public void TwoPoints_OnlyInRadiusShouldBeFound() { //Given var tree = new NearestNeighborSearch(); var p = new Vector3(14, 2.3f, 1.9f); var pfar = new Vector3(184, 2901, 231); tree.AddPoint(p, 13); tree.AddPoint(pfar, 1); tree.Build(); //When var result = tree.QueryNearest(Vector3.Zero, 2, 20.0f); //Then Assert.Single(result); Assert.Equal(13, result[0]); }
public void Clear_ShouldBeEmpty() { //Given var tree = new NearestNeighborSearch(); var p = new Vector3(14, 2.3f, 1.9f); var pfar = new Vector3(184, 2901, 231); tree.AddPoint(p, 13); tree.AddPoint(pfar, 1); tree.Build(); //When tree.Clear(); var result = tree.QueryNearest(Vector3.Zero, 2, float.MaxValue); //Then Assert.Null(result); }
public void TwoPoints_BothShouldBeFound() { //Given var tree = new NearestNeighborSearch(); var p = new Vector3(14, 2.3f, 1.9f); var pfar = new Vector3(184, 2901, 231); tree.AddPoint(p, 13); tree.AddPoint(pfar, 1); tree.Build(); //When var result = tree.QueryNearest(Vector3.Zero, 2, float.MaxValue); //Then Assert.Equal(2, result.Length); Assert.Equal(13, result[0]); Assert.Equal(1, result[1]); }
public void SinglePoint_OutsideRadius() { //Given var tree = new NearestNeighborSearch(); var p = new Vector3(14, 2.3f, 1.9f); tree.AddPoint(p, 13); tree.Build(); //When var result = tree.QueryNearest(Vector3.Zero, 1, 0.1f); //Then Assert.Null(result); }
public void SinglePoint_ShouldBeFound() { //Given var tree = new NearestNeighborSearch(); var p = new Vector3(14, 2.3f, 1.9f); tree.AddPoint(p, 13); tree.Build(); //When var result = tree.QueryNearest(Vector3.Zero, 1, float.MaxValue); //Then Assert.Single(result); Assert.Equal(13, result[0]); }