protected override void OnNetDeltaRead(NetDeltaUpdate deltaUpdate) { _buffer.Enqueue(new NetDeltaPlaybackEvent { Time = _currentReadTimeSeconds, DeltaUpdate = deltaUpdate }); }
protected override void OnNetDeltaRead(uint channelIndex, NetDeltaUpdate update) { // pass }
protected override void OnNetDeltaRead(NetDeltaUpdate deltaUpdate) { Replay.GameInformation.HandleDeltaNetRead(deltaUpdate); }