Exemple #1
0
    public override IEnumerator EffectCoroutine(NejikoController controller)
    {
        var   renderer   = controller.GetComponentInChildren <Renderer>();
        float timeLeft   = Duration;
        int   enemyLayer = (int)Mathf.Log(EnemyLayer.value, 2);

        Physics.IgnoreLayerCollision(controller.gameObject.layer, enemyLayer, true);
        bool isShowing = false;

        //Color originalColor = renderer.material.color;

        while (timeLeft >= 0)
        {
            if (ShouldFlash)
            {
                renderer.enabled = isShowing;
            }

            //renderer.material.color = isShowing ? Color.red : originalColor;
            renderer.material.color = Color.Evaluate(timeLeft / Duration);

            isShowing = !isShowing;

            timeLeft -= Time.deltaTime;
            yield return(null);
        }

        renderer.material.color = UnityEngine.Color.white;
        Physics.IgnoreLayerCollision(controller.gameObject.layer, enemyLayer, false);
        renderer.enabled = true;
    }
Exemple #2
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    public override IEnumerator EffectCoroutine(NejikoController controller)
    {
        float speedToAdd = UseAsMultiplier ?
                           controller.speedZ * Speed - controller.speedZ : Speed;

        controller.speedZ += speedToAdd;
        yield return(new WaitForSeconds(Duration));

        controller.speedZ -= speedToAdd;
    }
Exemple #3
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 public abstract IEnumerator EffectCoroutine(NejikoController controller);
Exemple #4
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 public override IEnumerator EffectCoroutine(NejikoController controller)
 {
     controller.Life += HealthValue;
     yield break;
 }
Exemple #5
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 public override IEnumerator EffectCoroutine(NejikoController controller)
 {
     GlobalInfo.GameController.score += score;
     yield break;
 }
Exemple #6
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 // Use this for initialization
 void Start()
 {
     NejikoController = m_nejikoController;
     GameController   = m_gameController;
 }
Exemple #7
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 private void Start()
 {
     controller  = GetComponent <NejikoController>();
     audioPlayer = GetComponent <AudioPlayer>();
 }
Exemple #8
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 public void GiveEffect(NejikoController controller)
 {
     controller.AddEffect(effect);
 }