void NormalPoint(NekoController neko) { pointSound.Play(); pointAnim.Play(); mainController.SetPoint(NORMAL_POINT); mainController.CheckFilterSpeed(); mainController.DestroyNeko(neko); mainController.AddNeko(); }
void DamagePoint(NekoController neko) { damageSound.Play(); damageAnim.Play(); mainController.SetPoint(DAMAGE_POINT); mainController.CheckFilterSpeed(); mainController.DestroyNeko(neko); mainController.AddNeko(); }
void SpecialPoint(NekoController neko) { if (rainbowSound != null) { rainbowSound.Play(); pointSound.Play(); } if (rainbowAnim != null) { rainbowAnim.Play(); pointAnim.Play(); } mainController.SetPoint(SPECIAL_POINT); mainController.CheckFilterSpeed(); mainController.DestroyNeko(neko); mainController.AddNeko(); }
public void DestroyNeko(NekoController neko) { nekoList.Remove(neko); Destroy(neko.gameObject); }