private void ConnectCallBack() { int id = ControllerManager.Ins.ownId; Vector3 startPos = ControllerManager.Ins.players[id].startPos; isNetConnected = true; string msg = MessageCode.create + "," + startPos.x + "," + startPos.y + "," + startPos.z + "@" + id; netMangaer.SendMsg(msg); }
void Update() { if (Input.GetKey(KeyCode.C)) { netMangaer.ConnectServer(); } if (Input.GetKey(KeyCode.Space)) { netMangaer.SendMsg("this is unity client"); } if (msgQueue != null && msgQueue.Count > 0) { string str = msgQueue.Dequeue(); text.text += str + "\n"; } }