public bool IsHaveingEquip(NeedEquip[] needEquip) { if (needEquip == null) { return(true); } List <NeedEquip> list = new List <NeedEquip>(NeedEquip.DivideNeedEquip(needEquip)); for (LinkedListNode <EquipItemInfo> linkedListNode = equipItemInventory.GetFirstNode(); linkedListNode != null; linkedListNode = linkedListNode.Next) { NeedEquip needEquip2 = null; for (int i = 0; i < list.Count; i++) { if (list[i].equipItemID == linkedListNode.Value.tableID && list[i].num == 1 && list[i].needLv <= linkedListNode.Value.level) { needEquip2 = list[i]; break; } } if (needEquip2 != null) { list.Remove(needEquip2); } if (list.Count == 0) { return(true); } } if (list.Count != 0) { return(false); } return(true); }
protected void CheckNeedMaterialNumFromInventory() { if (needMaterial != null) { haveMaterialNum = new int[needMaterial.Length]; List <uint> list = new List <uint>(); for (int i = 0; i < needMaterial.Length; i++) { list.Add(needMaterial[i].itemID); } LinkedListNode <ItemInfo> node; for (node = MonoBehaviourSingleton <InventoryManager> .I.itemInventory.GetFirstNode(); node != null; node = node.Next) { uint find_id = 0u; list.ForEach(delegate(uint id) { if (find_id == 0 && id == node.Value.tableID) { int num = 0; for (int l = 0; l < needMaterial.Length; l++) { if (needMaterial[l].itemID == id) { num = l; break; } } haveMaterialNum[num] = node.Value.num; find_id = id; } }); if (find_id != 0) { list.Remove(find_id); } } } if (needEquip != null) { needEquip = NeedEquip.DivideNeedEquip(needEquip); haveEquipNum = new int[needEquip.Length]; if (selectedUniqueIdList == null) { selectedUniqueIdList = new ulong[needEquip.Length]; } List <uint> list2 = new List <uint>(); for (int j = 0; j < needEquip.Length; j++) { list2.Add(needEquip[j].equipItemID); } for (LinkedListNode <EquipItemInfo> linkedListNode = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.GetFirstNode(); linkedListNode != null; linkedListNode = linkedListNode.Next) { for (int k = 0; k < needEquip.Length; k++) { if (linkedListNode.Value.tableID == needEquip[k].equipItemID) { haveEquipNum[k]++; } } } } }