private void ApplyRemote(bool show)
 {
     if (show != netBody.isVisible)
     {
         netBody.SetVisible(show);
     }
 }
    private void SetVisible(GameObject pipe, bool visible)
    {
        NetBody component = pipe.GetComponent <NetBody>();

        if ((bool)component)
        {
            component.SetVisible(visible);
        }
    }
Exemple #3
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    public void ResetState(int checkpoint, int subObjectives)
    {
        NetBody component = GetComponent <NetBody>();

        if ((bool)component)
        {
            component.SetVisible(activeOnReset);
        }
        else
        {
            base.gameObject.SetActive(activeOnReset);
        }
    }
        private void DoDestroyIngredient(int itemIndex, int childIndex)
        {
            GameObject item       = items[itemIndex].item;
            GameObject gameObject = (childIndex >= 0) ? item.transform.GetChild(childIndex).gameObject : item;
            NetBody    component  = gameObject.GetComponent <NetBody>();

            if ((bool)component)
            {
                component.SetVisible(visible: false);
            }
            else
            {
                gameObject.SetActive(value: false);
            }
        }