//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (!m_posWorld.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_fDir) != sizeof(float)) { return(false); } if (buff.ReadFloat(ref m_fMoveSpeed) != sizeof(float)) { return(false); } if (buff.ReadByte(ref m_IsNPC) != sizeof(byte)) { return(false); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (!m_posWorld.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_fDir) != sizeof(float)) { return(false); } short equipVer = 0; if (buff.ReadShort(ref equipVer) != sizeof(short)) { return(false); } m_wEquipVer = (ushort)EquipVer; if (buff.ReadFloat(ref m_fMoveSpeed) != sizeof(float)) { return(false); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); m_posWorld.readFromBuff(ref buff); buff.ReadFloat(ref m_fDir); buff.ReadFloat(ref m_fMoveSpeed); return(true); }
public bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadFloat(ref m_fX) != sizeof(float)) { return(false); } if (buff.ReadFloat(ref m_fZ) != sizeof(float)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_SkillDataID) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_guidTarget) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_TargetID) != sizeof(int)) { return(false); } if (!m_posTarget.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_fDir) != sizeof(float)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); m_posWorld.readFromBuff(ref buff); m_posTarget.readFromBuff(ref buff); buff.ReadFloat(ref m_fTargetHeight); return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); buff.ReadInt(ref m_nDataID); m_posWorld.readFromBuff(ref buff); buff.ReadFloat(ref m_fDir); m_posTarget.readFromBuff(ref buff); buff.ReadFloat(ref m_fTargetHeight); buff.ReadInt(ref m_nPassengerCount); if (m_nPassengerCount > 0 && m_nPassengerCount <= GameStruct_Bus.DEF_BUS_MAX_PASSENGER_COUNT) { for (int i = 0; i < m_nPassengerCount; i++) { buff.ReadUint(ref m_anPassengerIDs[i]); } } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); buff.ReadInt(ref m_nHandleID); m_posWorld.readFromBuff(ref buff); buff.ReadFloat(ref m_fMoveSpeed); m_posTarget.readFromBuff(ref buff); buff.ReadByte(ref m_IsNPC); return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_nDataType) != sizeof(byte)) { return(false); } if (buff.ReadInt(ref m_nObjID) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_nLogicCount) != sizeof(int)) { return(false); } if (buff.ReadShort(ref m_nSkillOrSpecialObjDataID) != sizeof(short)) { return(false); } if (!m_posUser.readFromBuff(ref buff)) { return(false); } if (buff.ReadInt(ref m_nTargetID) != sizeof(int)) { return(false); } if (!m_posTarget.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_fDir) != sizeof(float)) { return(false); } if (buff.ReadByte(ref m_nTargetNum) != sizeof(byte)) { return(false); } byte[] val = m_HitFlagList.GetFlags(); for (uint i = 0; i < m_HitFlagList.GetByteSize(); i++) { if (buff.ReadByte(ref val[i]) != sizeof(byte)) { return(false); } } for (byte i = 0; i < m_nTargetNum; i++) { if (buff.ReadInt(ref m_aTargetList[i]) != sizeof(int)) { return(false); } } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_nObjID); buff.ReadByte(ref m_nShopType); buff.ReadByte(ref m_nMerchadiseNum); buff.ReadInt(ref m_nRepairLevel); buff.ReadInt(ref m_nBuyLevel); buff.ReadInt(ref m_nRepairType); buff.ReadInt(ref m_nBuyType); buff.ReadFloat(ref m_nRepairSpend); buff.ReadFloat(ref m_nRepairOkProb); buff.ReadUint(ref m_UniqueID); buff.ReadByte(ref m_bBuyBack); buff.ReadFloat(ref m_fScale); buff.ReadByte(ref m_uCurrencyUnit); buff.ReadByte(ref m_uSerialNum); buff.ReadByte(ref m_bCanBuyMulti); for (int i = 0; i < m_nMerchadiseNum; i++) { m_MerchadiseList[i].readFromBuff(ref buff); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (!m_posWorld.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_Dir) != sizeof(float)) { return(false); } if (buff.ReadInt(ref m_nDataID) != sizeof(int)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_nLogicCount) != sizeof(int)) { return(false); } if (buff.ReadShort(ref m_SkillDataID) != sizeof(short)) { return(false); } if (!m_posUser.readFromBuff(ref buff)) { return(false); } if (buff.ReadInt(ref m_TargetID) != sizeof(int)) { return(false); } if (!m_posTarget.readFromBuff(ref buff)) { return(false); } if (buff.ReadFloat(ref m_fDir) != sizeof(float)) { return(false); } if (buff.ReadInt(ref m_nTotalTime) != sizeof(int)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadUint(ref m_ObjID) != sizeof(int)) { return(false); } buff.ReadUint(ref m_uLowFlags); buff.ReadUint(ref m_uHighFlags); if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_LEVEL)) { buff.ReadUint(ref m_uLevel); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_AMBIT)) //角色境界 [2011-8-10] by: cfp+ { buff.ReadByte(ref m_ucAmbit); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HP)) { buff.ReadInt(ref m_nHP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MP)) { buff.ReadInt(ref m_nMP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAXHP)) { buff.ReadInt(ref m_nMAXHP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAXMP)) { buff.ReadInt(ref m_nMAXMP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MOVESPEED)) { buff.ReadFloat(ref m_fMoveSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_EXP)) { buff.ReadInt(ref m_nExp); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MONEY)) { buff.ReadInt(ref m_uMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STR)) { buff.ReadInt(ref m_Str); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_SPR)) { buff.ReadInt(ref m_Spr); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CON)) { buff.ReadInt(ref m_Con); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_INT)) { buff.ReadInt(ref m_Int); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEX)) { buff.ReadInt(ref m_Dex); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STR_RANDOM_POINT)) //力量 力量 { buff.ReadInt(ref m_StrRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_SPR_RANDOM_POINT)) //灵气 灵力 { buff.ReadInt(ref m_SprRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CON_RANDOM_POINT)) //体制 体制 { buff.ReadInt(ref m_ConRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_INT_RANDOM_POINT)) //定力 智力 { buff.ReadInt(ref m_IntRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEX_RANDOM_POINT)) //身法 敏捷 { buff.ReadInt(ref m_DexRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_POINT_REMAIN)) { buff.ReadInt(ref m_nPoint_Remain); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HP_RESPEED)) { buff.ReadInt(ref m_nHP_ReSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MP_RESPEED)) { buff.ReadInt(ref m_nMP_ReSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATT_PHYSICS)) { buff.ReadInt(ref m_nAtt_Physics); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATT_MAGIC)) { buff.ReadInt(ref m_nAtt_Magic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEF_PHYSICS)) { buff.ReadInt(ref m_nDef_Physics); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEF_MAGIC)) { buff.ReadInt(ref m_nDef_Magic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HIT)) { buff.ReadInt(ref m_nHit); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MISS)) { buff.ReadInt(ref m_nMiss); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CRITRATE)) { buff.ReadInt(ref m_nCritic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCE_C)) //抗暴率 2011-11-16 ZL+ { buff.ReadInt(ref m_nDefenceCritic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_RAGE)) { buff.ReadInt(ref m_nRage); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STRIKE_POINT)) { buff.ReadInt(ref m_nStrikePoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKSPEED)) { buff.ReadInt(ref m_nAttackSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKCOLD)) { buff.ReadInt(ref m_nAttCold); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCECOLD)) { buff.ReadInt(ref m_nDefCold); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKFIRE)) { buff.ReadInt(ref m_nAttFire); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEFIRE)) { buff.ReadInt(ref m_nDefFire); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKLIGHT)) { buff.ReadInt(ref m_nAttLight); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCELIGHT)) { buff.ReadInt(ref m_nDefLight); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKPOISON)) { buff.ReadInt(ref m_nAttPoison); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEPOISON)) { buff.ReadInt(ref m_nDefPoison); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKEARTH)) { buff.ReadInt(ref m_nAttEarth); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEEARTH)) { buff.ReadInt(ref m_nDefEarth); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MENPAI)) { buff.ReadInt(ref m_nMenPai); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_GUILD)) { buff.ReadInt(ref m_nGuild); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAMP)) { m_CampData.readFromBuff(ref buff); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DATAID)) { buff.ReadInt(ref m_nDataID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_PORTRAITID)) { buff.ReadInt(ref m_nPortraitID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MODELID)) { buff.ReadInt(ref m_nModelID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MOUNTID)) { buff.ReadInt(ref m_nMountID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CURRENT_PET_GUID)) { for (int i = 0; i < GAMEDEFINE.MAX_CURRENT_PET; i++) { m_guidCurrentPet[i].readFromBuff(ref buff); } } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_LIMIT_MOVE)) { buff.ReadByte(ref m_bLimitMove); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAN_ACTION1)) { buff.ReadByte(ref m_bCanActionFlag1); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAN_ACTION2)) { buff.ReadByte(ref m_bCanActionFlag2); } //{---------------------------------------------------------------------------- // [2010-12-1] by: cfp+ 活力and精力 if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_VIGOR)) { buff.ReadInt(ref m_Vigor); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAX_VIGOR)) { buff.ReadInt(ref m_MaxVigor); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ENERGY)) { buff.ReadInt(ref m_Energy); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAX_ENERGY)) { buff.ReadInt(ref m_MaxEnergy); } //----------------------------------------------------------------------------} if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_RMB)) { buff.ReadInt(ref m_RMBMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_BANK_RMB)) { buff.ReadInt(ref m_BankMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DOUBLEEXPTIME)) { buff.ReadInt(ref m_DoubleExpTime_Num); } //新手引导掩码 [2011-8-10] by: cfp+ if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HELPMASK)) { buff.ReadUint(ref m_uHelpMask); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } int n = 0; if (buff.ReadInt(ref n) != sizeof(int)) { return(false); } m_uFlags = (uint)n; if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_DATA_ID)) != 0) { if (buff.ReadShort(ref m_wDataID) != sizeof(short)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_NAME)) != 0) { if (buff.ReadByte(ref m_byNameSize) != sizeof(byte)) { return(false); } if (buff.Read(ref m_szName, sizeof(byte) * m_byNameSize) != m_byNameSize) { return(false); } m_szName[m_byNameSize] = 0; } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_TITLE)) != 0) { if (buff.ReadByte(ref m_TitleType) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_byTitleSize) != sizeof(byte)) { return(false); } if (buff.Read(ref m_szTitle, m_byTitleSize) != m_byTitleSize) { return(false); } m_szTitle[m_byTitleSize] = 0; } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_LEVEL)) != 0) { if (buff.ReadByte(ref m_Level) != sizeof(byte)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_HP_PERCENT)) != 0) { if (buff.ReadByte(ref m_HPPercent) != sizeof(byte)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_MP_PERCENT)) != 0) { if (buff.ReadByte(ref m_MPPercent) != sizeof(byte)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_RAGE)) != 0) { if (buff.ReadInt(ref m_nRage) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_STEALTH_LEVEL)) != 0) { if (buff.ReadInt(ref m_nStealthLevel) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_SIT)) != 0) { if (buff.ReadByte(ref m_cMoodState) != sizeof(byte)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_MOVE_SPEED)) != 0) { buff.ReadFloat(ref m_fMoveSpeed); } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_ATTACK_SPEED)) != 0) { buff.ReadFloat(ref m_fAttackSpeed); } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_CAMP_ID)) != 0) { // int size = Marshal.SizeOf(m_CampData); // byte[] bytes = new byte[size]; // if (buff.Read(ref bytes, size) != size) return false; // m_CampData = (_CAMP_DATA)NET_DEFINE.BytesToStruct(bytes, typeof(_CAMP_DATA)); // LogManager.Log("CharBase: obj=" + m_ObjID + " Flag=" + m_uFlags + " size=" + size); //object camp = buff.ReadStruct(typeof(_CAMP_DATA)); //if (camp == null) return false; //m_CampData = (_CAMP_DATA)camp; m_CampData.readFromBuff(ref buff); } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_PORTRAIT_ID)) != 0) { if (buff.ReadInt(ref m_nPortraitID) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_MODEL_ID)) != 0) { if (buff.ReadInt(ref m_nModelID) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_MOUNT_ID)) != 0) { if (buff.ReadInt(ref m_nMountID) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_AITYPE)) != 0) { if (buff.ReadInt(ref m_nAIType) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ATT_PLAYER_DATA)) != 0) { if (buff.ReadInt(ref m_uPlayerData) != sizeof(int)) { return(false); } if (buff.ReadUint(ref m_HairColor) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_IS_IN_STALL)) != 0) { if (buff.ReadByte(ref m_bStallIsOpen) != sizeof(byte)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_STALL_NAME)) != 0) { if (buff.ReadByte(ref m_nStallNameSize) != sizeof(byte)) { return(false); } //Assert(m_nStallNameSize < MAX_STALL_NAME); if (buff.Read(ref m_szStallName, m_nStallNameSize) != m_nStallNameSize) { return(false); } m_szStallName[m_nStallNameSize] = 0; } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_OCCUPANT)) != 0) { if (buff.ReadInt(ref m_OccupantGUID) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_OWNER)) != 0) { if (buff.ReadInt(ref m_OwnerID) != sizeof(int)) { return(false); } } if ((m_uFlags & (1 << (int)ENUM_UPDATE_CHAR_ATT.UPDATE_CHAR_ISNPC)) != 0) { if (buff.ReadByte(ref m_IsNPC) != sizeof(byte)) { return(false); } } return(true); }