Exemple #1
0
        // 2nd step
        public static Step EliminateImpliesStep(Step step)
        {
            List <Symbol> symbols = step.Top.ReverseBFS();

            step.Title = "Eliminating Implies";

            foreach (Symbol symbol in symbols)
            {
                if (symbol is Operator && symbol.Name == "IMPLIES")
                {
                    var parentSymbol = symbol.Parent;

                    var leftChildSymbol  = symbol.Children[0];
                    var rightChildSymbol = symbol.Children[1];

                    Symbol newSymbolOperator = new Operator(name: "OR");
                    Symbol newChildLeft      = new Negation();

                    // 1st copy left child of IMPLIES statement
                    newChildLeft.SetChild(0, leftChildSymbol.Clone());

                    // 2nd asign Negation before copied left child of IMPLIES
                    newSymbolOperator.SetChild(0, newChildLeft);

                    // We can only clone because right child if free of change
                    newSymbolOperator.SetChild(1, rightChildSymbol.Clone());

                    if (parentSymbol == null)
                    {
                        step.Top = newSymbolOperator;
                    }
                    else
                    {
                        parentSymbol.SetChild(symbol.IndexInParent, newSymbolOperator);
                    }
                }
            }

            return(step);
        }
Exemple #2
0
        // 3rd step
        public static Step MoveNegationInwardsStep(Step step)
        {
            step.Title = "Moving  Negation Inwards";
            bool endConditional;

            do
            {
                endConditional = false;
                List <Symbol> symbols = step.Top.ReverseBFS();
                foreach (var symbol in symbols)
                {
                    if (symbol is Negation && symbol.Children[0].IsFinal == false)
                    {
                        var parentSymbol = symbol.Parent;
                        var childSymbol  = symbol.Children[0];

                        if (childSymbol is Negation) // Negation case
                        {
                            endConditional = true;
                            if (parentSymbol == null)
                            {
                                step.Top = childSymbol.Children[0];
                            }
                            else
                            {
                                parentSymbol.SetChild(symbol.IndexInParent, childSymbol.Children[0]);
                            }
                        }
                        else if (childSymbol is Operator) // AND and OR case
                        {
                            // setting end conditional to true
                            endConditional = true;

                            if (childSymbol.Name == "AND")
                            {
                                Symbol newOperatorSymbol = new Operator(name: "OR");

                                var leftChildSymbol  = childSymbol.Children[0];
                                var rightChildSymbol = childSymbol.Children[1];

                                Symbol newLeftChild  = new Negation();
                                Symbol newRightChild = new Negation();

                                newLeftChild.SetChild(0, leftChildSymbol.Clone());
                                newRightChild.SetChild(1, rightChildSymbol.Clone());

                                newOperatorSymbol.SetChild(0, newLeftChild);
                                newOperatorSymbol.SetChild(1, newRightChild);

                                if (parentSymbol == null)
                                {
                                    step.Top = newOperatorSymbol;
                                }
                                else
                                {
                                    parentSymbol.SetChild(symbol.IndexInParent, newOperatorSymbol);
                                }
                            }
                            else if (childSymbol.Name == "OR")
                            {
                                Symbol newOperatorSymbol = new Operator(name: "AND");

                                var leftChildSymbol  = childSymbol.Children[0];
                                var rightChildSymbol = childSymbol.Children[1];

                                Symbol newLeftChild  = new Negation();
                                Symbol newRightChild = new Negation();

                                newLeftChild.SetChild(0, leftChildSymbol.Clone());
                                newRightChild.SetChild(1, rightChildSymbol.Clone());

                                newOperatorSymbol.SetChild(0, newLeftChild);
                                newOperatorSymbol.SetChild(1, newRightChild);

                                if (parentSymbol == null)
                                {
                                    step.Top = newOperatorSymbol;
                                }
                                else
                                {
                                    parentSymbol.SetChild(symbol.IndexInParent, newOperatorSymbol);
                                }
                            }
                        }
                        else if (childSymbol is Quantifier) // FORALL and EXISTS case
                        {
                            // setting end conditional to true
                            endConditional = true;
                            if (childSymbol.Name == "FORALL")
                            {
                                Symbol newOperatorSymbol = new Operator(name: "EXISTS");

                                var leftChildSymbol  = childSymbol.Children[0];
                                var rightChildSymbol = childSymbol.Children[1];

                                Symbol newRightChild = new Negation();

                                newRightChild.SetChild(0, rightChildSymbol.Clone());

                                newOperatorSymbol.SetChild(0, leftChildSymbol);
                                newOperatorSymbol.SetChild(1, newRightChild);

                                if (parentSymbol == null)
                                {
                                    step.Top = newOperatorSymbol;
                                }
                                else
                                {
                                    parentSymbol.SetChild(symbol.IndexInParent, newOperatorSymbol);
                                }
                            }
                            else if (childSymbol.Name == "EXISTS")
                            {
                                Symbol newOperatorSymbol = new Operator(name: "FORALL");

                                var leftChildSymbol  = childSymbol.Children[0];
                                var rightChildSymbol = childSymbol.Children[1];

                                Symbol newRightChild = new Negation();

                                newRightChild.SetChild(0, rightChildSymbol.Clone());

                                newOperatorSymbol.SetChild(0, leftChildSymbol);
                                newOperatorSymbol.SetChild(1, newRightChild);

                                if (parentSymbol == null)
                                {
                                    step.Top = newOperatorSymbol;
                                }
                                else
                                {
                                    parentSymbol.SetChild(symbol.IndexInParent, newOperatorSymbol);
                                }
                            }
                        }
                    }
                }
            } while (endConditional);

            return(step);
        }