public void CheckNeeds(Seed.Needs care) { rightNeed = false; if (careable) { for (int i = 0; i < needsList.ToArray().Length; i++) { Need need = needsPanel.transform.GetChild(i).gameObject.GetComponent <Need> (); if (need.type == care && !need.IsFullfilled()) { need.SetFullfilled(); rightNeed = true; // Soma pontos score.GetComponent <ScoreController> ().AddPoints(10); plantStage.GetComponent <Image> ().sprite = plantStages [3 - RemainingNeeds()]; plantStage.GetComponent <Image> ().color = new Color(1f, 1f, 1f, 1f); errorMod = 1; break; } } // Se for o cuidado errado if (!rightNeed) { // Desconta pontos score.GetComponent <ScoreController> ().SubtractPoints(errorMod); errorMod++; audioPlayer.PlayOneShot(errorAudio); } // Checa se todos as necessidades foram preenchidas, remove e adiciona outro vaso no lugar if (RemainingNeeds() == 0) { score.GetComponent <ScoreController> ().AddPoints(100); audioPlayer.PlayOneShot(clearAudio); careable = false; StartCoroutine(WaitUpAndDeactivate(3)); StartCoroutine(WaitUpAndRenew(5)); } else if (rightNeed) { audioPlayer.PlayOneShot(scoreAudio); } } }