private void AdjustNecessities(double necessityEffect)
 {
     Necessities.AdjustSleep(necessityEffect);
     Necessities.AdjustHunger(necessityEffect);
     Necessities.AdjustThirst(necessityEffect);
     Necessities.AdjustHygiene(necessityEffect);
     Necessities.AdjustHealth(necessityEffect);
 }
        public void Eat(int hungerEffectiveness)
        {
            Necessities.Rating previousHungerRating = Necessities.Hunger;
            Necessities.AdjustHunger(hungerEffectiveness);

            log.Debug(String.Format("Employee named {0} just ate to increase hunger need from {1} to {2}.", FullName, previousHungerRating, Necessities.Hunger));

            // if, after eating, our hunger is above the threshold AND our previous hunger was below the threshold, our hunger has been satisfied, notify subscribers
            if (Necessities.Hunger >= Necessities.Rating.Neutral && previousHungerRating < Necessities.Rating.Neutral)
            {
                OnThoughtSatisfied(ThoughtType.Hungry);
            }
        }