public override void Execute() { if (NesEmu.EmulationON) { NesEmu.LoadState(); Program.PausedShowMenu = false; NesEmu.EmulationPaused = false; } else { Program.VIDEO.WriteNotification("EMULATION IS OFF !!", 120, System.Drawing.Color.Red); } }
private static void DoCommandLines(string[] args) { if (args == null) { return; } if (args.Length == 0) { return; } // Loop through commands and execute them one by one for (int i = 0; i < args.Length; i++) { switch (args[i].ToLower()) { case "/audio_on": Program.Settings.Audio_SoundEnabled = true; FormMain.InitializeSoundRenderer(); break; case "/audio_off": Program.Settings.Audio_SoundEnabled = false; FormMain.InitializeSoundRenderer(); break; case "/f_skip_off": Program.Settings.FrameSkip_Enabled = false; break; case "/f_skip_1": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 1; break; case "/f_skip_2": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 2; break; case "/f_skip_3": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 3; break; case "/f_skip_4": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 4; break; case "/f_skip_5": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 5; break; case "/f_skip_6": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 6; break; case "/f_skip_7": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 7; break; case "/f_skip_8": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 8; break; case "/f_skip_9": Program.Settings.FrameSkip_Enabled = true; Program.Settings.FrameSkip_Reload = 9; break; case "/pal_use_gen": Program.Settings.Palette_UseGenerators = true; break; case "/pal_dontuse_gen": Program.Settings.Palette_UseGenerators = false; break; case "/pal_gen_auto": Program.Settings.Palette_GeneratorUsageMode = PaletteGeneratorUsage.AUTO; break; case "/pal_gen_ntsc": Program.Settings.Palette_GeneratorUsageMode = PaletteGeneratorUsage.NTSC; break; case "/pal_gen_pal": Program.Settings.Palette_GeneratorUsageMode = PaletteGeneratorUsage.PAL; break; case "/sram_save_on": Program.Settings.SaveSramOnShutdown = true; break; case "/sram_save_off": Program.Settings.SaveSramOnShutdown = false; break; case "/show_issues_on": Program.Settings.ShowRomIssuesIfHave = true; break; case "/show_issues_off": Program.Settings.ShowRomIssuesIfHave = true; break; case "/tv_auto": Program.Settings.TVSystemSetting = Core.TVSystemSetting.AUTO; break; case "/tv_ntsc": Program.Settings.TVSystemSetting = Core.TVSystemSetting.NTSC; break; case "/tv_pal": Program.Settings.TVSystemSetting = Core.TVSystemSetting.PALB; break; case "/tv_dendy": Program.Settings.TVSystemSetting = Core.TVSystemSetting.DENDY; break; case "/vid_hide_lines_on": Program.Settings.Video_CutLines = true; break; case "/vid_hide_lines_off": Program.Settings.Video_CutLines = false; break; case "/vid_filter_point": Program.Settings.Video_Filter = SlimDX.Direct3D9.TextureFilter.Point; break; case "/vid_filter_none": Program.Settings.Video_Filter = SlimDX.Direct3D9.TextureFilter.None; break; case "/vid_filter_linear": Program.Settings.Video_Filter = SlimDX.Direct3D9.TextureFilter.Linear; break; case "/vid_vertex_hardware": Program.Settings.Video_HardwareVertexProcessing = true; break; case "/vid_vertex_software": Program.Settings.Video_HardwareVertexProcessing = false; break; case "/vid_keep_apsect_on": Program.Settings.Video_KeepAspectRatio = true; break; case "/vid_keep_apsect_off": Program.Settings.Video_KeepAspectRatio = false; break; case "/vid_fps_on": Program.Settings.Video_ShowFPS = true; break; case "/vid_fps_off": Program.Settings.Video_ShowFPS = false; break; case "/vid_noti_on": Program.Settings.Video_ShowNotifications = true; break; case "/vid_noti_off": Program.Settings.Video_ShowNotifications = false; break; case "/vid_fullscreen": Program.Settings.Video_StartFullscreen = true; break; case "/vid_wind": Program.Settings.Video_StartFullscreen = false; break; case "/vid_stretch_wind_on": Program.Settings.Video_StretchToMulti = true; break; case "/vid_stretch_wind_off": Program.Settings.Video_StretchToMulti = false; break; case "/state_slot_0": NesEmu.STATESlot = 0; break; case "/state_slot_1": NesEmu.STATESlot = 1; break; case "/state_slot_2": NesEmu.STATESlot = 2; break; case "/state_slot_3": NesEmu.STATESlot = 3; break; case "/state_slot_4": NesEmu.STATESlot = 4; break; case "/state_slot_5": NesEmu.STATESlot = 5; break; case "/state_slot_6": NesEmu.STATESlot = 6; break; case "/state_slot_7": NesEmu.STATESlot = 7; break; case "/state_slot_8": NesEmu.STATESlot = 8; break; case "/state_slot_9": NesEmu.STATESlot = 9; break; case "/state_load": NesEmu.LoadState(); break; // Request a state load on the first rendered frame ! } } // First command must be file path, run it here to apply commands first. if (File.Exists(args[0])) { FormMain.OpenRom(args[0]); } }
private static void CheckJoyShortcuts() { if (IsJoyButtonPressed(Settings.JoyKey_SwitchFullscreen)) { VIDEO.SwitchFullscreen(); } else if (IsJoyButtonPressed(Settings.JoyKey_HardReset)) { if (NesEmu.EmulationON) { NesEmu.EMUHardReset(); } else { if (CurrentGameFile != "") { if (File.Exists(CurrentGameFile)) { LoadRom(CurrentGameFile); } } } VIDEO.WriteNotification("HARD RESET", 120, System.Drawing.Color.Red); } else if (IsJoyButtonPressed(Settings.JoyKey_SoftReset)) { NesEmu.EMUSoftReset(); VIDEO.WriteNotification("SOFT RESET", 120, System.Drawing.Color.LightYellow); } else if (IsJoyButtonPressed(Settings.JoyKey_TakeSnap)) { NesEmu.TakeSnapshot(); } else if (IsJoyButtonPressed(Settings.JoyKey_LoadState)) { NesEmu.LoadState(); } else if (IsJoyButtonPressed(Settings.JoyKey_SaveState)) { NesEmu.SaveState(); } else if (IsJoyButtonPressed(Settings.JoyKey_ShutdownEmu)) { NesEmu.EmulationON = false; } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot0)) { NesEmu.UpdateStateSlot(0); VIDEO.WriteNotification("STATE SLOT SET TO 0", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot1)) { NesEmu.UpdateStateSlot(1); VIDEO.WriteNotification("STATE SLOT SET TO 1", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot2)) { NesEmu.UpdateStateSlot(2); VIDEO.WriteNotification("STATE SLOT SET TO 2", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot3)) { NesEmu.UpdateStateSlot(3); VIDEO.WriteNotification("STATE SLOT SET TO 3", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot4)) { NesEmu.UpdateStateSlot(4); VIDEO.WriteNotification("STATE SLOT SET TO 4", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot5)) { NesEmu.UpdateStateSlot(5); VIDEO.WriteNotification("STATE SLOT SET TO 5", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot6)) { NesEmu.UpdateStateSlot(6); VIDEO.WriteNotification("STATE SLOT SET TO 6", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot7)) { NesEmu.UpdateStateSlot(7); VIDEO.WriteNotification("STATE SLOT SET TO 7", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot8)) { NesEmu.UpdateStateSlot(8); VIDEO.WriteNotification("STATE SLOT SET TO 8", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_StateSlot9)) { NesEmu.UpdateStateSlot(9); VIDEO.WriteNotification("STATE SLOT SET TO 9", 120, System.Drawing.Color.Lime); } else if (IsJoyButtonPressed(Settings.JoyKey_TogglePause)) { NesEmu.EmulationPaused = !NesEmu.EmulationPaused; } else if (IsJoyButtonPressed(Settings.JoyKey_ToggleTurbo)) { NesEmu.SpeedLimitterON = !NesEmu.SpeedLimitterON; } else if (IsJoyButtonPressed(Settings.JoyKey_RecordSound)) { if (AUDIO.IsRecording) { AUDIO.StopRecord(); } else { AUDIO.Record(); } } else if (IsJoyButtonPressed(Settings.JoyKey_ToggleFrameSkip)) { Settings.FrameSkipEnabled = !Settings.FrameSkipEnabled; NesEmu.SetupFrameSkip(Settings.FrameSkipEnabled, (byte)Settings.FrameSkipCount); VIDEO.WriteNotification(Settings.FrameSkipEnabled ? "Frame skip enabled." : "Frame skip disabled.", 120, System.Drawing.Color.White); } else if (IsJoyButtonPressed(Settings.JoyKey_ShowGameStatus)) { VIDEO.ShowGameStatus(); } }
private static void OnKeyDown(object sender, SdlDotNet.Input.KeyboardEventArgs e) { if (PausedShowMenu) { Rooms[RoomIndex].DoKeyDown(e); if (e.Key == Key.Tab) { NesEmu.EmulationPaused = false; PausedShowMenu = false; Rooms[RoomIndex].OnTabResume(); } return; } if (e.Key == Key.Escape) { Quit(); } else if (e.Key == Key.Tab) { if (!PausedShowMenu) { NesEmu.EmulationPaused = true; SelectRoom("main menu"); PausedShowMenu = true; } else { NesEmu.EmulationPaused = false; PausedShowMenu = false; } } else if (e.Key == Key_SwitchFullscreen) { VIDEO.SwitchFullscreen(); } else if (e.Key == Key_HardReset) { if (NesEmu.EmulationON) { NesEmu.EMUHardReset(); } else { if (CurrentGameFile != "") { if (File.Exists(CurrentGameFile)) { LoadRom(CurrentGameFile); } } } VIDEO.WriteNotification("HARD RESET", 120, System.Drawing.Color.Red); } else if (e.Key == Key_SoftReset) { NesEmu.EMUSoftReset(); VIDEO.WriteNotification("SOFT RESET", 120, System.Drawing.Color.LightYellow); } else if (e.Key == Key_TakeSnap) { NesEmu.TakeSnapshot(); } else if (e.Key == Key_LoadState) { NesEmu.LoadState(); } else if (e.Key == Key_SaveState) { NesEmu.SaveState(); } else if (e.Key == Key_ShutdownEmu) { NesEmu.EmulationON = false; } else if (e.Key == Key_StateSlot0) { NesEmu.UpdateStateSlot(0); VIDEO.WriteNotification("STATE SLOT SET TO 0", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot1) { NesEmu.UpdateStateSlot(1); VIDEO.WriteNotification("STATE SLOT SET TO 1", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot2) { NesEmu.UpdateStateSlot(2); VIDEO.WriteNotification("STATE SLOT SET TO 2", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot3) { NesEmu.UpdateStateSlot(3); VIDEO.WriteNotification("STATE SLOT SET TO 3", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot4) { NesEmu.UpdateStateSlot(4); VIDEO.WriteNotification("STATE SLOT SET TO 4", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot5) { NesEmu.UpdateStateSlot(5); VIDEO.WriteNotification("STATE SLOT SET TO 5", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot6) { NesEmu.UpdateStateSlot(6); VIDEO.WriteNotification("STATE SLOT SET TO 6", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot7) { NesEmu.UpdateStateSlot(7); VIDEO.WriteNotification("STATE SLOT SET TO 7", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot8) { NesEmu.UpdateStateSlot(8); VIDEO.WriteNotification("STATE SLOT SET TO 8", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_StateSlot9) { NesEmu.UpdateStateSlot(9); VIDEO.WriteNotification("STATE SLOT SET TO 9", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_TogglePause) { NesEmu.EmulationPaused = !NesEmu.EmulationPaused; } else if (e.Key == Key_ToggleTurbo) { NesEmu.SpeedLimitterON = !NesEmu.SpeedLimitterON; } else if (e.Key == Key_RecordSound) { if (AUDIO.IsRecording) { AUDIO.StopRecord(); } else { AUDIO.Record(); } } else if (e.Key == Key_ToggleFrameSkip) { Settings.FrameSkipEnabled = !Settings.FrameSkipEnabled; NesEmu.SetupFrameSkip(Settings.FrameSkipEnabled, (byte)Settings.FrameSkipCount); VIDEO.WriteNotification(Settings.FrameSkipEnabled ? "Frame skip enabled." : "Frame skip disabled.", 120, System.Drawing.Color.White); } else if (e.Key == Key.KeypadPlus || e.Key == Key.Plus) { if (AUDIO.Volume + 10 < 100) { AUDIO.Volume += 10; } else { AUDIO.Volume = 100; } VIDEO.WriteNotification("VOLUME " + AUDIO.Volume + " %", 120, System.Drawing.Color.Lime); } else if (e.Key == Key.Minus || e.Key == Key.KeypadMinus) { if (AUDIO.Volume - 10 > 0) { AUDIO.Volume -= 10; } else { AUDIO.Volume = 0; } VIDEO.WriteNotification("VOLUME " + AUDIO.Volume + " %", 120, System.Drawing.Color.Lime); } else if (e.Key == Key_ShowGameStatus) { VIDEO.ShowGameStatus(); } }
private static void ExecuteCommands(string[] commands) { if (commands == null) { return; } if (commands.Length == 0) { return; } // Commands that can be ued for emu foreach (string command in commands) { switch (command.ToLower()) { case "record_sound": AUDIO.Record(); break; case "gamegenie_enable": ActiveGameGenie(); break; case "state_slot_0": NesEmu.UpdateStateSlot(0); break; case "state_slot_1": NesEmu.UpdateStateSlot(1); break; case "state_slot_2": NesEmu.UpdateStateSlot(2); break; case "state_slot_3": NesEmu.UpdateStateSlot(3); break; case "state_slot_4": NesEmu.UpdateStateSlot(4); break; case "state_slot_5": NesEmu.UpdateStateSlot(5); break; case "state_slot_6": NesEmu.UpdateStateSlot(6); break; case "state_slot_7": NesEmu.UpdateStateSlot(7); break; case "state_slot_8": NesEmu.UpdateStateSlot(8); break; case "state_slot_9": NesEmu.UpdateStateSlot(9); break; case "state_load": // Request a state load on the first rendered frame ! NesEmu.LoadState(); break; } } }