public static Nebulosa PostNebulosa(Nebulosa nebulosa) { var httpWebRequest = (HttpWebRequest)WebRequest.Create(ApiCalls.url + "/api/nebulosas"); httpWebRequest.ContentType = "application/json"; httpWebRequest.Method = "POST"; using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream())) { string json = JsonUtility.ToJson(nebulosa); //json = json.Replace("\"id\":0,", ""); streamWriter.Write(json); streamWriter.Flush(); streamWriter.Close(); } var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { var result = streamReader.ReadToEnd(); nebulosa = JsonUtility.FromJson <Nebulosa>(result); } return(nebulosa); }
public IHttpActionResult PutNebulosa(Nebulosa nebulosa) { nebulosa.grafo = null; nebulosa.sistemasPlanetarios = null; if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.Entry(nebulosa).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!NebulosaExists(nebulosa.id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public void iniciarAlgoritmo(Nebulosa nebulosa) { SistemaPlanetario nodoInicialTemporal = null; nebulosaG = nebulosa; // buscar el nodo inicial foreach (var item in nebulosa.sistemasPlanetarios) { if (item.inicial) { nodoInicialTemporal = item; } if (item.tieneTeletransportador) { if (nodoInicialTemporal == null) { nodoInicialTemporal = item; } nodoInicial = item; } } List <SistemaPlanetario> camino = new List <SistemaPlanetario>(); nave = GameObject.FindGameObjectWithTag("Nave").GetComponent <NaveEspacial>(); double[] materiales = new double[4]; materiales[0] = nave.iridio; materiales[1] = nave.paladio; materiales[2] = nave.platino; materiales[3] = nave.elementoZero; if (nodoInicialTemporal != null) { buscarCamino(nodoInicialTemporal, 0, nebulosa.grafo, nave.combustible, camino, 0f, nave.sondas, materiales); } }
public IHttpActionResult GetNebulosa(int id) { Nebulosa nebulosa = db.Nebulosas.Include(xx => xx.sistemasPlanetarios).Include(yy => yy.grafo).FirstOrDefault(xx => xx.id == id); if (nebulosa == null) { return(NotFound()); } return(Ok(nebulosa)); }
public IHttpActionResult PostNebulosa(Nebulosa nebulosa) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.Nebulosas.Add(nebulosa); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = nebulosa.id }, nebulosa)); }
private Nebulosa crearNebulosa() { Nebulosa nebulosa = new Nebulosa(); nebulosa.nombre = "";//Falta nebulosa.x = Random.Range(-65.0f, 65.0f); nebulosa.y = 0; nebulosa.z = Random.Range(-65.0f, 65.0f); nebulosa.sistemasPlanetarios = new List <SistemaPlanetario>(); nebulosa.danger = ParseBool(); return(nebulosa); }
/// <summary> /// Envía en mensaje DELETE al servidor con el id de la nebulosa a eliminar. /// </summary> /// <param name="nebulosa"></param> /// <returns></returns> public static IEnumerator deleteNebulosaCOR(Nebulosa nebulosa) { string accion = "Api/nebulosas/" + nebulosa.id; UnityWebRequest wr = UnityWebRequest.Delete(ApiCalls.url + accion); yield return(wr.SendWebRequest()); if (wr.isNetworkError || wr.isHttpError) { Debug.Log("ERROR: " + wr.error); } }
IEnumerator getNebulosa() { string accion = "Api/nebulosas/" + nebulosa.id; UnityWebRequest wr = UnityWebRequest.Get(ApiCalls.url + accion); yield return(wr.SendWebRequest()); if (wr.isNetworkError || wr.isHttpError) { Debug.Log("ERROR: " + wr.error); } else { string json = wr.downloadHandler.text; Nebulosa nebulosa = JsonUtility.FromJson <Nebulosa>(json); TextMeshProUGUI nombre = infoNebulosa.transform.Find("Nombre").GetComponent <TextMeshProUGUI>(); nombre.text = nebulosa.nombre; } }
public IHttpActionResult DeleteNebulosa(int id) { Nebulosa nebulosa = db.Nebulosas.Find(id); if (nebulosa == null) { return(NotFound()); } List <AristaSistema> aristas = db.AristaSistemas.Where(xx => xx.origenFK == id || xx.destinoFK == id).ToList(); if (aristas != null) { db.AristaSistemas.RemoveRange(aristas); } db.Nebulosas.Remove(nebulosa); db.SaveChanges(); return(Ok(nebulosa)); }
/// <summary> /// Esta corrutina envia esta atenta cuando se selecciona una nebulosa ,cuando lo hace la elimina llamando a la corrutina deleteNebulosa /// </summary> /// <returns></returns> IEnumerator eliminarNebulosaCOR() { while (eliminar) { // This would cast rays only against colliders in layer 8. // But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask. if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Does the ray intersect any objects excluding the player layer if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerDelete)) { Nebulosa nebulosa = hit.transform.gameObject.GetComponent <NebulosaPrefab>().nebulosa; StartCoroutine(deleteNebulosaCOR(nebulosa)); Destroy(hit.transform.gameObject); } } yield return(null); } }
public void setNebulosa(Nebulosa _nebulosa) { nebulosa = _nebulosa; }
public void nuevaViaLactea() { //TMP_InputField totalNebulosas=canvasMenuCrear.transform.Find("Canvas/Nebulosas/Total").GetComponent<TMP_InputField>(); //TMP_InputField totalSistemasPlanetarios=canvasMenuCrear.transform.Find("Canvas/SistemasPlanetarios/Total").GetComponent<TMP_InputField>(); //TMP_InputField totalSistemasPlanetas= canvasMenuCrear.transform.Find("Canvas/Planetas/Total").GetComponent<TMP_InputField>(); Slider maxNebulosas = canvasMenuCrear.transform.Find("Canvas/Nebulosas/Slider").GetComponent <Slider>(); Slider maxSistemasPlanetarios = canvasMenuCrear.transform.Find("Canvas/SistemasPlanetarios/Slider").GetComponent <Slider>(); Slider maxPlanetas = canvasMenuCrear.transform.Find("Canvas/Planetas/Slider").GetComponent <Slider>(); Toggle random = canvasMenuCrear.transform.Find("Canvas/Info/Toggle").GetComponent <Toggle>(); TMP_InputField nombreViaLactea = canvasMenuCrear.transform.Find("Canvas/Info/Nombre").GetComponent <TMP_InputField>(); ViaLactea viaLactea = new ViaLactea(); viaLactea.nombre = nombreViaLactea.text; viaLactea.Nebulosas = new List <Nebulosa>(); if (random.isOn) { int nebulosas = Random.Range((int)maxNebulosas.minValue, (int)maxNebulosas.value); for (int i = 0; i < nebulosas; i++) { Nebulosa nebulosaTemp = crearNebulosa(); viaLactea.Nebulosas.Add(nebulosaTemp); int sistemas = Random.Range((int)maxSistemasPlanetarios.minValue, (int)maxSistemasPlanetarios.value); for (int j = 0; j < sistemas; j++) { SistemaPlanetario sistemaTemp = crearsistemaPlanetario(); viaLactea.Nebulosas[i].sistemasPlanetarios.Add(sistemaTemp); for (int k = 0; k < (int)maxPlanetas.value; k++) { Planeta planeta = crearPlaneta(); viaLactea.Nebulosas[i].sistemasPlanetarios[j].nodos.Add(planeta); } } } } else { for (int i = 0; i < (int)maxNebulosas.value; i++) { Nebulosa nebulosa = crearNebulosa(); viaLactea.Nebulosas.Add(nebulosa); for (int j = 0; j < (int)maxSistemasPlanetarios.value; j++) { SistemaPlanetario sistema = crearsistemaPlanetario(); viaLactea.Nebulosas[i].sistemasPlanetarios.Add(sistema); for (int k = 0; k < (int)maxPlanetas.value; k++) { Planeta planeta = crearPlaneta(); viaLactea.Nebulosas[i].sistemasPlanetarios[j].nodos.Add(planeta); } } } } viaLactea = ViaLacteaService.PostViaLactea(viaLactea); CargarViaLactea cargar = GameObject.FindGameObjectWithTag("ViaLactea").GetComponent <CargarViaLactea>(); cargar.setViaLactea(viaLactea); StartCoroutine(CameraAnimations.animacionSalirMenuCrear("Editor")); StartCoroutine(irAEditor()); }