Exemple #1
0
    public void MoveSpriteNode(int nSrcIndex, int nTarIndex)
    {
        NcSpriteNode item = this.m_SpriteList[nSrcIndex];

        this.m_SpriteList.Remove(item);
        this.m_SpriteList.Insert(nTarIndex, item);
    }
Exemple #2
0
    public void MoveSpriteNode(int nSrcIndex, int nTarIndex)
    {
        NcSpriteNode node = m_SpriteList[nSrcIndex];

        m_SpriteList.Remove(node);
        m_SpriteList.Insert(nTarIndex, node);
    }
 public int AddSpriteNode(NcSpriteNode addSpriteNode)
 {
     if (m_SpriteList == null)
         m_SpriteList = new List<NcSpriteNode>();
     m_SpriteList.Add(addSpriteNode.GetClone());
     return m_SpriteList.Count-1;
 }
Exemple #4
0
 public int AddSpriteNode(NcSpriteNode addSpriteNode)
 {
     if (m_SpriteList == null)
     {
         m_SpriteList = new List <NcSpriteNode>();
     }
     m_SpriteList.Add(addSpriteNode.GetClone());
     return(m_SpriteList.Count - 1);
 }
    public int AddSpriteNode()
    {
        NcSpriteNode	SpriteNode	= new NcSpriteNode();

        if (m_SpriteList == null)
            m_SpriteList = new List<NcSpriteNode>();
        m_SpriteList.Add(SpriteNode);
        return m_SpriteList.Count-1;
    }
Exemple #6
0
 public int AddSpriteNode(NcSpriteNode addSpriteNode)
 {
     if (this.m_SpriteList == null)
     {
         this.m_SpriteList = new List <NcSpriteNode>();
     }
     this.m_SpriteList.Add(addSpriteNode.GetClone());
     this.m_bNeedRebuild = true;
     return(this.m_SpriteList.Count - 1);
 }
Exemple #7
0
    public NcSpriteNode SetSpriteNode(int nIndex, NcSpriteNode newInfo)
    {
        if (m_SpriteList == null || nIndex < 0 || m_SpriteList.Count <= nIndex)
        {
            return(null);
        }
        NcSpriteNode oldSpriteNode = m_SpriteList[nIndex] as NcSpriteNode;

        m_SpriteList[nIndex] = newInfo;
        return(oldSpriteNode);
    }
Exemple #8
0
    public NcSpriteNode SetSpriteNode(int nIndex, NcSpriteNode newInfo)
    {
        if (((this.m_SpriteList == null) || (nIndex < 0)) || (this.m_SpriteList.Count <= nIndex))
        {
            return(null);
        }
        NcSpriteNode node = this.m_SpriteList[nIndex];

        this.m_SpriteList[nIndex] = newInfo;
        return(node);
    }
Exemple #9
0
    public int AddSpriteNode()
    {
        NcSpriteNode item = new NcSpriteNode();

        if (this.m_SpriteList == null)
        {
            this.m_SpriteList = new List <NcSpriteNode>();
        }
        this.m_SpriteList.Add(item);
        return(this.m_SpriteList.Count - 1);
    }
Exemple #10
0
    public int AddSpriteNode()
    {
        NcSpriteNode SpriteNode = new NcSpriteNode();

        if (m_SpriteList == null)
        {
            m_SpriteList = new List <NcSpriteNode>();
        }
        m_SpriteList.Add(SpriteNode);
        return(m_SpriteList.Count - 1);
    }
Exemple #11
0
    public int AddSpriteNode()
    {
        NcSpriteNode SpriteNode = new NcSpriteNode();

        if (m_SpriteList == null)
        {
            m_SpriteList = new List <NcSpriteNode>();
        }
        m_SpriteList.Add(SpriteNode);
        //      m_bNeedRebuild = true;
        return(m_SpriteList.Count - 1);
    }
    void CreateSoundObject(NcSpriteNode ncSpriteNode)
    {
//      Debug.Log("CreateSoundObject");
        if (m_bShowEffect == false)
        {
            return;
        }

        if (ncSpriteNode.m_AudioClip != null)
        {
            if (m_CurrentSound == null)
            {
                m_CurrentSound = gameObject.AddComponent <NcAttachSound>();
            }

            m_CurrentSound.m_AudioClip = ncSpriteNode.m_AudioClip;
            m_CurrentSound.m_bLoop     = ncSpriteNode.m_bSoundLoop;
            m_CurrentSound.m_fVolume   = ncSpriteNode.m_fSoundVolume;
            m_CurrentSound.m_fPitch    = ncSpriteNode.m_fSoundPitch;
            m_CurrentSound.Replay();
        }
    }
    void CreateSoundObject(NcSpriteNode ncSpriteNode)
    {
        // 		Debug.Log("CreateSoundObject");
        if (m_bShowEffect == false)
            return;

        if (ncSpriteNode.m_AudioClip != null)
        {
            if (m_CurrentSound == null)
                m_CurrentSound = gameObject.AddComponent<NcAttachSound>();

            m_CurrentSound.m_AudioClip	= ncSpriteNode.m_AudioClip;
            m_CurrentSound.m_bLoop		= ncSpriteNode.m_bSoundLoop;
            m_CurrentSound.m_fVolume	= ncSpriteNode.m_fSoundVolume;
            m_CurrentSound.m_fPitch		= ncSpriteNode.m_fSoundPitch;
            m_CurrentSound.enabled		= true;
            m_CurrentSound.Replay();
        }
    }
 public NcSpriteNode SetSpriteNode(int nIndex, NcSpriteNode newInfo)
 {
     if (m_SpriteList == null || nIndex < 0 || m_SpriteList.Count <= nIndex)
         return null;
     NcSpriteNode	oldSpriteNode = m_SpriteList[nIndex] as NcSpriteNode;
     m_SpriteList[nIndex] = newInfo;
     return oldSpriteNode;
 }
    public int AddSpriteNode()
    {
        NcSpriteNode	SpriteNode	= new NcSpriteNode();

        if (m_SpriteList == null)
            m_SpriteList = new List<NcSpriteNode>();
        m_SpriteList.Add(SpriteNode);
        // 		m_bNeedRebuild = true;
        return m_SpriteList.Count-1;
    }
Exemple #16
0
 private void CreateSoundObject(NcSpriteNode ncSpriteNode)
 {
     if (this.m_bShowEffect && (ncSpriteNode.m_AudioClip != null))
     {
     }
 }