Exemple #1
0
        public static void Show(NavigationWindow template, string text, NavigationWindow.Alignment align)
        {
            if (UnityEngine.Object.op_Equality((UnityEngine.Object)template, (UnityEngine.Object)null))
            {
                return;
            }
            if (NavigationWindow.mNumNavigations == 0)
            {
                NavigationWindow.mNavigationCanvas = new GameObject("NavigationCanvas", new System.Type[2]
                {
                    typeof(Canvas),
                    typeof(SRPG_CanvasScaler)
                });
                Canvas component = (Canvas)NavigationWindow.mNavigationCanvas.GetComponent <Canvas>();
                component.set_renderMode((RenderMode)0);
                component.set_sortingOrder(5000);
                UnityEngine.Object.DontDestroyOnLoad((UnityEngine.Object)NavigationWindow.mNavigationCanvas);
            }
            NavigationWindow navigationWindow = (NavigationWindow)UnityEngine.Object.Instantiate <NavigationWindow>((M0)template);

            navigationWindow.SetAlignment(align);
            navigationWindow.SetText(text);
            ((Component)navigationWindow).get_transform().SetParent(NavigationWindow.mNavigationCanvas.get_transform(), false);
            ++NavigationWindow.mNumNavigations;
        }
Exemple #2
0
        private void SetAlignment(NavigationWindow.Alignment alignment)
        {
            Vector2 zero1 = Vector2.get_zero();
            Vector2 zero2 = Vector2.get_zero();
            Vector2 zero3 = Vector2.get_zero();
            int     num1  = (int)(alignment & (NavigationWindow.Alignment.Bottom | NavigationWindow.Alignment.BottomRight));
            int     num2  = (int)alignment >> 2 & 3;

            switch (num1)
            {
            case 0:
                zero1.x = (__Null)0.0;
                zero2.x = (__Null)0.0;
                zero3.x = this.Margin.x;
                break;

            case 1:
                zero1.x = (__Null)0.5;
                zero2.x = (__Null)0.5;
                break;

            case 2:
                zero1.x = (__Null)1.0;
                zero2.x = (__Null)1.0;
                zero3.x = -this.Margin.x;
                break;
            }
            switch (num2)
            {
            case 0:
                zero1.y = (__Null)0.0;
                zero2.y = (__Null)0.0;
                zero3.y = this.Margin.y;
                break;

            case 1:
                zero1.y = (__Null)0.5;
                zero2.y = (__Null)0.5;
                break;

            case 2:
                zero1.y = (__Null)1.0;
                zero2.y = (__Null)1.0;
                zero3.y = -this.Margin.y;
                break;
            }
            RectTransform mRect     = this.mRect;
            Vector2       vector2_1 = zero1;

            this.mRect.set_anchorMax(vector2_1);
            Vector2 vector2_2 = vector2_1;

            mRect.set_anchorMin(vector2_2);
            this.mRect.set_pivot(zero2);
            this.mRect.set_anchoredPosition(zero3);
        }