public void Serialize(NetDataWriter _writer_, UserInfo _value_, NetDataSerializerOptions options) { _writer_.Write(_value_.Name); _writer_.Write(_value_.String); _writer_.Write(_value_.Property); _writer_.Write(_value_.Int); }
public UserInfo Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __Name = _reader_.ReadString(); return(new UserInfo() { Name = __Name, }); }
public GenericClass <T> Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __SlotId = NetDataSerializer.Deserialize <T>(_reader_); return(new GenericClass <T>() { SlotId = __SlotId, }); }
public RoomSlotInfo Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __SlotId = _reader_.ReadInt32(); return(new RoomSlotInfo() { SlotId = __SlotId, }); }
public GenericDataStruct <T> Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __GenericValue = NetDataSerializer.Deserialize <T>(_reader_); return(new GenericDataStruct <T>() { GenericValue = __GenericValue, }); }
public T?Deserialize(NetDataReader reader, NetDataSerializerOptions options) { if (reader.ReadBoolean() == false) { return(null); } else { return(options.Resolver.GetFormatter <T>().Deserialize(reader, options)); } }
public T?Deserialize(NetDataReader reader, NetDataSerializerOptions options) { if (reader.ReadBoolean() == false) { return(null); } else { return(this.underlyingFormatter.Deserialize(reader, options)); } }
public void Serialize(NetDataWriter writer, T?value, NetDataSerializerOptions options) { if (value == null) { writer.Write(false); } else { writer.Write(true); options.Resolver.GetFormatter <T>().Serialize(writer, value.Value, options); } }
public void Serialize(NetDataWriter writer, T?value, NetDataSerializerOptions options) { if (value == null) { writer.Write(false); } else { writer.Write(true); this.underlyingFormatter.Serialize(writer, value.Value, options); } }
public RoomInfo Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __Name = _reader_.ReadString(); var __Slots = NetDataSerializer.Deserialize <SampleGameCommon.RoomSlotInfo[]>(_reader_); var __Id = _reader_.ReadInt32(); return(new RoomInfo() { Name = __Name, Slots = __Slots, Id = __Id, }); }
public DataStruct Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __String = _reader_.ReadString(); var __Property = _reader_.ReadInt32(); var __Int = _reader_.ReadInt32(); return(new DataStruct() { String = __String, Property = __Property, Int = __Int, }); }
public UserInfo Deserialize(NetDataReader _reader_, NetDataSerializerOptions options) { var __Name = _reader_.ReadString(); var __String = _reader_.ReadString(); var __Property = _reader_.ReadInt32(); var __Int = _reader_.ReadInt32(); return(new UserInfo() { Name = __Name, String = __String, Property = __Property, Int = __Int, }); }
public void Serialize(NetDataWriter _writer_, RoomInfo _value_, NetDataSerializerOptions options) { _writer_.Write(_value_.Name); NetDataSerializer.Serialize <SampleGameCommon.RoomSlotInfo[]>(_writer_, _value_.Slots); _writer_.Write(_value_.Id); }
public void Serialize(NetDataWriter _writer_, RoomSlotInfo _value_, NetDataSerializerOptions options) { _writer_.Write(_value_.SlotId); }
public void Serialize(NetDataWriter _writer_, DataStruct _value_, NetDataSerializerOptions options) { _writer_.Write(_value_.String); _writer_.Write(_value_.Property); _writer_.Write(_value_.Int); }
public void Serialize(NetDataWriter _writer_, GenericClass <T> _value_, NetDataSerializerOptions options) { NetDataSerializer.Serialize <T>(_writer_, _value_.SlotId); }
public void Serialize(NetDataWriter _writer_, UserInfo _value_, NetDataSerializerOptions options) { _writer_.Write(_value_.Name); }
public void Serialize(NetDataWriter _writer_, GenericDataStruct <T> _value_, NetDataSerializerOptions options) { NetDataSerializer.Serialize <T>(_writer_, _value_.GenericValue); }
static StandardResolver() { Instance = new StandardResolver(); Options = new NetDataSerializerOptions(Instance); }