public void ApplyState(NetStream state) { if (showDebug) { Debug.Log(base.name + " ApplyState "); } targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f); }
public int CalculateMaxDeltaSizeInBits() { if (showDebug) { Debug.Log(base.name + " Calc max delta size in bits "); } return(2 * NetBoolEncoder.CalculateMaxDeltaSizeInBits()); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " CollectState "); } NetBoolEncoder.CollectState(stream, targetHeat > 0f); }
public int CalculateMaxDeltaSizeInBits() { if (showDebug) { Debug.Log(base.name + " Calc Max Delta "); } return(NetBoolEncoder.CalculateMaxDeltaSizeInBits()); }
public int CalculateMaxDeltaSizeInBits() { if (showDebug) { Debug.Log(base.name + " Calculate Delta Max in Bits "); } return(NetSignal.encoder.CalculateMaxDeltaSizeInBits() + NetBoolEncoder.CalculateMaxDeltaSizeInBits()); }
public void ApplyState(NetStream state) { if (showDebug) { Debug.Log(base.name + " Applying State "); } ApplyState(NetBoolEncoder.ApplyState(state), NetBoolEncoder.ApplyState(state)); }
public void CalculateDelta(NetStream state0, NetStream state1, NetStream delta) { if (showDebug) { Debug.Log(base.name + " Calc Data "); } NetBoolEncoder.CalculateDelta(state0, state1, delta); }
public void AddDelta(NetStream state0, NetStream delta, NetStream result) { if (showDebug) { Debug.Log(base.name + " Add Delta "); } NetBoolEncoder.AddDelta(state0, delta, result); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collect State "); } NetBoolEncoder.CollectState(stream, output.value >= 0.5f); }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { if (showDebug) { Debug.Log(base.name + " Apply Lerped State "); } ApplyState(NetBoolEncoder.ApplyLerpedState(state0, state1, mix), NetBoolEncoder.ApplyLerpedState(state0, state1, mix)); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " CollectState "); } NetBoolEncoder.CollectState(stream, shattered); }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { if (showDebug) { Debug.Log(base.name + " ApplyLerpedState "); } targetHeat = ((!NetBoolEncoder.ApplyLerpedState(state0, state1, mix)) ? 0f : 0.9f); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collected State "); } NetBoolEncoder.CollectState(stream, leftJoint != null); NetBoolEncoder.CollectState(stream, rightJoint != null); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collect State "); } NetSignal.encoder.CollectState(stream, Mathf.InverseLerp(ratchet.minValue, ratchet.maxValue, ratchet.GetValue())); NetBoolEncoder.CollectState(stream, firing); }
public void ApplyState(NetStream state) { bool flag = NetBoolEncoder.ApplyState(state); bool flag2 = NetBoolEncoder.ApplyState(state); FireworkState fireworkState = flag ? FireworkState.Shot : (flag2 ? FireworkState.Exploded : FireworkState.Inactive); float newPhase = NetSignal.encoder.ApplyState(state); if (fireworkState != 0 && this.state == FireworkState.Inactive) { Fireworks.instance.MarkUsed(this); } if (fireworkState == FireworkState.Inactive && this.state != 0) { Fireworks.instance.Kill(this); } Apply(fireworkState, newPhase); }
public void ApplyState(NetStream state) { targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f); }
public int CalculateMaxDeltaSizeInBits() { return(2 * NetBoolEncoder.CalculateMaxDeltaSizeInBits() + NetSignal.encoder.CalculateMaxDeltaSizeInBits()); }
public void ApplyState(NetStream state) { Apply(NetSignal.encoder.ApplyState(state), NetBoolEncoder.ApplyState(state)); }
public void CollectState(NetStream stream) { NetSignal.encoder.CollectState(stream, Mathf.InverseLerp(ratchet.minValue, ratchet.maxValue, ratchet.GetValue())); NetBoolEncoder.CollectState(stream, firing); }
public int CalculateMaxDeltaSizeInBits() { return(NetBoolEncoder.CalculateMaxDeltaSizeInBits()); }
public void CollectState(NetStream stream) { stream.Write((uint)state, 2); NetBoolEncoder.CollectState(stream, ground != null && ground.isOpen); }
public void CalculateDelta(NetStream state0, NetStream state1, NetStream delta) { NetBoolEncoder.CalculateDelta(state0, state1, delta); }
public void AddDelta(NetStream state0, NetStream delta, NetStream result) { NetBoolEncoder.AddDelta(state0, delta, result); }
public void ApplyState(NetStream state) { ApplyState(NetBoolEncoder.ApplyState(state)); }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { ApplyState(NetBoolEncoder.ApplyLerpedState(state0, state1, mix)); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, isActive); }
public void ApplyState(NetStream state) { ApplyRemote(NetBoolEncoder.ApplyState(state)); ApplyScreen(NetBoolEncoder.ApplyState(state)); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, netBody.isVisible); NetBoolEncoder.CollectState(stream, screen.isVisible); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, output.value >= 0.5f); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, state == FireworkState.Shot); NetBoolEncoder.CollectState(stream, state == FireworkState.Exploded); NetSignal.encoder.CollectState(stream, life); }