// Control Function ----------------------------------------------------------------- public void SetSpriteFactoryIndex(int nSpriteFactoryIndex, bool bRunImmediate) { if (m_NcSpriteFactoryCom == null) { if (m_NcSpriteFactoryPrefab && m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>() != null) { m_NcSpriteFactoryCom = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>(); } else { return; } } NcSpriteFactory.NcSpriteNode spriteNode = m_NcSpriteFactoryCom.GetSpriteNode(nSpriteFactoryIndex); m_bBuildSpriteObj = false; m_bAutoDestruct = false; m_fUvScale = m_NcSpriteFactoryCom.m_fUvScale; m_nSpriteFactoryIndex = nSpriteFactoryIndex; m_nStartFrame = 0; m_nFrameCount = spriteNode.m_nFrameCount; m_fFps = spriteNode.m_fFps; m_bLoop = spriteNode.m_bLoop; m_nLoopStartFrame = spriteNode.m_nLoopStartFrame; m_nLoopFrameCount = spriteNode.m_nLoopFrameCount; m_nLoopingCount = spriteNode.m_nLoopingCount; m_NcSpriteFrameInfos = spriteNode.m_FrameInfos; ResetLocalValue(); }
bool UpdateFactoryInfo(int nSpriteFactoryIndex) { m_nSpriteFactoryIndex = nSpriteFactoryIndex; if (m_NcSpriteFactoryCom == null) { if (m_NcSpriteFactoryPrefab && m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>() != null) { m_NcSpriteFactoryCom = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>(); } else { return(false); } } NcSpriteFactory.NcSpriteNode spriteNode = m_NcSpriteFactoryCom.GetSpriteNode(m_nSpriteFactoryIndex); m_bBuildSpriteObj = false; m_bAutoDestruct = false; m_fUvScale = m_NcSpriteFactoryCom.m_fUvScale; m_nStartFrame = 0; if (spriteNode != null) { m_nFrameCount = spriteNode.m_nFrameCount; m_fFps = spriteNode.m_fFps; m_bLoop = spriteNode.m_bLoop; m_nLoopStartFrame = spriteNode.m_nLoopStartFrame; m_nLoopFrameCount = spriteNode.m_nLoopFrameCount; m_nLoopingCount = spriteNode.m_nLoopingCount; m_NcSpriteFrameInfos = spriteNode.m_FrameInfos; } ResetLocalValue(); return(true); }
// void Update() // { // } // Control Function ----------------------------------------------------------------- public void SetSpriteFactoryIndex(int nSpriteFactoryIndex, int nFrameIndex, bool bRunImmediate) { if (m_NcSpriteFactoryCom == null) { if (m_NcSpriteFactoryPrefab && m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>() != null) { m_NcSpriteFactoryCom = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>(); } else { return; } } m_nSpriteFactoryIndex = nSpriteFactoryIndex; if (m_NcSpriteFactoryCom.IsValidFactory() == false) { return; } m_NcSpriteFrameInfos = m_NcSpriteFactoryCom.GetSpriteNode(nSpriteFactoryIndex).m_FrameInfos; m_nFrameIndex = (0 <= nFrameIndex ? nFrameIndex : m_nFrameIndex); m_nFrameIndex = (m_NcSpriteFrameInfos.Length == 0 || m_NcSpriteFrameInfos.Length <= m_nFrameIndex ? 0 : m_nFrameIndex); m_fUvScale = m_NcSpriteFactoryCom.m_fUvScale; if (bRunImmediate) { UpdateSpriteTexture(bRunImmediate); } }
protected bool DrawTrimTexture(Rect drawRect, bool bSelEnable, Material srcMat, NcSpriteFactory ncSpriteFactory, int nSelFactoryIndex, int nSelFrameIndex, bool bRotateRight, out int nClickFactoryIndex, out int nClickFrameIndex) { // FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); Texture srcTex = srcMat.mainTexture; GUI.DrawTexture(drawRect, srcTex, ScaleMode.StretchToFill, true); Event ev = Event.current; for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++) { NcSpriteFactory.NcSpriteNode ncSpriteNode = ncSpriteFactory.GetSpriteNode(n); if (ncSpriteNode.IsEmptyTexture()) { continue; } for (int fc = 0; fc < ncSpriteNode.m_nFrameCount; fc++) { Color color; Rect uvRect = ncSpriteFactory.GetSpriteUvRect(n, fc); // draw indexRect Rect currRect = new Rect(drawRect.x + uvRect.xMin * drawRect.width, drawRect.y + (1 - uvRect.yMin - uvRect.height) * drawRect.height, uvRect.width * drawRect.width, uvRect.height * drawRect.height); if (nSelFactoryIndex == n) { color = (nSelFrameIndex == fc ? Color.green : Color.red); } else { color = Color.yellow; } NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(currRect, 0), color, 1, false); // Change selIndex if (bSelEnable && (ev.type == EventType.MouseDown) && currRect.Contains(ev.mousePosition)) { // m_Sel.SetSpriteFactoryIndex(n, fc, false); nClickFactoryIndex = n; nClickFrameIndex = fc; // Rotate if (bRotateRight && ev.button == 1) { (target as NcEffectBehaviour).transform.Rotate(0, 180, 0); } Repaint(); return(true); } } } nClickFactoryIndex = 0; nClickFrameIndex = 0; return(false); }
bool UpdateFactoryInfo(int nSpriteFactoryIndex) { m_nSpriteFactoryIndex = nSpriteFactoryIndex; if (m_NcSpriteFactoryCom == null) { if (m_NcSpriteFactoryPrefab && m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>() != null) { m_NcSpriteFactoryCom = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>(); } else { return(false); } } if (m_NcSpriteFactoryCom.IsValidFactory() == false) { return(false); } m_NcSpriteFrameInfos = m_NcSpriteFactoryCom.GetSpriteNode(m_nSpriteFactoryIndex).m_FrameInfos; m_fUvScale = m_NcSpriteFactoryCom.m_fUvScale; return(true); }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); int nClickIndex = -1; int nClickButton = 0; Rect rect; int nLeftWidth = 34; int nAddHeight = 30; int nDelWidth = 35; int nLineHeight = 18; int nSpriteHeight = nLeftWidth; List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList; m_FxmPopupManager = GetFxmPopupManager(); // -------------------------------------------------------------- bool bClickButton = false; EditorGUI.BeginChangeCheck(); { m_UndoManager.CheckUndo(); // -------------------------------------------------------------- m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag); EditorGUILayout.Space(); m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType); // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true)) { m_Sel.gameObject.AddComponent <NcSpriteAnimation>(); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true)) { m_Sel.gameObject.AddComponent <NcSpriteTexture>(); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); // -------------------------------------------------------------- int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1)); float fUvScale = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale); if (m_Sel.m_nCurrentIndex != nSelIndex || fUvScale != m_Sel.m_fUvScale) { m_Sel.m_nCurrentIndex = nSelIndex; m_Sel.m_fUvScale = fUvScale; m_Sel.SetSprite(nSelIndex, false); } // Rebuild Check EditorGUI.BeginChangeCheck(); m_Sel.m_bTrimBlack = EditorGUILayout.Toggle(GetHelpContent("m_bTrimBlack"), m_Sel.m_bTrimBlack); m_Sel.m_bTrimAlpha = EditorGUILayout.Toggle(GetHelpContent("m_bTrimAlpha"), m_Sel.m_bTrimAlpha); m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters); // m_Sel.m_AtlasMaterial = (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial") , m_Sel.m_AtlasMaterial, typeof(Material), false); if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } int nBuildStartIndex = EditorGUILayout.IntSlider("m_nBuildStartIndex", m_Sel.m_nBuildStartIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1)); if (spriteList != null && nBuildStartIndex != m_Sel.m_nBuildStartIndex) { for (int n = Mathf.Min(m_Sel.m_nBuildStartIndex, nBuildStartIndex); n < Mathf.Max(m_Sel.m_nBuildStartIndex, nBuildStartIndex); n++) { if (spriteList[n].IsUnused() == false && spriteList[n].IsEmptyTexture() == false) { m_Sel.m_bNeedRebuild = true; } } m_Sel.m_nBuildStartIndex = nBuildStartIndex; } // Add Button ------------------------------------------------------ EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2)); { Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite"))) { bClickButton = true; m_Sel.AddSpriteNode(); } bool bHighLight = m_Sel.m_bNeedRebuild; if (bHighLight) { FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite"))) { #if UNITY_WEBPLAYER Debug.LogError("In WEB_PLAYER mode, you cannot run the FXMaker."); Debug.Break(); #else bClickButton = true; CreateSpriteAtlas(m_Sel.GetComponent <Renderer>().sharedMaterial); m_Sel.m_bNeedRebuild = false; #endif } if (bHighLight) { FXMakerLayout.GUIColorRestore(); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount()))) { bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.ClearAllSpriteNode(); } lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount()))) { m_Sel.m_bSequenceMode = true; bClickButton = true; m_Sel.SetSprite(0, false); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true)) { Material newMat = new Material(m_Sel.GetComponent <Renderer>().sharedMaterial); string matPath = AssetDatabase.GetAssetPath(m_Sel.GetComponent <Renderer>().sharedMaterial); NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name); m_Sel.GetComponent <Renderer>().sharedMaterial = newMat; // m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material)); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Select ShotType ------------------------------------------------- // showType = (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup (GetHelpContent("m_ShowType") , showType); // -------------------------------------------------------------- EditorGUILayout.Space(); NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL : showType; if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION : showType; } showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT : showType; GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType)); // Show Option ------------------------------------------------- EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true); if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) { m_Sel.m_bTestMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true); m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Node List ------------------------------------------------------ for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++) { if (n < m_Sel.m_nBuildStartIndex) { continue; } EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); // Load Texture --------------------------------------------------------- Texture2D selTexture = null; if (spriteList[n].m_TextureGUID != "") { selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D)); } // Enabled -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { Rect subRect; EditorGUI.BeginChangeCheck(); // enable spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth)); // change index subRect = rect; subRect.x += nLeftWidth; subRect.width = nLineHeight * 2; int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count)); if (newPos != n) { NcSpriteFactory.NcSpriteNode node = spriteList[n]; m_Sel.m_SpriteList.Remove(node); m_Sel.m_SpriteList.Insert(newPos, node); return; } if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } // name subRect = rect; subRect.x += nLeftWidth + nLineHeight * 2; subRect.width -= nLeftWidth + nLineHeight * 2; spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name; GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name)); GUI.Box(subRect, ""); GUI.Box(rect, ""); // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del"))) { m_Sel.m_bNeedRebuild = true; bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.DeleteSpriteNode(n); return; } } EditorGUILayout.EndHorizontal(); // SpriteName MaxAlpha ----------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 0, 2), "Name,fMaxAlpha"); spriteList[n].m_SpriteName = EditorGUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 2, 4), spriteList[n].m_SpriteName); spriteList[n].m_fMaxTextureAlpha = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 6, 1), spriteList[n].m_fMaxTextureAlpha); } EditorGUILayout.EndHorizontal(); // Texture -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight / (selTexture == null ? 2 : 1))); { GUILayout.Label("", GUILayout.Width(nLeftWidth)); Rect subRect = rect; subRect.width = nLeftWidth; FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); EditorGUI.BeginChangeCheck(); selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false); if (EditorGUI.EndChangeCheck()) { if (selTexture != null) { spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture)); } m_Sel.m_bNeedRebuild = true; } // draw texture subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4); Rect drawRect = FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0); if (selTexture != null) { // draw texture GUI.DrawTexture(drawRect, selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height); // draw tile float fDrawRatio = drawRect.width / drawRect.height; float fImageRatio = selTexture.width / selTexture.height; if (fDrawRatio < fImageRatio) { drawRect = FXMakerLayout.GetVOffsetRect(drawRect, drawRect.height * -(1 - (fDrawRatio / fImageRatio)) / 2); } else { drawRect = FXMakerLayout.GetHOffsetRect(drawRect, drawRect.width * -(1 - (fImageRatio / fDrawRatio)) / 2); } float tileWidth = (drawRect.width / spriteList[n].m_nTilingX); float tileHeight = (drawRect.height / spriteList[n].m_nTilingY); for (int tn = spriteList[n].m_nStartFrame; tn < Mathf.Min(spriteList[n].m_nStartFrame + spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY); tn++) { int posx = tn % spriteList[n].m_nTilingX; int posy = tn / spriteList[n].m_nTilingX; Rect tileRect = new Rect(drawRect.x + posx * tileWidth, drawRect.y + posy * tileHeight, tileWidth, tileHeight); NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(tileRect, -1), Color.green, 1, false); } } // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv"))) { spriteList[n].SetEmpty(); } GUI.Box(rect, ""); } EditorGUILayout.EndHorizontal(); // Change selIndex Event e = Event.current; if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { nClickIndex = n; nClickButton = e.button; } // ----------------------------------------------------------------------------------------------------------------------------------------------- if (spriteList[n].IsEmptyTexture() == false) { // Frame tile rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "nTileXY,Start,Count"); // m_nTilingX, m_nTilingY EditorGUI.BeginChangeCheck(); spriteList[n].m_nTilingX = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_nTilingX); spriteList[n].m_nTilingY = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nTilingY); SetMinValue(ref spriteList[n].m_nTilingX, 1); SetMinValue(ref spriteList[n].m_nTilingY, 1); if (EditorGUI.EndChangeCheck()) { spriteList[n].m_nFrameCount = spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame; m_Sel.m_bNeedRebuild = true; } // m_nStartFrame, m_nFrameCount EditorGUI.BeginChangeCheck(); spriteList[n].m_nStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nStartFrame); spriteList[n].m_nFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nFrameCount); SetMaxValue(ref spriteList[n].m_nStartFrame, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - 1); SetMinValue(ref spriteList[n].m_nStartFrame, 0); SetMaxValue(ref spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame); SetMinValue(ref spriteList[n].m_nFrameCount, 1); if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } } EditorGUILayout.EndHorizontal(); // SpriteNode ---------------------------------------------------------- if (bClickButton == false) { if ((m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE)) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "Loop,Start,FCnt,LCnt"); bool bOldLoop = spriteList[n].m_bLoop; spriteList[n].m_bLoop = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_bLoop); if (!bOldLoop && spriteList[n].m_bLoop) { spriteList[n].m_nLoopStartFrame = 0; spriteList[n].m_nLoopFrameCount = spriteList[n].m_nFrameCount; spriteList[n].m_nLoopingCount = 0; } if (spriteList[n].m_bLoop) { spriteList[n].m_nLoopStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nLoopStartFrame); spriteList[n].m_nLoopFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nLoopFrameCount); spriteList[n].m_nLoopingCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nLoopingCount); } // check SetMaxValue(ref spriteList[n].m_nLoopStartFrame, spriteList[n].m_nFrameCount - 1); SetMinValue(ref spriteList[n].m_nLoopStartFrame, 0); SetMaxValue(ref spriteList[n].m_nLoopFrameCount, spriteList[n].m_nFrameCount - spriteList[n].m_nLoopStartFrame); SetMinValue(ref spriteList[n].m_nLoopingCount, 0); } EditorGUILayout.EndHorizontal(); spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null); spriteList[n].m_fFps = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null); } if ((m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION)) { spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1; if (0 <= spriteList[n].m_nNextSpriteIndex) { spriteList[n].m_nTestMode = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width)); spriteList[n].m_fTestSpeed = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed); SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f); } } if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT) { EditorGUILayout.Separator(); // char effect ------------------------------------------------------------- spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null))) { m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null))) { bClickButton = true; spriteList[n].m_EffectPrefab = null; } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), GetHelpContent("OpenEffect"), (m_FxmPopupManager != null) && (spriteList[n].m_EffectPrefab != null))) { bClickButton = true; GetFXMakerMain().OpenPrefab(spriteList[n].m_EffectPrefab); return; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_EffectPrefab != null) { // m_nSpriteFactoryIndex EditorGUILayout.Space(); if (spriteList[n].m_EffectPrefab) { NcSpriteFactory ncSpriteFactory = spriteList[n].m_EffectPrefab.GetComponent <NcSpriteFactory>(); if (ncSpriteFactory) { spriteList[n].m_nSpriteFactoryIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), spriteList[n].m_nSpriteFactoryIndex, -1, ncSpriteFactory.GetSpriteNodeCount() - 1); string[] spriteNames = new string[ncSpriteFactory.GetSpriteNodeCount() + 1]; spriteNames[0] = "Default"; for (int ni = 0; ni < ncSpriteFactory.GetSpriteNodeCount(); ni++) { spriteNames[ni + 1] = ncSpriteFactory.GetSpriteNode(ni).m_SpriteName; } spriteList[n].m_nSpriteFactoryIndex = EditorGUILayout.Popup("SpriteName", spriteList[n].m_nSpriteFactoryIndex + 1, spriteNames) - 1; } else { spriteList[n].m_nSpriteFactoryIndex = -1; } } else { spriteList[n].m_nSpriteFactoryIndex = -1; } spriteList[n].m_bEffectInstantiate = EditorGUILayout.Toggle(GetHelpContent("m_bEffectInstantiate"), spriteList[n].m_bEffectInstantiate); if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) { spriteList[n].m_nEffectFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "bOnlyFirst,bEffDetach"); spriteList[n].m_bEffectOnlyFirst = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_bEffectOnlyFirst); spriteList[n].m_bEffectDetach = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_bEffectDetach); } EditorGUILayout.EndHorizontal(); } rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "fSpeed, fScale"); spriteList[n].m_fEffectSpeed = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_fEffectSpeed); spriteList[n].m_fEffectScale = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_fEffectScale); } EditorGUILayout.EndHorizontal(); spriteList[n].m_EffectPos = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null); spriteList[n].m_EffectRot = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null); SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f); } EditorGUILayout.Space(); // char sound ------------------------------------------------------------- spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { // if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null))) // m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null))) { bClickButton = true; spriteList[n].m_AudioClip = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_AudioClip != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) { spriteList[n].m_nSoundFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null); spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst); } spriteList[n].m_bSoundLoop = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop); spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null); spriteList[n].m_fSoundPitch = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null); } } } } if (EditorGUI.EndChangeCheck()) { nClickIndex = n; } selTexture = null; } // Select Node ---------------------------------------------------- if (0 <= nClickIndex) { m_Sel.SetSprite(nClickIndex, false); if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain()) { GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed); } // Rotate if (nClickButton == 1) { m_Sel.transform.Rotate(0, 180, 0); } nClickIndex = -1; bClickButton = true; } m_UndoManager.CheckDirty(); } // -------------------------------------------------------------- if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain()) { OnEditComponent(); } // --------------------------------------------------------------------- if (GUI.tooltip != "") { m_LastTooltip = GUI.tooltip; } HelpBox(m_LastTooltip); }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); m_UndoManager.CheckUndo(); Rect rect; m_FxmPopupManager = GetFxmPopupManager(); // -------------------------------------------------------------- bool bClickButton = false; EditorGUI.BeginChangeCheck(); { // DrawDefaultInspector(); m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag); m_Sel.m_AttachType = (NcAttachPrefab.AttachType)EditorGUILayout.EnumPopup(GetHelpContent("m_AttachType"), m_Sel.m_AttachType, GUILayout.MaxWidth(Screen.width)); if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Active) { m_Sel.m_fDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime); m_Sel.m_fRepeatTime = EditorGUILayout.FloatField(GetHelpContent("m_fRepeatTime"), m_Sel.m_fRepeatTime); } m_Sel.m_nRepeatCount = EditorGUILayout.IntField(GetHelpContent("m_nRepeatCount"), m_Sel.m_nRepeatCount); m_Sel.m_AttachPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_AttachPrefab"), m_Sel.m_AttachPrefab, typeof(GameObject), false, null); m_Sel.m_fPrefabSpeed = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabSpeed"), m_Sel.m_fPrefabSpeed); m_Sel.m_fPrefabLifeTime = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabLifeTime"), m_Sel.m_fPrefabLifeTime); if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Destroy) { SetMinValue(ref m_Sel.m_nRepeatCount, 1); FXMakerLayout.GUIEnableBackup(false); EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), true); FXMakerLayout.GUIEnableRestore(); } if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Active) { m_Sel.m_bWorldSpace = EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), m_Sel.m_bWorldSpace); } m_Sel.m_RandomRange = EditorGUILayout.Vector3Field("m_RandomRange", m_Sel.m_RandomRange, null); m_Sel.m_AddStartPos = EditorGUILayout.Vector3Field("m_AddStartPos", m_Sel.m_AddStartPos, null); m_Sel.m_AccumStartRot = EditorGUILayout.Vector3Field("m_AccumStartRot", m_Sel.m_AccumStartRot, null); // check SetMinValue(ref m_Sel.m_fDelayTime, 0); SetMinValue(ref m_Sel.m_fRepeatTime, 0); SetMinValue(ref m_Sel.m_nRepeatCount, 0); SetMinValue(ref m_Sel.m_fPrefabSpeed, 0.01f); SetMinValue(ref m_Sel.m_fPrefabLifeTime, 0); // -------------------------------------------------------------- EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), GetHelpContent("Select Prefab"), (m_FxmPopupManager != null))) { m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), GetHelpContent("Clear Prefab"), (m_Sel.m_AttachPrefab != null))) { bClickButton = true; m_Sel.m_AttachPrefab = null; } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_AttachPrefab != null))) { bClickButton = true; GetFXMakerMain().OpenPrefab(m_Sel.m_AttachPrefab); return; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // m_nSpriteFactoryIndex EditorGUILayout.Space(); if (m_Sel.m_AttachPrefab) { NcSpriteFactory ncSpriteFactory = m_Sel.m_AttachPrefab.GetComponent <NcSpriteFactory>(); if (ncSpriteFactory) { m_Sel.m_nSpriteFactoryIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1); string[] spriteNames = new string[ncSpriteFactory.GetSpriteNodeCount()]; for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++) { spriteNames[n] = ncSpriteFactory.GetSpriteNode(n).m_SpriteName; } m_Sel.m_nSpriteFactoryIndex = EditorGUILayout.Popup("SpriteName", m_Sel.m_nSpriteFactoryIndex, spriteNames); } else { m_Sel.m_nSpriteFactoryIndex = -1; } } else { m_Sel.m_nSpriteFactoryIndex = -1; } } m_UndoManager.CheckDirty(); // -------------------------------------------------------------- if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain()) { OnEditComponent(); } // --------------------------------------------------------------------- if (GUI.tooltip != "") { m_LastTooltip = GUI.tooltip; } HelpBox(m_LastTooltip); }
protected bool DrawTrimTexture(Rect drawRect, bool bSelEnable, Material srcMat, NcSpriteFactory ncSpriteFactory, int nSelFactoryIndex, int nSelFrameIndex, bool bRotateRight, out int nClickFactoryIndex, out int nClickFrameIndex) { // FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); Texture srcTex = srcMat.mainTexture; GUI.DrawTexture(drawRect, srcTex, ScaleMode.StretchToFill, true); Event ev = Event.current; for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++) { NcSpriteFactory.NcSpriteNode ncSpriteNode = ncSpriteFactory.GetSpriteNode(n); for (int fc = 0; fc < ncSpriteNode.m_nFrameCount; fc++) { Color color; Rect uvRect = ncSpriteFactory.GetSpriteUvRect(n, fc); // draw indexRect Rect currRect = new Rect(drawRect.x+uvRect.xMin*drawRect.width, drawRect.y+(1-uvRect.yMin-uvRect.height)*drawRect.height, uvRect.width*drawRect.width, uvRect.height*drawRect.height); if (nSelFactoryIndex == n) { color = (nSelFrameIndex == fc ? Color.green : Color.red); } else { color = Color.yellow; } NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(currRect, 0), color, 1, false); // Change selIndex if (bSelEnable && (ev.type == EventType.MouseDown) && currRect.Contains(ev.mousePosition)) { // m_Sel.SetSpriteFactoryIndex(n, fc, false); nClickFactoryIndex = n; nClickFrameIndex = fc; // Rotate if (bRotateRight && ev.button == 1) (target as NcEffectBehaviour).transform.Rotate(0, 180, 0); Repaint(); return true; } } } nClickFactoryIndex = 0; nClickFrameIndex = 0; return false; }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); m_UndoManager.CheckUndo(); Rect rect; m_FxmPopupManager = GetFxmPopupManager(); // -------------------------------------------------------------- bool bClickButton = false; EditorGUI.BeginChangeCheck(); { // DrawDefaultInspector(); m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag); m_Sel.m_NcSpriteFactoryPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_NcSpriteFactoryPrefab"), m_Sel.m_NcSpriteFactoryPrefab, typeof(GameObject), false, null); NcSpriteFactory ncSpriteFactory = (m_Sel.m_NcSpriteFactoryPrefab == null ? null : m_Sel.m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>()); if (ncSpriteFactory != null) { int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1); if (m_Sel.m_nSpriteFactoryIndex != nSelIndex) { m_Sel.m_nSpriteFactoryIndex = nSelIndex; ncSpriteFactory.m_nCurrentIndex = nSelIndex; } } // -------------------------------------------------------------- if (m_Sel.m_NcSpriteFactoryPrefab != null && m_Sel.m_NcSpriteFactoryPrefab.renderer != null && m_Sel.renderer) { if (m_Sel.m_NcSpriteFactoryPrefab.renderer.sharedMaterial != m_Sel.renderer.sharedMaterial) { m_Sel.UpdateSpriteMaterial(); } } // -------------------------------------------------------------- EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("Select SpriteFactory"), (m_FxmPopupManager != null))) { m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("Clear SpriteFactory"), (m_Sel.m_NcSpriteFactoryPrefab != null))) { bClickButton = true; m_Sel.m_NcSpriteFactoryPrefab = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // -------------------------------------------------------------- if (ncSpriteFactory != null) { // Texture -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(200)); { GUI.Box(rect, ""); GUILayout.Label(""); Rect subRect = rect; FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); // draw texture if (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null && m_Sel.renderer.sharedMaterial.mainTexture != null) { GUI.DrawTexture(subRect, m_Sel.renderer.sharedMaterial.mainTexture, ScaleMode.StretchToFill, true); Event ev = Event.current; for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++) { NcSpriteFactory.NcSpriteNode ncSNode = ncSpriteFactory.GetSpriteNode(n); // draw indexRect Rect currRect = new Rect(rect.x + ncSNode.m_UvRect.xMin * rect.width, rect.y + (1 - ncSNode.m_UvRect.yMin - ncSNode.m_UvRect.height) * rect.height, ncSNode.m_UvRect.width * rect.width, ncSNode.m_UvRect.height * rect.height); NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(currRect, 0), (m_Sel.m_nSpriteFactoryIndex == n ? Color.green : Color.red), 1, false); GUI.DrawTexture(subRect, m_Sel.renderer.sharedMaterial.mainTexture, ScaleMode.StretchToFill, true); // Change selIndex if ((ev.type == EventType.MouseDown) && currRect.Contains(ev.mousePosition)) { m_Sel.m_nSpriteFactoryIndex = n; ncSpriteFactory.m_nCurrentIndex = n; // Rotate if (ev.button == 1) { m_Sel.transform.Rotate(0, 180, 0); } bClickButton = true; } } } } EditorGUILayout.EndHorizontal(); } else { m_Sel.m_nSpriteFactoryIndex = -1; } } m_UndoManager.CheckDirty(); // -------------------------------------------------------------- if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain()) { GetFXMakerMain().CreateCurrentInstanceEffect(true); } // --------------------------------------------------------------------- if (GUI.tooltip != "") { m_LastTooltip = GUI.tooltip; } HelpBox(m_LastTooltip); }