sub_to_port = sub_to_port;
        _netMqListener.Start();
    }
Exemple #3
0
    public void ConnectToZMQ()
    {
        DisconnectZMQ();

        string server = inputIP.text;//"tcp://localhost:12345";
        string topic  = inputTopic.text;

        messagesText.text = "Starting client for " + server + " listening for topic " + topic;
        _netMqListener    = new NetMqListener(HandleMessage, server, topic);
        _netMqListener.Start();
    }
Exemple #4
0
    // Script Start
    private void Start()
    {
        port = DropDownMenu.port;
        UnityEngine.Debug.Log(port);

        //initialize cam texture and get the raw image
        this.camTexture    = new Texture2D(2, 2);
        this.screenDisplay = GetComponent <RawImage>();
        this.canvas        = GetComponent <Canvas>();

        // Create and start listener object
        _netMqListener = new NetMqListener(HandleMessage, serverIP + (port + offset));
        _netMqListener.Start();
    }
Exemple #5
0
    private void Start()
    {
        ArmAHinge        = ArmA.GetComponent <HingeJoint>();
        ArmBHinge        = ArmB.GetComponent <HingeJoint>();
        BucketHinge      = BucketMain.GetComponent <HingeJoint>();
        Base1Hinge       = Base1.GetComponent <HingeJoint>();
        rotateArmA       = 0f;
        rotateArmB       = 0f;
        rotateBucketMain = 0f;
        rotateBase1      = 0f;

        GameObject exControllerScript = GameObject.Find("Excavator");

        driveController = exControllerScript.GetComponent <CarController>();

        _netMqListener = new NetMqListener(HandleMessage);
        _netMqListener.Start();
    }
Exemple #6
0
    /**
     * Start is called before the first frame update
     * Set up our connection using the value of the dropdown, set up listener for handling messages, setup our canvas and display for displaying the texture
     * Set up our AR and get our overlay objects ready (Battery bar and FPS/Average FPS)
     */
    private void Start()
    {
        lastTime  = Time.unscaledTime;
        startTime = Time.unscaledTime;
        port      = DropDownMenu.port;
        UnityEngine.Debug.Log(port);

        FPSList = new List <float>();

        //initialize cam texture and get the raw image
        this.camTexture    = new Texture2D(2, 2);
        this.screenDisplay = GetComponent <RawImage>();
        this.canvas        = GetComponent <Canvas>();

        // Create and start listener object
        _netMqListener = new NetMqListener(HandleMessage, serverIP + (port + offset));
        _netMqListener.Start();

        //Start our AR and enable the origin scene for AR
        arToolkit.GetComponent <ARController>().StartAR();
        sceneRoot.GetComponent <AROrigin>().enabled = true;


        //Get value from settings screen for time limit
        float timerSliderValue = timerSlider.GetComponent <Slider>().value;

        // If not 0, multiply value by 60 for seconds
        if (timerSliderValue > 0)
        {
            timeLimit = timerSliderValue * 60;
        }
        else
        {
            timeLimit = 0;
        }
    }
 public ClientSocketScript(string pic64, string message, string ipAdress, int brushStrokeIndex, float[] brushValues)
 {
     _netMqListener = new NetMqListener(HandleMessage, pic64, message, ipAdress, brushStrokeIndex, brushValues);
 }
 public ClientSocketScript(string pic64, string message, string ipAdress)
 {
     _netMqListener = new NetMqListener(HandleMessage, pic64, message, ipAdress);
 }
Exemple #9
0
 private void Start()
 {
     _netMqListener = new NetMqListener(HandleMessage);
     _netMqListener.Start();
 }
 private void Start()
 {
     m_Aeroplane    = GetComponent <AeroplaneController>();
     _netMqListener = new NetMqListener(HandleMessageCar);
     _netMqListener.Start();
 }
 private void Start()
 {
     _netMqListener = new NetMqListener(HandleMessage, ip, port);
     _netMqListener.Start();
     myText = GameObject.Find("AngleText").GetComponent <TextMeshPro>();
 }
Exemple #12
0
 private void InitAutoMode()
 {
     _netMqListener = new NetMqListener(HandleMessage);
     _netMqListener.Start();
 }
 private void Start()
 {
     m_Car          = GetComponent <CarController>();
     _netMqListener = new NetMqListener(HandleMessageCar);
     _netMqListener.Start();
 }