public void SerializeTo(GlobalSaveGameFormat global)
        {
            var afflictionDict = new Dictionary <AfflictionType, List <Affliction> >();

            foreach (var affliction in Negative.Concat(Positive))
            {
                if (!afflictionDict.ContainsKey(affliction.AfflictionType))
                {
                    afflictionDict.Add(affliction.AfflictionType, new List <Affliction>());
                }
                afflictionDict[affliction.AfflictionType].Add(affliction);
            }

            global.Hypothermia         = ConvertBackHypothermia(global.Hypothermia, afflictionDict);
            global.FrostBite           = ConvertBackFrostBite(global.FrostBite, afflictionDict);
            global.FoodPoisoning       = ConvertBackFoodPoisoning(global.FoodPoisoning, afflictionDict);
            global.Dysentery           = ConvertBackDysentery(global.Dysentery, afflictionDict);
            global.SprainedAnkle       = ConvertBackSprainedAnkle(global.SprainedAnkle, afflictionDict);
            global.SprainedWrist       = ConvertBackSprainedWrist(global.SprainedWrist, afflictionDict);
            global.Burns               = ConvertBackBurns(global.Burns, afflictionDict);
            global.BurnsElectric       = ConvertBackBurnsElectric(global.BurnsElectric, afflictionDict);
            global.BloodLoss           = ConvertBackBloodLoss(global.BloodLoss, afflictionDict);
            global.Infection           = ConvertBackInfection(global.Infection, afflictionDict);
            global.InfectionRisk       = ConvertBackInfectionRisk(global.InfectionRisk, afflictionDict);
            global.CabinFever          = ConvertBackCabinFever(global.CabinFever, afflictionDict);
            global.IntestinalParasites = ConvertBackIntestinalParasites(global.IntestinalParasites, afflictionDict);
            global.BrokenRibs          = ConvertBackBrokenRib(global.BrokenRibs, afflictionDict);
            global.WellFed             = ConvertBackWellFed(global.WellFed, afflictionDict);
        }