public void NewObjectsHaveTheSameHashCode() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis(); Assert.True(nemesis1.GetHashCode() == nemesis2.GetHashCode()); }
public void ItReturnsTheNewNemesisIfItWasChanged() { //change the nemesis NemesisData nemesisData = new NemesisData() { NemesisPlayerId = 19383 }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List <Nemesis> nemesisList = new List <Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, MinionPlayerId = _playerId }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable <Nemesis>()) .Return(nemesisList.AsQueryable()); Nemesis actualNemesis = _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); Assert.AreSame(_savedNemesis, actualNemesis); }
public void TheHashCodeIsDifferentIfTheLossPercentagesAreDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { LossPercentage = 1 }; Assert.False(nemesis1.GetHashCode() == nemesis2.GetHashCode()); }
public void ItReturnsFalseIfTheNemesisPlayerIdsAreDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { NemesisPlayerId = 1 }; Assert.False(nemesis1.Equals(nemesis2)); }
public void ItReturnsFalseIfTheNumberOfGamesLostAreDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { NumberOfGamesLost = 1 }; Assert.False(nemesis1.Equals(nemesis2)); }
public void NewObjectsAreTheSame() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis(); Assert.True(nemesis1.SameNemesis(nemesis2)); }
public void NewObjectsAreEqual() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis(); Assert.True(nemesis1.Equals(nemesis2)); }
public void ItReturnsFalseIfTheMinionPlayerIdIsDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { MinionPlayerId = 1 }; Assert.False(nemesis1.SameNemesis(nemesis2)); }
public void TheHashCodeIsDifferentIfTheNemesisPlayerIdsAreDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { NemesisPlayerId = 1 }; Assert.False(nemesis1.GetHashCode() == nemesis2.GetHashCode()); }
public void ItReturnsFalseIfTheLossPercentageIsDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { LossPercentage = 1 }; Assert.False(nemesis1.Equals(nemesis2)); }
public void TheHashCodeIsDifferentIfTheNumberOfGamesLostAreDifferent() { Nemesis nemesis1 = new Nemesis(); Nemesis nemesis2 = new Nemesis() { NumberOfGamesLost = 1 }; Assert.False(nemesis1.GetHashCode() == nemesis2.GetHashCode()); }
public void ItReturnsTheUpdatedNemesisIfItWasUpdated() { int expectedLossPercentage = 15; NemesisData nemesisData = new NemesisData() { LossPercentage = expectedLossPercentage }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List <Nemesis> nemesisList = new List <Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, MinionPlayerId = _playerId }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable <Nemesis>()) .Return(nemesisList.AsQueryable()); Nemesis actualNemesis = _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); Assert.AreSame(_savedNemesis, actualNemesis); }
public void ItReturnsANullNemesisIfTheNewNemesisIsNull() { _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(new NullNemesisData()); Nemesis nullNemesis = _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); Assert.True(nullNemesis is NullNemesis); }
public static byte[] Decompress(string file, CompressionType cmp) { byte[] ret = new byte[0]; try { switch (cmp) { case CompressionType.Uncompressed: ret = File.ReadAllBytes(file); break; case CompressionType.Kosinski: ret = Kosinski.Decompress(file); break; case CompressionType.KosinskiM: ret = ModuledKosinski.Decompress(file, LevelData.littleendian ? Endianness.LittleEndian : Endianness.BigEndian); break; case CompressionType.Nemesis: ret = Nemesis.Decompress(file); break; case CompressionType.Enigma: ret = Enigma.Decompress(file, LevelData.littleendian ? Endianness.LittleEndian : Endianness.BigEndian); break; case CompressionType.SZDD: ret = SZDDComp.SZDDComp.Decompress(file); break; case CompressionType.Comper: ret = Comper.Decompress(file); break; case CompressionType.KosinskiPlus: ret = KosinskiPlus.Decompress(file); break; case CompressionType.KosinskiPlusM: ret = ModuledKosinskiPlus.Decompress(file, LevelData.littleendian ? Endianness.LittleEndian : Endianness.BigEndian); break; default: throw new ArgumentOutOfRangeException("cmp", "Invalid compression type " + cmp + "!"); } } catch { LevelData.Log("Unable to read file \"" + file + "\" with compression " + cmp.ToString() + ":"); throw; } return(ret); }
private static void PopulateNemesisData(Nemesis nemesis, PlayerDetailsViewModel playerDetailsViewModel) { playerDetailsViewModel.HasNemesis = !(nemesis is NullNemesis); if (playerDetailsViewModel.HasNemesis) { playerDetailsViewModel.NemesisPlayerId = nemesis.NemesisPlayerId; playerDetailsViewModel.NemesisName = nemesis.NemesisPlayer.Name; playerDetailsViewModel.NumberOfGamesLostVersusNemesis = nemesis.NumberOfGamesLost; playerDetailsViewModel.LossPercentageVersusPlayer = nemesis.LossPercentage; } }
private Nemesis UpdateExistingNemesisIfNeeded(ApplicationUser currentUser, Nemesis existingNemesis, Nemesis newNemesis) { if (!newNemesis.Equals(existingNemesis)) { existingNemesis.NumberOfGamesLost = newNemesis.NumberOfGamesLost; existingNemesis.LossPercentage = newNemesis.LossPercentage; Nemesis returnNemesis = dataContext.Save <Nemesis>(existingNemesis, currentUser); dataContext.CommitAllChanges(); return(returnNemesis); } return(existingNemesis); }
/// <summary> /// Verify button click /// </summary> private void btnVerify_Click(object sender, EventArgs e) { txtResult.Clear(); int from = (int)numFrom.Value; int to = (int)numTo.Value; int length = to - from; byte[] range = GetBytes(from, length, _data); try { byte[] result = Nemesis.Decompress(range); txtResult.Text = "Nemesis (" + length + " bytes)"; return; } catch { } try { byte[] result = Enigma.Decompress(range, Endianness.BigEndian); txtResult.Text = "Enigma (" + length + " bytes)"; return; } catch { } try { byte[] result = Kosinski.Decompress(range); txtResult.Text = "Kosinski (" + length + " bytes)"; return; } catch { } txtResult.Text = "Not Compressed (" + length + " bytes)"; }
public void SetUp() { _playerRepositoryMock = MockRepository.GenerateMock<IPlayerRepository>(); _dataContextMock = MockRepository.GenerateMock<IDataContext>(); _nemesisRecalculator = new NemesisRecalculator(_dataContextMock, _playerRepositoryMock); _currentUser = new ApplicationUser(); _minionPlayer = new Player() { NemesisId = _existingNemesisId }; _dataContextMock.Expect(mock => mock.FindById<Player>(_playerId)) .Return(_minionPlayer); _savedNemesis = new Nemesis() { Id = _newNemesisId }; _dataContextMock.Expect(mock => mock.Save<Nemesis>(Arg<Nemesis>.Is.Anything, Arg<ApplicationUser>.Is.Anything)) .Return(_savedNemesis); }
public virtual Nemesis RecalculateNemesis(int playerId, ApplicationUser currentUser) { Player minionPlayer = dataContext.FindById <Player>(playerId); NemesisData nemesisData = playerRepository.GetNemesisData(playerId); if (nemesisData is NullNemesisData) { ClearNemesisId(currentUser, minionPlayer); return(new NullNemesis()); } Nemesis existingNemesis = dataContext.GetQueryable <Nemesis>() .Where(nemesis => nemesis.Id == minionPlayer.NemesisId) .FirstOrDefault(); Nemesis newNemesis = new Nemesis() { LossPercentage = nemesisData.LossPercentage, NumberOfGamesLost = nemesisData.NumberOfGamesLost, NemesisPlayerId = nemesisData.NemesisPlayerId, MinionPlayerId = playerId }; Nemesis savedNemesis; if (newNemesis.SameNemesis(existingNemesis)) { savedNemesis = UpdateExistingNemesisIfNeeded(currentUser, existingNemesis, newNemesis); } else { savedNemesis = dataContext.Save <Nemesis>(newNemesis, currentUser); dataContext.CommitAllChanges(); minionPlayer.PreviousNemesisId = minionPlayer.NemesisId; minionPlayer.NemesisId = savedNemesis.Id; dataContext.Save <Player>(minionPlayer, currentUser); } return(savedNemesis); }
public void SetUp() { _playerRepositoryMock = MockRepository.GenerateMock <IPlayerRepository>(); _dataContextMock = MockRepository.GenerateMock <IDataContext>(); _nemesisRecalculator = new NemesisRecalculator(_dataContextMock, _playerRepositoryMock); _currentUser = new ApplicationUser(); _minionPlayer = new Player() { NemesisId = _existingNemesisId }; _dataContextMock.Expect(mock => mock.FindById <Player>(_playerId)) .Return(_minionPlayer); _savedNemesis = new Nemesis() { Id = _newNemesisId }; _dataContextMock.Expect(mock => mock.Save <Nemesis>(Arg <Nemesis> .Is.Anything, Arg <ApplicationUser> .Is.Anything)) .Return(_savedNemesis); }
public virtual Nemesis RecalculateNemesis(int playerId, ApplicationUser currentUser) { var minionPlayer = dataContext.FindById<Player>(playerId); var nemesisData = playerRepository.GetNemesisData(playerId); if (nemesisData is NullNemesisData) { ClearNemesisId(currentUser, minionPlayer); return new NullNemesis(); } var existingNemesis = dataContext .GetQueryable<Nemesis>() .FirstOrDefault(nemesis => nemesis.Id == minionPlayer.NemesisId); var newNemesis = new Nemesis() { LossPercentage = nemesisData.LossPercentage, NumberOfGamesLost = nemesisData.NumberOfGamesLost, NemesisPlayerId = nemesisData.NemesisPlayerId, MinionPlayerId = playerId }; Nemesis savedNemesis; if (newNemesis.SameNemesis(existingNemesis)) { savedNemesis = UpdateExistingNemesisIfNeeded(currentUser, existingNemesis, newNemesis); }else { savedNemesis = dataContext.Save<Nemesis>(newNemesis, currentUser); dataContext.CommitAllChanges(); minionPlayer.PreviousNemesisId = minionPlayer.NemesisId; minionPlayer.NemesisId = savedNemesis.Id; dataContext.Save<Player>(minionPlayer, currentUser); } return savedNemesis; }
public void ItUpdatesTheExistingNemesisIfOnlyTheDataHasChanged() { int nemesisPlayerId = 1; int gamesLost = 1; int lossPercentage = 1; NemesisData nemesisData = new NemesisData() { NemesisPlayerId = nemesisPlayerId, NumberOfGamesLost = gamesLost, LossPercentage = lossPercentage }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List <Nemesis> nemesisList = new List <Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, NemesisPlayerId = nemesisPlayerId, MinionPlayerId = _playerId, //add 1 so the data is different NumberOfGamesLost = gamesLost + 1, LossPercentage = lossPercentage }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable <Nemesis>()) .Return(nemesisList.AsQueryable()); _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); _dataContextMock.AssertWasCalled(mock => mock.Save <Nemesis>( Arg <Nemesis> .Matches(nem => nem.Id == _existingNemesisId && nem.MinionPlayerId == _playerId && nem.NemesisPlayerId == nemesisPlayerId && nem.NumberOfGamesLost == nemesisData.NumberOfGamesLost && nem.LossPercentage == nemesisData.LossPercentage), Arg <ApplicationUser> .Is.Anything)); }
public void ItReturnsTheExistingNemesisIfNothingChanged() { NemesisData nemesisData = new NemesisData(); playerRepositoryMock.Expect(mock => mock.GetNemesisData(playerId)) .Return(nemesisData); List <Nemesis> nemesisList = new List <Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = existingNemesisId, MinionPlayerId = playerId }; nemesisList.Add(existingNemesis); dataContextMock.Expect(mock => mock.GetQueryable <Nemesis>()) .Return(nemesisList.AsQueryable()); Nemesis actualNemesis = nemesisRecalculator.RecalculateNemesis(playerId, currentUser); Assert.AreSame(existingNemesis, actualNemesis); }
public void ItReturnsTheNewNemesisIfItWasChanged() { //change the nemesis NemesisData nemesisData = new NemesisData() { NemesisPlayerId = 19383 }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List<Nemesis> nemesisList = new List<Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, MinionPlayerId = _playerId }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable<Nemesis>()) .Return(nemesisList.AsQueryable()); Nemesis actualNemesis = _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); Assert.AreSame(_savedNemesis, actualNemesis); }
public void ItReturnsTheUpdatedNemesisIfItWasUpdated() { int expectedLossPercentage = 15; NemesisData nemesisData = new NemesisData() { LossPercentage = expectedLossPercentage }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List<Nemesis> nemesisList = new List<Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, MinionPlayerId = _playerId }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable<Nemesis>()) .Return(nemesisList.AsQueryable()); Nemesis actualNemesis = _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); Assert.AreSame(_savedNemesis, actualNemesis); }
public void ItUpdatesTheExistingNemesisIfOnlyTheDataHasChanged() { int nemesisPlayerId = 1; int gamesLost = 1; int lossPercentage = 1; NemesisData nemesisData = new NemesisData() { NemesisPlayerId = nemesisPlayerId, NumberOfGamesLost = gamesLost, LossPercentage = lossPercentage }; _playerRepositoryMock.Expect(mock => mock.GetNemesisData(_playerId)) .Return(nemesisData); List<Nemesis> nemesisList = new List<Nemesis>(); Nemesis existingNemesis = new Nemesis() { Id = _existingNemesisId, NemesisPlayerId = nemesisPlayerId, MinionPlayerId = _playerId, //add 1 so the data is different NumberOfGamesLost = gamesLost + 1, LossPercentage = lossPercentage }; nemesisList.Add(existingNemesis); _dataContextMock.Expect(mock => mock.GetQueryable<Nemesis>()) .Return(nemesisList.AsQueryable()); _nemesisRecalculator.RecalculateNemesis(_playerId, _currentUser); _dataContextMock.AssertWasCalled(mock => mock.Save<Nemesis>( Arg<Nemesis>.Matches(nem => nem.Id == _existingNemesisId && nem.MinionPlayerId == _playerId && nem.NemesisPlayerId == nemesisPlayerId && nem.NumberOfGamesLost == nemesisData.NumberOfGamesLost && nem.LossPercentage == nemesisData.LossPercentage), Arg<ApplicationUser>.Is.Anything)); }
public void SetUp() { autoMocker = new RhinoAutoMocker<PlayerRetriever>(); autoMocker.PartialMockTheClassUnderTest(); expectedChampion = new Champion() { Id = 100, PlayerId = 101, Player = new Player() }; expectedNemesis = new Nemesis() { Id = 155, NemesisPlayerId = 8888, NemesisPlayer = new Player() }; expectedPriorNemesis = new Nemesis() { Id = 22222, NemesisPlayerId = 4444, NemesisPlayer = new Player() }; var nemesisForPlayerWithOnlyACurrentNemesis = new Nemesis { Id = 33333, NemesisPlayer = new Player() }; player = new Player() { Id = 1351, Name = "the player", PlayerGameResults = new List<PlayerGameResult>(), GamingGroup = new GamingGroup{ Id = gamingGroupId }, GamingGroupId = gamingGroupId, Active = true, NemesisId = expectedNemesis.Id, Nemesis = expectedNemesis, PreviousNemesisId = expectedPriorNemesis.Id, PreviousNemesis = expectedPriorNemesis }; expectedFormerChampionGame = new GameDefinition { Id = 111, PreviousChampionId = player.Id, GamingGroupId = gamingGroupId }; playerWithNoNemesisEver = new Player() { Id = 161266939, GamingGroup = new GamingGroup { Id = gamingGroupId }, GamingGroupId = gamingGroupId }; playerWithOnlyACurrentNemesis = new Player() { Id = 888484, NemesisId = 7, Nemesis = nemesisForPlayerWithOnlyACurrentNemesis, GamingGroup = new GamingGroup { Id = gamingGroupId }, GamingGroupId = gamingGroupId }; playerWithAChampionship = new Player() { Id = 101, GamingGroup = new GamingGroup { Id = gamingGroupId } }; var players = new List<Player>() { player, playerWithNoNemesisEver, playerWithOnlyACurrentNemesis, playerWithAChampionship }; autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<Player>()) .Return(players.AsQueryable()); expectedPlayerStatistics = new PlayerStatistics { NemePointsSummary = new NemePointsSummary(1, 2, 4) }; autoMocker.ClassUnderTest.Expect(repo => repo.GetPlayerStatistics(Arg<int>.Is.Anything)) .Repeat.Once() .Return(expectedPlayerStatistics); autoMocker.ClassUnderTest.Expect(mock => mock.GetPlayerGameResultsWithPlayedGameAndGameDefinition( Arg<int>.Is.Anything, Arg<int>.Is.Anything)) .Repeat.Once() .Return(player.PlayerGameResults.ToList()); this.expectedMinions = new List<Player>(); autoMocker.ClassUnderTest.Expect(mock => mock.GetMinions(Arg<int>.Is.Anything)) .Return(this.expectedMinions); expectedPlayerGameSummaries = new List<PlayerGameSummary> { new PlayerGameSummary() }; autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetPlayerGameSummaries(Arg<int>.Is.Anything)) .Return(expectedPlayerGameSummaries); expectedChampionedGames = new List<Champion> { expectedChampion }; autoMocker.ClassUnderTest.Expect(mock => mock.GetChampionedGames(Arg<int>.Is.Anything)) .Return(expectedChampionedGames); expectedFormerChampionedGames = new List<GameDefinition> { expectedFormerChampionGame }; autoMocker.ClassUnderTest.Expect(mock => mock.GetFormerChampionedGames(Arg<int>.Is.Anything)) .Return(expectedFormerChampionedGames); expectedPlayerVersusPlayerStatistics = new List<PlayerVersusPlayerStatistics>(); autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetPlayerVersusPlayersStatistics(Arg<int>.Is.Anything)) .Return(expectedPlayerVersusPlayerStatistics); autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetLongestWinningStreak(player.Id)).Return(expectedLongestWinningStreak); autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<PlayerAchievement>()).Return(new List<PlayerAchievement>().AsQueryable()); }
public void ComparingToAnObjectWhichIsNotANemesisReturnsFalse() { Nemesis nemesis1 = new Nemesis(); Assert.False(nemesis1.Equals(new object())); }
public void ANullObjectIsNotEqual() { Nemesis nemesis1 = new Nemesis(); Assert.False(nemesis1.Equals(null)); }
private Nemesis UpdateExistingNemesisIfNeeded(ApplicationUser currentUser, Nemesis existingNemesis, Nemesis newNemesis) { if (!newNemesis.Equals(existingNemesis)) { existingNemesis.NumberOfGamesLost = newNemesis.NumberOfGamesLost; existingNemesis.LossPercentage = newNemesis.LossPercentage; var returnNemesis = dataContext.Save<Nemesis>(existingNemesis, currentUser); dataContext.CommitAllChanges(); return returnNemesis; } return existingNemesis; }
public void TestFixtureSetUp() { _autoMocker = new RhinoAutoMocker <PlayerDetailsViewModelBuilder>(); //TODO shouldn't have to do this. Probably need a test base AutomapperConfiguration.Configure(); currentUser = new ApplicationUser() { CurrentGamingGroupId = gamingGroupId, Id = "application user id" }; var gameDefinition1 = new GameDefinition() { Name = "test game 1", Id = gameDefinitionIdThatIsChampionedByCurrentPlayer, }; gameDefinitionThatIsFormerlyChampionedByCurrentPlayer = new GameDefinition { Name = "formerly championed game", Id = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }; gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer = new GameDefinition { Name = "currently and formerly championed game", Id = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer }; var playedGame1 = new PlayedGame() { Id = 1, GameDefinition = gameDefinition1 }; var playedGame2 = new PlayedGame() { Id = 2, GameDefinitionId = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }; var playerGameResults = new List <PlayerGameResult>() { new PlayerGameResult() { PlayedGameId = 12, PlayedGame = playedGame1 }, new PlayerGameResult() { PlayedGameId = 13, PlayedGame = playedGame2 } }; normalPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Jim", OpposingPlayerId = 1, OpposingPlayerActive = false, NumberOfGamesWonVersusThisPlayer = 10, NumberOfGamesLostVersusThisPlayer = 10 }; playerWithNoGamesPlayed = new PlayerVersusPlayerStatistics { OpposingPlayerId = 2 }; minionPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Minion Player", OpposingPlayerId = 5, NumberOfGamesWonVersusThisPlayer = 20, NumberOfGamesLostVersusThisPlayer = 0 }; nemesisPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "nemesis player", OpposingPlayerId = 3, NumberOfGamesWonVersusThisPlayer = 0, NumberOfGamesLostVersusThisPlayer = 100 }; previousNemesisPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Previous Nemesis Player", OpposingPlayerId = 13, NumberOfGamesWonVersusThisPlayer = 0, NumberOfGamesLostVersusThisPlayer = 42 }; var nemesis = new Nemesis() { NemesisPlayerId = nemesisPlayer.OpposingPlayerId, NumberOfGamesLost = 3, LossPercentage = 75, NemesisPlayer = new Player() { Name = "Ace Nemesis", } }; var previousNemesis = new Nemesis() { NemesisPlayerId = previousNemesisPlayer.OpposingPlayerId, NumberOfGamesLost = 5, LossPercentage = 66, NemesisPlayer = new Player() { Name = "Bravo Nemesis", } }; playerDetails = new PlayerDetails() { Id = playerId, ApplicationUserId = currentUser.Id, Active = true, Name = "Skipper", LongestWinningStreak = 39, PlayerGameResults = playerGameResults, PlayerStats = new PlayerStatistics() { TotalGames = 5, NemePointsSummary = new NemePointsSummary(1, 3, 5), AveragePlayersPerGame = 3, TotalGamesLost = 1, TotalGamesWon = 4, WinPercentage = 20 }, CurrentNemesis = nemesis, PreviousNemesis = previousNemesis, Minions = new List <Player> { new Player { Id = minionPlayer.OpposingPlayerId } }, GamingGroupId = gamingGroupId, GamingGroupName = "gaming group name", PlayerVersusPlayersStatistics = new List <PlayerVersusPlayerStatistics> { normalPlayer, playerWithNoGamesPlayed, nemesisPlayer, previousNemesisPlayer, minionPlayer }, PlayerGameSummaries = new List <PlayerGameSummary> { new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsChampionedByCurrentPlayer }, new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }, new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer } }, NemePointsSummary = new NemePointsSummary(1, 3, 5), Achievements = new List <PlayerAchievementWinner> { new PlayerAchievementWinner() } }; _autoMocker.Get <IGameResultViewModelBuilder>().Expect(build => build.Build(playerGameResults[0])) .Repeat .Once() .Return(new Models.PlayedGame.GameResultViewModel() { PlayedGameId = playerGameResults[0].PlayedGameId }); _autoMocker.Get <IGameResultViewModelBuilder>().Expect(build => build.Build(playerGameResults[1])) .Repeat .Once() .Return(new Models.PlayedGame.GameResultViewModel() { PlayedGameId = playerGameResults[1].PlayedGameId }); foreach (var player in playerDetails.Minions) { _autoMocker.Get <IMinionViewModelBuilder>().Expect(mock => mock.Build(player)) .Return(new MinionViewModel() { MinionPlayerId = player.Id }); } var championedGames = new List <Champion> { new Champion { GameDefinition = gameDefinition1, GameDefinitionId = gameDefinitionIdThatIsChampionedByCurrentPlayer }, new Champion { GameDefinition = gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer, GameDefinitionId = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer } }; playerDetails.ChampionedGames = championedGames; var formerChampionedGames = new List <GameDefinition> { gameDefinitionThatIsFormerlyChampionedByCurrentPlayer, gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer }; playerDetails.FormerChampionedGames = formerChampionedGames; foreach (var achievement in playerDetails.Achievements) { _autoMocker.Get <ITransformer>() .Expect(mock => mock.Transform <PlayerAchievementSummaryViewModel>(achievement)) .Return(new PlayerAchievementSummaryViewModel()); } playerDetailsViewModel = _autoMocker.ClassUnderTest.Build(playerDetails, twitterMinionBraggingUrl, currentUser); }
public void ItRecalculatesTheNemesisOfTheCurrentPlayersMinionsIfThePlayerIsGoingInactive() { var player = MockRepository.GeneratePartialMock <Player>(); player.Name = "player name"; player.Active = false; player.Id = 151516; player.Expect(mock => mock.AlreadyInDatabase()) .Return(true); const int EXPECTED_PLAYER_ID1 = 1; const int EXPECTED_PLAYER_ID2 = 2; var activeMinion1 = new Player { Id = EXPECTED_PLAYER_ID1 }; var activeNemesis = new Nemesis { NemesisPlayerId = player.Id, }; activeMinion1.Nemesis = activeNemesis; var activeMinion2 = new Player { Id = EXPECTED_PLAYER_ID2 }; var secondActiveNemesis = new Nemesis { NemesisPlayerId = player.Id, }; activeMinion2.Nemesis = secondActiveNemesis; var inactiveMinion = new Player { Id = -1, Active = false }; var inactiveNemesis = new Nemesis { NemesisPlayerId = player.Id }; inactiveMinion.Nemesis = inactiveNemesis; var minionPlayers = new List <Player> { activeMinion1, activeMinion2, inactiveMinion }.AsQueryable(); _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <Player>()) .Repeat.Any() .Return(minionPlayers); _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <GameDefinition>()) .Return(new List <GameDefinition>().AsQueryable()); _autoMocker.ClassUnderTest.Save(player, _currentUser); _autoMocker.Get <INemesisRecalculator>().AssertWasCalled(mock => mock.RecalculateNemesis(activeMinion1.Id, _currentUser, _autoMocker.Get <IDataContext>())); _autoMocker.Get <INemesisRecalculator>().AssertWasCalled(mock => mock.RecalculateNemesis(activeMinion2.Id, _currentUser, _autoMocker.Get <IDataContext>())); _autoMocker.Get <INemesisRecalculator>().AssertWasNotCalled(mock => mock.RecalculateNemesis(inactiveMinion.Id, _currentUser, _autoMocker.Get <IDataContext>())); }
public void ANullObjectIsNotTheSame() { Nemesis nemesis1 = new Nemesis(); Assert.False(nemesis1.SameNemesis(null)); }
public static void Compress(byte[] file, string destination, CompressionType cmp) { try { switch (cmp) { case CompressionType.Uncompressed: File.WriteAllBytes(destination, file); break; case CompressionType.Kosinski: using (MemoryStream input = new MemoryStream(file)) { using (FileStream output = File.Create(destination)) { using (PaddedStream paddedOutput = new PaddedStream(output, 2, PaddedStreamMode.Write)) { Kosinski.Compress(input, paddedOutput); } } } break; case CompressionType.KosinskiM: using (MemoryStream input = new MemoryStream(file)) { using (FileStream output = File.Create(destination)) { using (PaddedStream paddedOutput = new PaddedStream(output, 2, PaddedStreamMode.Write)) { ModuledKosinski.Compress(input, paddedOutput, LevelData.littleendian ? Endianness.LittleEndian : Endianness.BigEndian); } } } break; case CompressionType.Nemesis: Nemesis.Compress(file, destination); break; case CompressionType.Enigma: Enigma.Compress(file, destination, LevelData.littleendian ? Endianness.LittleEndian : Endianness.BigEndian); break; case CompressionType.SZDD: SZDDComp.SZDDComp.Compress(file, destination); break; case CompressionType.Comper: Comper.Compress(file, destination); break; default: throw new ArgumentOutOfRangeException("cmp", "Invalid compression type " + cmp + "!"); } } catch { LevelData.Log("Unable to write file \"" + destination + "\" with compression " + cmp.ToString() + ":"); throw; } }
public void TestFixtureSetUp() { AutomapperConfiguration.Configure(); minionViewModelBuilderMock = MockRepository.GenerateMock<IMinionViewModelBuilder>(); mapperFactory = MockRepository.GenerateStub<IMapperFactory>(); currentUser = new ApplicationUser() { CurrentGamingGroupId = gamingGroupId, Id = "application user id" }; var gameDefinition1 = new GameDefinition() { Name = "test game 1", Id = gameDefinitionIdThatIsChampionedByCurrentPlayer, }; gameDefinitionThatIsFormerlyChampionedByCurrentPlayer = new GameDefinition { Name = "formerly championed game", Id = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }; gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer = new GameDefinition { Name = "currently and formerly championed game", Id = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer }; var playedGame1 = new PlayedGame() { Id = 1, GameDefinition = gameDefinition1 }; var playedGame2 = new PlayedGame() { Id = 2, GameDefinitionId = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }; var playerGameResults = new List<PlayerGameResult>() { new PlayerGameResult(){ PlayedGameId = 12, PlayedGame = playedGame1 }, new PlayerGameResult(){ PlayedGameId = 13, PlayedGame = playedGame2 } }; normalPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Jim", OpposingPlayerId = 1, OpposingPlayerActive = false, NumberOfGamesWonVersusThisPlayer = 10, NumberOfGamesLostVersusThisPlayer = 10 }; playerWithNoGamesPlayed = new PlayerVersusPlayerStatistics { OpposingPlayerId = 2 }; minionPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Minion Player", OpposingPlayerId = 5, NumberOfGamesWonVersusThisPlayer = 20, NumberOfGamesLostVersusThisPlayer = 0 }; nemesisPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "nemesis player", OpposingPlayerId = 3, NumberOfGamesWonVersusThisPlayer = 0, NumberOfGamesLostVersusThisPlayer = 100 }; previousNemesisPlayer = new PlayerVersusPlayerStatistics { OpposingPlayerName = "Previous Nemesis Player", OpposingPlayerId = 13, NumberOfGamesWonVersusThisPlayer = 0, NumberOfGamesLostVersusThisPlayer = 42 }; var nemesis = new Nemesis() { NemesisPlayerId = nemesisPlayer.OpposingPlayerId, NumberOfGamesLost = 3, LossPercentage = 75, NemesisPlayer = new Player() { Name = "Ace Nemesis", } }; var previousNemesis = new Nemesis() { NemesisPlayerId = previousNemesisPlayer.OpposingPlayerId, NumberOfGamesLost = 5, LossPercentage = 66, NemesisPlayer = new Player() { Name = "Bravo Nemesis", } }; playerDetails = new PlayerDetails() { Id = playerId, ApplicationUserId = currentUser.Id, Active = true, Name = "Skipper", LongestWinningStreak = 39, PlayerGameResults = playerGameResults, PlayerStats = new PlayerStatistics() { TotalGames = 5, NemePointsSummary = new NemePointsSummary(1, 3, 5), AveragePlayersPerGame = 3, TotalGamesLost = 1, TotalGamesWon = 4, WinPercentage = 20 }, CurrentNemesis = nemesis, PreviousNemesis = previousNemesis, Minions = new List<Player> { new Player { Id = minionPlayer.OpposingPlayerId } }, GamingGroupId = gamingGroupId, GamingGroupName = "gaming group name", PlayerVersusPlayersStatistics = new List<PlayerVersusPlayerStatistics> { normalPlayer, playerWithNoGamesPlayed, nemesisPlayer, previousNemesisPlayer, minionPlayer }, PlayerGameSummaries = new List<PlayerGameSummary> { new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsChampionedByCurrentPlayer }, new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsFormerlyChampionedByCurrentPlayer }, new PlayerGameSummary { GameDefinitionId = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer } }, NemePointsSummary = new NemePointsSummary(1, 3, 5) }; gameResultViewModelBuilder = MockRepository.GenerateMock<IGameResultViewModelBuilder>(); gameResultViewModelBuilder.Expect(build => build.Build(playerGameResults[0])) .Repeat .Once() .Return(new Models.PlayedGame.GameResultViewModel() { PlayedGameId = playerGameResults[0].PlayedGameId }); gameResultViewModelBuilder.Expect(build => build.Build(playerGameResults[1])) .Repeat .Once() .Return(new Models.PlayedGame.GameResultViewModel() { PlayedGameId = playerGameResults[1].PlayedGameId }); foreach (var player in playerDetails.Minions) { minionViewModelBuilderMock.Expect(mock => mock.Build(player)) .Return(new MinionViewModel() { MinionPlayerId = player.Id }); } var championedGames = new List<Champion> { new Champion { GameDefinition = gameDefinition1, GameDefinitionId = gameDefinitionIdThatIsChampionedByCurrentPlayer }, new Champion { GameDefinition = gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer, GameDefinitionId = gameDefinitionIdThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer } }; playerDetails.ChampionedGames = championedGames; var formerChampionedGames = new List<GameDefinition> { gameDefinitionThatIsFormerlyChampionedByCurrentPlayer, gameDefinitionThatIsBothCurrentlyAndFormerlyChampionedByCurrentPlayer }; playerDetails.FormerChampionedGames = formerChampionedGames; builder = new PlayerDetailsViewModelBuilder(gameResultViewModelBuilder, minionViewModelBuilderMock, mapperFactory); playerDetailsViewModel = builder.Build(playerDetails, twitterMinionBraggingUrl, currentUser); }
public void ANewNemesisDoesNotShareAHashCodeWithANewNonNemesisObject() { Nemesis nemesis1 = new Nemesis(); Assert.False(nemesis1.GetHashCode() == (new object()).GetHashCode()); }
static void Main(string[] args) { LongOpt[] opts = new[] { new LongOpt("help", Argument.No, null, 'h'), new LongOpt("compress", Argument.Required, null, 'c'), new LongOpt("decompress", Argument.Required, null, 'd'), new LongOpt("recompress", Argument.Required, null, 'r'), new LongOpt("same-filename", Argument.No, null, 's'), new LongOpt("little-endian", Argument.No, null, 'l'), new LongOpt("no-size", Argument.No, null, 'n') }; Getopt getopt = new Getopt("KensSharp", args, Getopt.digest(opts), opts); Mode? mode = null; CompressionType?type = null; Endianness endian = Endianness.BigEndian; bool size = true; bool samefilename = false; int opt = getopt.getopt(); while (opt != -1) { switch (opt) { case 'h': ShowHelp(); return; case 'c': mode = Mode.Compress; type = (CompressionType)Enum.Parse(typeof(CompressionType), getopt.Optarg, true); break; case 'd': mode = Mode.Decompress; type = (CompressionType)Enum.Parse(typeof(CompressionType), getopt.Optarg, true); break; case 'r': mode = Mode.Recompress; type = (CompressionType)Enum.Parse(typeof(CompressionType), getopt.Optarg, true); break; case 's': samefilename = true; break; case 'l': endian = Endianness.LittleEndian; break; case 'n': size = false; break; } opt = getopt.getopt(); } if (mode == null || type == null || getopt.Optind + (mode == Mode.Recompress | samefilename ? 0 : 1) >= args.Length) { ShowHelp(); return; } string input = args[getopt.Optind]; string output; if (getopt.Optind + 1 == args.Length) { output = input; } else { output = args[getopt.Optind + 1]; } if (samefilename && input != "-") { switch (mode) { case Mode.Compress: switch (type) { case CompressionType.Kosinski: output = Path.ChangeExtension(input, "kos"); break; case CompressionType.Enigma: output = Path.ChangeExtension(input, "eni"); break; case CompressionType.Nemesis: output = Path.ChangeExtension(input, "nem"); break; case CompressionType.Saxman: output = Path.ChangeExtension(input, "sax"); break; case CompressionType.KosinskiModuled: output = Path.ChangeExtension(input, "kosm"); break; } break; case Mode.Decompress: output = Path.ChangeExtension(input, "unc"); break; } } byte[] indata = ReadInput(input); byte[] outdata = null; switch (mode) { case Mode.Compress: switch (type) { case CompressionType.Kosinski: outdata = Kosinski.Compress(indata); break; case CompressionType.Enigma: outdata = Enigma.Compress(indata, endian); break; case CompressionType.Nemesis: outdata = Nemesis.Compress(indata); break; case CompressionType.Saxman: outdata = Saxman.Compress(indata, size); break; case CompressionType.ModuledKosinski: outdata = ModuledKosinski.Compress(indata, endian); break; } break; case Mode.Decompress: switch (type) { case CompressionType.Kosinski: outdata = Kosinski.Decompress(indata); break; case CompressionType.Enigma: outdata = Enigma.Decompress(indata, endian); break; case CompressionType.Nemesis: outdata = Nemesis.Decompress(indata); break; case CompressionType.Saxman: outdata = Saxman.Decompress(indata); break; case CompressionType.ModuledKosinski: outdata = ModuledKosinski.Decompress(indata, endian); break; } break; case Mode.Recompress: switch (type) { case CompressionType.Kosinski: outdata = Kosinski.Compress(Kosinski.Decompress(indata)); break; case CompressionType.Enigma: outdata = Enigma.Compress(Enigma.Decompress(indata, endian), endian); break; case CompressionType.Nemesis: outdata = Nemesis.Compress(Nemesis.Decompress(indata)); break; case CompressionType.Saxman: outdata = Saxman.Compress(Saxman.Decompress(indata), size); break; case CompressionType.ModuledKosinski: outdata = ModuledKosinski.Compress(ModuledKosinski.Decompress(indata, endian), endian); break; } break; } WriteOutput(output, outdata); }
public void Insert(Nemesis nemesis) { _sqlite_cmd.CommandText = string.Format("INSERT INTO nemesis (name, level, versionId, life) VALUES ('{0}', {1}, {2}, {3});", nemesis.Name, nemesis.Level, nemesis.VersionId, nemesis.Life); _sqlite_cmd.ExecuteNonQuery(); }
public void SetUp() { _autoMocker = new RhinoAutoMocker <PlayerRetriever>(); _autoMocker.PartialMockTheClassUnderTest(); _expectedChampion = new Champion() { Id = 100, PlayerId = 101, Player = new Player() }; _expectedNemesis = new Nemesis() { Id = 155, NemesisPlayerId = 8888, NemesisPlayer = new Player() }; _expectedPriorNemesis = new Nemesis() { Id = 22222, NemesisPlayerId = 4444, NemesisPlayer = new Player() }; var nemesisForPlayerWithOnlyACurrentNemesis = new Nemesis { Id = 33333, NemesisPlayer = new Player() }; _player = new Player() { Id = 1351, Name = "the player", PlayerGameResults = new List <PlayerGameResult>(), GamingGroup = new GamingGroup { Id = _gamingGroupId, Name = "some gaming group name" }, GamingGroupId = _gamingGroupId, Active = true, NemesisId = _expectedNemesis.Id, Nemesis = _expectedNemesis, PreviousNemesisId = _expectedPriorNemesis.Id, PreviousNemesis = _expectedPriorNemesis, ApplicationUserId = "some user id" }; _expectedFormerChampionGame = new GameDefinition { Id = 111, PreviousChampionId = _player.Id, GamingGroupId = _gamingGroupId }; _playerWithNoNemesisEver = new Player() { Id = 161266939, GamingGroup = new GamingGroup { Id = _gamingGroupId }, GamingGroupId = _gamingGroupId }; _playerWithOnlyACurrentNemesis = new Player() { Id = 888484, NemesisId = 7, Nemesis = nemesisForPlayerWithOnlyACurrentNemesis, GamingGroup = new GamingGroup { Id = _gamingGroupId }, GamingGroupId = _gamingGroupId }; _playerWithAChampionship = new Player() { Id = 101, GamingGroup = new GamingGroup { Id = _gamingGroupId } }; var players = new List <Player>() { _player, _playerWithNoNemesisEver, _playerWithOnlyACurrentNemesis, _playerWithAChampionship }; _autoMocker.Get <IDataContext>().Expect(mock => mock.GetQueryable <Player>()) .Return(players.AsQueryable()); _expectedPlayerStatistics = new PlayerStatistics { NemePointsSummary = new NemePointsSummary(1, 2, 4) }; _autoMocker.ClassUnderTest.Expect(repo => repo.GetPlayerStatistics(Arg <int> .Is.Anything)) .Repeat.Once() .Return(_expectedPlayerStatistics); var queryableApplicationUser = new List <ApplicationUser> { new ApplicationUser { Id = _player.ApplicationUserId, Email = _expectedEmail } }.AsQueryable(); _autoMocker.Get <IDataContext>() .Expect(mock => mock.GetQueryable <ApplicationUser>()) .Return(queryableApplicationUser); _autoMocker.ClassUnderTest.Expect(mock => mock.GetPlayerGameResultsWithPlayedGameAndGameDefinition( Arg <int> .Is.Anything, Arg <int> .Is.Anything)) .Repeat.Once() .Return(_player.PlayerGameResults.ToList()); _expectedMinions = new List <Player>(); _autoMocker.ClassUnderTest.Expect(mock => mock.GetMinions(Arg <int> .Is.Anything)) .Return(_expectedMinions); _expectedPlayerGameSummaries = new List <PlayerGameSummary> { new PlayerGameSummary() }; _autoMocker.Get <IPlayerRepository>().Expect(mock => mock.GetPlayerGameSummaries(Arg <int> .Is.Anything, Arg <IDataContext> .Is.Anything)) .Return(_expectedPlayerGameSummaries); _expectedChampionedGames = new List <Champion> { _expectedChampion }; _autoMocker.ClassUnderTest.Expect(mock => mock.GetChampionedGames(Arg <int> .Is.Anything)) .Return(_expectedChampionedGames); _expectedFormerChampionedGames = new List <GameDefinition> { _expectedFormerChampionGame }; _autoMocker.ClassUnderTest.Expect(mock => mock.GetFormerChampionedGames(Arg <int> .Is.Anything)) .Return(_expectedFormerChampionedGames); _expectedPlayerVersusPlayerStatistics = new List <PlayerVersusPlayerStatistics>(); _autoMocker.Get <IPlayerRepository>().Expect(mock => mock.GetPlayerVersusPlayersStatistics(Arg <int> .Is.Anything, Arg <IDataContext> .Is.Anything)) .Return(_expectedPlayerVersusPlayerStatistics); _autoMocker.Get <IPlayerRepository>().Expect(mock => mock.GetLongestWinningStreak(Arg <int> .Is.Equal(_player.Id), Arg <IDataContext> .Is.Anything)).Return(_expectedLongestWinningStreak); _expectedPlayerAchievementWinnersPageableList = new List <PlayerAchievementWinner> { new PlayerAchievementWinner(), new PlayerAchievementWinner() }.ToPagedList(1, 2); _autoMocker.Get <IRecentPlayerAchievementsUnlockedRetriever>() .Expect(mock => mock.GetResults(Arg <GetRecentPlayerAchievementsUnlockedQuery> .Is.Anything)) .Return(_expectedPlayerAchievementWinnersPageableList); }
public void ItRecalculatesTheNemesisOfTheCurrentPlayersMinionsIfThePlayerIsGoingInactive() { var player = MockRepository.GeneratePartialMock<Player>(); player.Name = "player name"; player.Active = false; player.Id = 151516; player.Expect(mock => mock.AlreadyInDatabase()) .Return(true); const int EXPECTED_PLAYER_ID1 = 1; const int EXPECTED_PLAYER_ID2 = 2; var activeMinion1 = new Player { Id = EXPECTED_PLAYER_ID1 }; var activeNemesis = new Nemesis { NemesisPlayerId = player.Id, }; activeMinion1.Nemesis = activeNemesis; var activeMinion2 = new Player { Id = EXPECTED_PLAYER_ID2 }; var secondActiveNemesis = new Nemesis { NemesisPlayerId = player.Id, }; activeMinion2.Nemesis = secondActiveNemesis; var inactiveMinion = new Player { Id = -1, Active = false }; var inactiveNemesis = new Nemesis { NemesisPlayerId = player.Id }; inactiveMinion.Nemesis = inactiveNemesis; var minionPlayers = new List<Player> { activeMinion1, activeMinion2, inactiveMinion }.AsQueryable(); _autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<Player>()) .Repeat.Any() .Return(minionPlayers); _autoMocker.ClassUnderTest.Save(player, _currentUser); _autoMocker.Get<INemesisRecalculator>().AssertWasCalled(mock => mock.RecalculateNemesis(activeMinion1.Id, _currentUser)); _autoMocker.Get<INemesisRecalculator>().AssertWasCalled(mock => mock.RecalculateNemesis(activeMinion2.Id, _currentUser)); _autoMocker.Get<INemesisRecalculator>().AssertWasNotCalled(mock => mock.RecalculateNemesis(inactiveMinion.Id, _currentUser)); }