void OnNetAgentIsReadyToPlay(NetworkConnection conn, NetAgentIsReadyToPlayNetEvent e) { if (_server.Connection != conn) { return; } _server.IsReady = true; OnServerReadyToPlay?.Invoke(); Debug.Log($"Client: set server as ready {conn.connectionId}"); }
void OnNetAgentIsReadyToPlay(NetworkConnection conn, NetAgentIsReadyToPlayNetEvent e) { var client = Clients.Find(x => x.Connection == conn); if (client == null) { Debug.Log($"Server: Can't set client as ready - client not found {conn.address}"); return; } client.IsReady = true; TrySendServerReadyMessage(); }