public void BindResponse() { Net.AddResponser(Id <MSG_Server_Register_Return> .Value, OnResponse_MSG_Server_Register_Return); //Net.AddResponser(Id<MSG_GC_TIME_SYNC>.Value, OnResponse_MSG_GC_TIME_SYNC); //Net.AddResponser(Id<MSG_GC_BLOWFISHKEY>.Value, OnResponse_MSG_GC_BLOWFISHKEY); //Net.AddResponser(Id<MSG_GC_HEARTBEAT>.Value, OnResponse_MSG_GC_HEARTBEAT); }
private void BindResponse_Login() { Net.AddResponser(Id <MSG_BC_LOGIN_SERVERS> .Value, OnResponse_MSG_BC_LOGIN_SERVERS); Net.AddResponser(Id <MSG_BC_USER_LOGIN> .Value, OnResponse_MSG_BC_USER_LOGIN); Net.AddResponser(Id <MSG_GC_CHARACTER_LIST> .Value, OnResponse_MSG_GC_CHARACTER_LIST); Net.AddResponser(Id <MSG_GC_ENTER_WORLD> .Value, OnResponse_MSG_GC_ENTER_WORLD); Net.AddResponser(Id <MSG_GC_ENTER_ZONE> .Value, OnResponse_MSG_GC_ENTER_ZONE); Net.AddResponser(Id <MSG_GC_CREATE_CHARACTER> .Value, OnResponse_MSG_GC_CREATE_CHARACTER); //Net.AddResponser(Id<MSG_GC_TIME_SYNC>.Value, OnResponse_MSG_GC_TIME_SYNC); //Net.AddResponser(Id<MSG_GC_BLOWFISHKEY>.Value, OnResponse_MSG_GC_BLOWFISHKEY); //Net.AddResponser(Id<MSG_GC_HEARTBEAT>.Value, OnResponse_MSG_GC_HEARTBEAT); }
public void BindResponse() { Net.AddResponser(Id <MSG_GC_HEARTBEAT> .Value, OnResponse_HeartBeat); Net.AddResponser(Id <MSG_GC_TIME_SYNC> .Value, OnResponse_TimeSync); //login BindResponse_Login(); ////加密 //Net.AddResponser(Id<MSG_GC_BLOWFISHKEY>.Value, OnResponse_BlowFishkey); ////scene //Net.AddResponser(Id<MSG_GC_BROADCAST_LIST>.Value, OnResponse_BroadCastList); //Net.AddResponser(Id<MSG_GC_CHARACTER_ENTER_LIST>.Value, OnResponse_CharacterEnterList); }
public void BindResponse() { Net.AddResponser(Protocol.MsgId.Id <MSG_Server_Register> .Value, OnResponse_Register); }