Exemple #1
0
    void Awake()
    {
        mNavManager = mNavmesh.GetComponent <NavmeshManager>();
        if (!GameObject.FindGameObjectWithTag("Install"))
        {
            Debug.Log("Object does not exist");
        }

        else
        {
            var Install = GameObject.FindGameObjectWithTag("Install").GetComponent <Installations>();


            if (Install != null)
            {
                mMonsterSpawn += Install.Level;
                if (mMonsterSpawn >= 10)
                {
                    mMonsterSpawn = 10;
                }

                mTileAmount += Install.Level * 5;
                if (mTileAmount >= 140)
                {
                    mTileAmount = 140;
                }
            }
        }
        Debug.Log("Monsterspawn is " + mMonsterSpawn);
    }
 public void Start()
 {
     GetComponentInChildren <MeshRenderer>().enabled        = false;
     GetComponentInChildren <MeshRenderer>().sharedMaterial = normalMat;
     nodeSelected = false;
     isBuiltOn    = false;
     builder      = FindObjectOfType <BuildingManager>();
     ui           = FindObjectOfType <UIManager>();
     navmesh      = FindObjectOfType <NavmeshManager>();
     game         = FindObjectOfType <GameManager>();
 }
 public void Build(GameObject buildingPrefab)
 {
     if (navmesh == null)
     {
         navmesh = FindObjectOfType <NavmeshManager>();
     }
     if (game == null)
     {
         game = FindObjectOfType <GameManager>();
     }
     if (buildingPrefab.GetComponent <BuildingInfo>() == null)
     {
         Debug.LogError("You are trying to place a building without a buildinginfo script I will save you just this once and put one on for you:)");
         buildingPrefab.AddComponent <BuildingInfo>();
         buildingPrefab.GetComponent <BuildingInfo>().spawnHeight = 0.8f;
     }
     building  = (GameObject)Instantiate(buildingPrefab, new Vector3(this.transform.position.x, buildingPrefab.GetComponent <BuildingInfo>().spawnHeight, this.transform.position.z), buildingPrefab.transform.rotation, navmesh.surface.gameObject.transform);
     isBuiltOn = true;
     navmesh.UpdateMesh();
     if (building.tag == "Resource")
     {
         ResourceNode node = new ResourceNode(nodeCoords, building.GetComponent <ResourceSpawnInfo>().product, building);
         game.AddResourceNode(node);
         if (OnResourceNodePlaceListeners != null)
         {
             OnResourceNodePlaceListeners(node);
         }
     }
     if (building.tag == "Extractor")
     {
         game.AddExtractor(building.GetComponent <Extractor>());
         building.GetComponent <Extractor>().extractorCoords = nodeCoords;
     }
     if (building.tag == "Storage")
     {
         game.AddStorage(new StorageNode(nodeCoords, building));
     }
 }
 public void Awake()
 {
     instance = this;
 }