Exemple #1
0
 public virtual void Awake()
 {
     if (nearby == null)
     {
         nearby = NearbyDetector.Create(this);
     }
     if (body == null)
     {
         body = GetComponent <Rigidbody2D>();
     }
 }
    public static NearbyDetector Create(SimplePart part)
    {
        GameObject go = new GameObject();

        go.transform.SetParent(part.transform);
        // This should be behind the cell part because so that it doesn't
        // intercept mouse clicks
        go.transform.localPosition = Vector3.forward;
        var circ = go.AddComponent <CircleCollider2D>();

        circ.isTrigger = true;
        NearbyDetector detector = go.AddComponent <NearbyDetector>();

        detector.owner = part;
        var body = go.AddComponent <Rigidbody2D>();

        //body.gravityScale = 0;
        body.isKinematic = true;
        return(detector);
    }