public void ServerSignalNotification(int node, NetEventState state) { string str = "Node:" + node + " type:" + state.type.ToString() + " State:" + state.ToString(); Debug.Log("ServerSignalNotification called"); Debug.Log(str); switch (state.type) { case NetEventType.Connect: { NodeInfo info = new NodeInfo(); info.node = node; m_nodes.Add(node, info); if (m_handler != null) { m_handler(node, state); } } break; case NetEventType.Disconnect: { if (m_handler != null) { m_handler(node, state); } m_nodes.Remove(node); } break; } }
// public virtual void OnEventHandling(ITransport itransport, NetEventState state) { int node = itransport.GetNodeId(); string str = "SignalNotification[" + node + "] :" + state.type.ToString() + " state:" + state.ToString(); Debug.Log(str); do { if (m_transports.ContainsKey(node) == false) { // 찾지 못했을 때. string msg = "NodeId[" + node + "] is not founded."; Debug.Log(msg); break; } switch (state.type) { case NetEventType.Connect: break; case NetEventType.Disconnect: LeaveSession(node); break; } } while (false); // 이벤트 통지 함수가 등록되어 있으면 콜백합니다. if (m_handler != null) { m_handler(node, state); } }