Exemple #1
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    public Character Refresh(excel_refresh refreshExcel, Scene scn)
    {
        int       index          = Mathf.RandRange(0, refreshExcel.birthpoint.Length - 1);
        string    birthPointName = refreshExcel.birthpoint[index];
        MarkPoint markPoint      = GetMarkPoint(scn.ScnID, birthPointName);

        if (markPoint == null)
        {
            return(null);
        }
        Vector3 targetPos = markPoint.position;
        Vector3 dir       = new Vector3(Mathf.RandRange(-1.0f, 1.0f), 0.0f, Mathf.RandRange(-1.0f, 1.0f));

        dir.Normalize();
        float dist = Mathf.RandRange(0.0f, 1.0f) * refreshExcel.refreshDist;

        targetPos += (dist * dir);
        Vector3 hitPos = Vector3.zero;

        uint layer = NavigationSystem.GetLayer(markPoint.position);

        if (NavigationSystem.LineCast(markPoint.position, targetPos, layer, out hitPos))
        {
            targetPos = hitPos;
        }
        float h = 0.0f;

        if (NavigationSystem.GetLayerHeight(targetPos, layer, out h))
        {
            targetPos.y = h;
        }
        NPC npc = new NPC();

        return(npc);
    }
Exemple #2
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 public MainClass()
 {
     GameEnvironment.Setting.ActionDispatcher = new CustomActionDispatcher();
     ExcelLoader.Init();
     SkillEventRegister.Initialize();
     NavigationSystem.LoadAllNavigation();
 }
Exemple #3
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        public static int Puzzle2(string input)
        {
            var data = Common.ParseIntArray(input, " ");
            var ns   = new NavigationSystem(data);

            return(ns.GetRootNodeValue());
        }
Exemple #4
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        /// <summary>
        /// Возвращает тип сигнала навигационной системы
        /// </summary>
        /// <param name="tracking"></param>
        /// <returns></returns>
        public static SignalType GetSignalType(UInt32 tracking)
        {
            NavigationSystem system = GetNavigationSystem(tracking);
            uint             code   = tracking >> 21 & 0x1f;

            return(GetSignalType(system, code));
        }
Exemple #5
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    protected void UpdateMove()
    {
        if (mPosDirty)
        {
            UpdateVisibleInfo();
            mPosDirty = false;
        }
        if (!IsCannotFlag(CannotFlag.CannotMove) && Speed > 0.0f)
        {
            Position += mSpeed * Time.DeltaTime * Direction;
            float h;
            if (NavigationSystem.GetLayerHeight(Position, mNavLayer, out h))
            {
                Vector3 pos = Position;
                pos.y    = h;
                Position = pos;
            }
            else
            {
                mNavLayer = NavigationSystem.GetLayer(Position);
            }
        }

        UpdateSearchMove();
    }
Exemple #6
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        public static int Puzzle1(string input)
        {
            var data = Common.ParseIntArray(input, " ");
            var ns   = new NavigationSystem(data);

            return(ns.SumMetadata());
        }
        public CombatDrone()
        //////public Program()
        {
            shipComponents = new ShipComponents();
            LocateAllParts();
            log = new Logger(Me.CubeGrid, shipComponents);

            communicationSystems = new CommunicationSystem(log, Me.CubeGrid, shipComponents);
            navigationSystems    = new NavigationSystem(log, Me.CubeGrid, shipComponents);

            trackingSystems = new TrackingSystem(log, Me.CubeGrid, shipComponents, false);
            weaponSystems   = new WeaponSystem(log, Me.CubeGrid, shipComponents);

            operatingOrder.AddLast(new TaskInfo(LocateAllParts));
            operatingOrder.AddLast(new TaskInfo(InternalSystemCheck));
            operatingOrder.AddLast(new TaskInfo(NavigationCheck));
            operatingOrder.AddLast(new TaskInfo(RecieveFleetMessages));
            operatingOrder.AddLast(new TaskInfo(SendPendingMessages));
            operatingOrder.AddLast(new TaskInfo(FollowOrders));
            operatingOrder.AddLast(new TaskInfo(ScanLocalArea));
            operatingOrder.AddLast(new TaskInfo(UpdateTrackedTargets));
            operatingOrder.AddLast(new TaskInfo(UpdateDisplays));
            operatingOrder.AddLast(new TaskInfo(FollowOrders));
            SetupFleetListener();

            maxCameraRange = 5000;
            maxCameraAngle = 80;

            //set new defaults
            hoverHeight             = 150;
            InitialBlockCount       = shipComponents.AllBlocks.Count();
            Runtime.UpdateFrequency = UpdateFrequency.Update1;
        }
Exemple #8
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        public CombatDrone()
        //////public Program()
        {
            shipComponents = new ShipComponents();
            LocateAllParts();
            log = new Logger(Me.CubeGrid, shipComponents);

            communicationSystems = new CommunicationSystem(log, Me.CubeGrid, shipComponents);
            navigationSystems    = new NavigationSystem(log, Me.CubeGrid, shipComponents);
            productionSystems    = new ProductionSystem(log, Me.CubeGrid, shipComponents);
            storageSystem        = new StorageSystem(log, Me.CubeGrid, shipComponents);
            trackingSystems      = new TrackingSystem(log, Me.CubeGrid, shipComponents);
            weaponSystems        = new WeaponSystem(log, Me.CubeGrid, shipComponents);

            operatingOrder.AddLast(new TaskInfo(LocateAllParts));
            operatingOrder.AddLast(new TaskInfo(FollowOrders));
            operatingOrder.AddLast(new TaskInfo(SensorScan));
            operatingOrder.AddLast(new TaskInfo(AnalyzePlanetaryData));
            operatingOrder.AddLast(new TaskInfo(InternalSystemScan));
            //operatingOrder.AddLast(new TaskInfo(MaintainAltitude));
            operatingOrder.AddLast(new TaskInfo(UpdateTrackedTargets));
            operatingOrder.AddLast(new TaskInfo(FollowOrders));
            operatingOrder.AddLast(new TaskInfo(UpdateDisplays));
            maxCameraRange = 5000;
            maxCameraAngle = 80;

            //set new defaults
            hoverHeight = 100;
        }
    static void ResetTargePos(Character cha, ChildObject childObject, SkillContext context, excel_skill_event e)
    {
        SkillSelectCharactorType selType = (SkillSelectCharactorType)e.evnetParam1;
        Character selTarget = context.SelectCharactorByType(selType);

        if (selTarget == null)
        {
            return;
        }

        float fAngle = (float)e.evnetParam2;

        if (e.evnetParam3 > 0)
        {
            float fAngleR = (float)e.evnetParam3 * 2.0f;
            float fPct    = UnityEngine.Random.Range(0.0f, 1.0f);
            fAngle += fPct * fAngleR - fAngleR;
        }

        Quaternion q   = Quaternion.AngleAxis(fAngle, Vector3.up);
        Vector3    dir = selTarget.Direction;

        if (e.evnetParam4 > 0 && context.mOwner != selTarget)
        {
            dir   = selTarget.Position - context.mOwner.Position;
            dir.y = 0.0f;
            dir.Normalize();
        }
        dir = q * dir;
        float   dist      = (float)e.evnetParam5 * 0.001f;
        Vector3 targetPos = selTarget.Position + dir * dist;

        TargetPosTestType testType = (TargetPosTestType)e.evnetParam6;

        switch (testType)
        {
        case TargetPosTestType.None:
            break;

        case TargetPosTestType.LineTest:
        {
            uint layer = NavigationSystem.GetLayer(context.mOwner.Position);
            if (NavigationSystem.LineCast(context.mOwner.Position, targetPos, layer, out targetPos))
            {
                break;
            }
            break;
        }

        case TargetPosTestType.TargetInNav:
        {
            if (!NavigationSystem.IsInNavigation(targetPos))
            {
                targetPos = selTarget.Position;
            }
            break;
        }
        }
        context.TargetPos = targetPos;
    }
Exemple #10
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    public void UpdateMesh()
    {
        if (mMeshFilter == null)
        {
            return;
        }
        if (mMeshFilter.mesh == null)
        {
            return;
        }
        Vector3[] vs = new Vector3[mMeshFilter.mesh.vertexCount];
        for (int i = 0; i < mMeshFilter.mesh.vertexCount; ++i)
        {
            Vector3 v = mMeshFilter.mesh.vertices[i];
            v = transform.localToWorldMatrix.MultiplyPoint(v);

            float h = 0.0f;
            if (!NavigationSystem.GetLayerHeight(v, mNavLayer, out h))
            {
//				mNavSys.GetLayer(v, out mNavLayer);
                h = transform.position.y;
            }
            v.y  = h;
            v.y += offsetY;

            v     = transform.worldToLocalMatrix.MultiplyPoint(v);
            vs[i] = v;
        }
        mMeshFilter.mesh.vertices = vs;
    }
 // Start is called before the first frame update
 void Start()
 {
     NS      = GetComponent <NavigationSystem>();
     agent   = GetComponent <NavMeshAgent>();
     IS      = GetComponent <InventorySystem>();
     SeeItem = false;
 }
Exemple #12
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        private static void Problem2()
        {
            var navSystem = new NavigationSystem(LoadInstructions(_sampleInput));

            navSystem.Execute().Should().Be(286);

            navSystem = new NavigationSystem(LoadInstructions(_input));
            Console.WriteLine($"Real Manhattan Distance: {navSystem.Execute()}");
        }
Exemple #13
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        static void Main(string[] args)
        {
            var navigationSystem = new NavigationSystem(File.ReadAllLines("../input.txt"));

            //Part One
            Console.WriteLine(navigationSystem.GetNavigationDistance());

            //Part One
            Console.WriteLine(navigationSystem.GetNavigationDistanceWithWaypoint());
        }
Exemple #14
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        public void LocateAllBeacons()
        {
            var sut = new NavigationSystem(SAMPLE_COORDINATES);

            sut.CalculateDistances();
            sut.FindPossibleIntersectingBeacons();
            sut.ConsolidateBeacons();

            Assert.Equal(79, sut.Beacons.Count);
        }
Exemple #15
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        public void CalculateManhattanDistance()
        {
            var sut = new NavigationSystem(SAMPLE_COORDINATES);

            sut.CalculateDistances();
            sut.FindPossibleIntersectingBeacons();
            sut.ConsolidateBeacons();

            Assert.Equal(3621, sut.GetLargestManhattanDistanceBetweenScanners());
        }
Exemple #16
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        public void SolveSecondPuzzle()
        {
            var sut = new NavigationSystem(REAL_COORDINATES);

            sut.CalculateDistances();
            sut.FindPossibleIntersectingBeacons();
            sut.ConsolidateBeacons();

            Assert.Equal(9634, sut.GetLargestManhattanDistanceBetweenScanners());
        }
Exemple #17
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        public void SolveFirstPuzzle()
        {
            var sut = new NavigationSystem(REAL_COORDINATES);

            sut.CalculateDistances();
            sut.FindPossibleIntersectingBeacons();
            sut.ConsolidateBeacons();

            Assert.NotEqual(402, sut.Beacons.Count);
            Assert.Equal(330, sut.Beacons.Count);
        }
 private void Navigate()
 {
     if (originMarker == null || destinationMarker == null)
     {
         NavigationSystem.Clear();
     }
     else
     {
         NavigationSystem.Navigate(originMarker.position, destinationMarker.position);
     }
 }
Exemple #19
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 public void SearchMove(Vector3 pos, float destRadius = 0.3f, bool sync = true)
 {
     Vector3[] path;
     if (!NavigationSystem.Nav_CalcLayerPath(Position, pos, NavLayer, out path))
     {
         return;
     }
     mPath             = path;
     mCurrentNodeIndex = 0;
     MoveSpeed         = 0.0f;
     mDestRadius       = destRadius;
 }
Exemple #20
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 public AISubstate(AIState parentState)
 {
     this.parentState = parentState;
     this.pilot = parentState.pilot;
     this.entity = parentState.pilot.entity;
     this.transform = entity.transform;
     this.sensorSystem = entity.sensorSystem;
     this.engineSystem = entity.engineSystem;
     this.weaponSystem = entity.weaponSystem;
     this.commSystem = entity.commSystem;
     this.navSystem = entity.navSystem;
 }
Exemple #21
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 public AIState(string name, AIPilot pilot)
 {
     this.name = name;
     this.pilot = pilot;
     this.entity = pilot.entity;
     this.transform = entity.transform;
     this.sensorSystem = entity.sensorSystem;
     this.engineSystem = entity.engineSystem;
     this.weaponSystem = entity.weaponSystem;
     this.commSystem = entity.commSystem;
     this.navSystem = entity.navSystem;
 }
Exemple #22
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    public override bool LogicTick()
    {
        if (mMoveData == null)
        {
            return(false);
        }
        float time = Time.realtimeSinceStartup - mStartTime;

        if (mMoveData.mMoveDataType == SkillMoveDataType.MoveType1)
        {
            SkillMoveData1 moveData = mMoveData as SkillMoveData1;

            float   t      = time / moveData.mTime;
            Vector3 dir    = moveData.mDestPos - moveData.mSrcPos;
            Vector3 curPos = moveData.mSrcPos + dir * t;
            Vector3 curDir = dir.normalized;
            mOwner.Position  = curPos;
            mOwner.Direction = curDir;

            if (time >= moveData.mTime)
            {
                return(false);
            }
        }
        if (mMoveData.mMoveDataType == SkillMoveDataType.MoveType2)
        {
            SkillMoveData2 moveData = mMoveData as SkillMoveData2;

            Vector3 curPos = moveData.mSrcPos + moveData.mTime * moveData.mSpeed * moveData.mDir;
            mOwner.Position  = curPos;
            mOwner.Direction = moveData.mDir;

            if (time >= moveData.mTime)
            {
                return(false);
            }
        }

        Vector3 pos = mOwner.Position;

        pos.y += 10.0f;
        float h = 0.0f;

        if (NavigationSystem.GetLayerHeight(pos, mOwner.NavLayer, out h))
        {
            pos.y           = h;
            mOwner.Position = pos;
        }

        return(true);
    }
Exemple #23
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        public void LocateAllScanners()
        {
            var sut = new NavigationSystem(SAMPLE_COORDINATES);

            sut.CalculateDistances();
            sut.FindPossibleIntersectingBeacons();

            Assert.Collection(sut.GetScannerPositions(),
                              p0 => Assert.Equal((0, 0, 0), p0),
                              p1 => Assert.Equal((68, -1246, -43), p1),
                              p2 => Assert.Equal((1105, -1205, 1229), p2),
                              p3 => Assert.Equal((-92, -2380, -20), p3),
                              p4 => Assert.Equal((-20, -1133, 1061), p4));
        }
Exemple #24
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    public void LineMove(Vector3 pos, float destRadius = 0.3f, bool sync = true)
    {
        Vector3 destPos;

        if (!NavigationSystem.LineCast(Position, pos, NavLayer, out destPos))
        {
            return;
        }
        mPath = new Vector3[1] {
            destPos
        };
        mCurrentNodeIndex = 0;
        MoveSpeed         = 0.0f;
        mDestRadius       = destRadius;
    }
Exemple #25
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        /// <summary>
        /// Возвращает тип сигнала навигационной системы
        /// </summary>
        /// <param name="system">Навигационная система</param>
        /// <param name="code">Код сигнала</param>
        /// <returns>Тип сигнала</returns>
        public static SignalType GetSignalType(NavigationSystem system, uint code)
        {
            switch (system)
            {
            case NavigationSystem.GPS:
                switch (code)
                {
                case GPS_SIGNAL_L1_CA:
                    return(SignalType.L1CA);

                case GPS_SIGNAL_L2_C:
                    return(SignalType.L2C);

                case GPS_SIGNAL_L2_P:
                    return(SignalType.L2P);

                case GPS_SIGNAL_L2_P_CODELESS:
                    return(SignalType.L2P_codeless);

                case GPS_SIGNAL_L5_Q:
                    return(SignalType.L5Q);

                default:
                    return(SignalType.Unknown);
                }

            case NavigationSystem.GLONASS:
                switch (code)
                {
                case GLONASS_SIGNAL_L1_CA:
                    return(SignalType.L1CA);

                case GLONASS_SIGNAL_L2_CA:
                    return(SignalType.L2CA);

                case GLONASS_SIGNAL_L2_P:
                    return(SignalType.L2P);

                default:
                    return(SignalType.Unknown);
                }

            default:
                return(SignalType.Unknown);
            }
        }
Exemple #26
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        public void ShouldThrowWhenActionIsInvalid()
        {
            // Arrange
            var instructions = new List <string>
            {
                "S10",  // valid
                "X100", // invalid
            };

            // Act
            Action followInstructions = () =>
            {
                _ = new NavigationSystem(CreateShip(), instructions);
            };

            // Assert
            followInstructions.Should().Throw <InvalidActionException>();
        }
 protected virtual void Awake()
 {
     Planner          = new AIPlanner(this);
     CurrentActions   = new Queue <AIPlannerIAction>();
     AvailableActions = new HashSet <AIPlannerIAction>();
     WorldState       = new State();
     Backpack         = new Backpack(WorldState);
     GoalState        = new State();
     foreach (var a in gameObject.GetComponents <AIActionBase>())
     {
         AvailableActions.Add(a);
     }
     IdleState    = new IdleState(this);
     MoveState    = new MoveState(this);
     ActState     = new ActState(this);
     StateMachine = new FSM();
     StateMachine.PushState(IdleState);
     Navigation = gameObject.GetComponent <NavigationSystem>();
 }
Exemple #28
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        public void ShouldFollowWaypointInstructionsAndCalculateManhattanDistance()
        {
            // Arrange
            var instructions = new List <string>
            {
                "F10",
                "N3",
                "F7",
                "R90",
                "F11"
            };

            var navigationSystem = new NavigationSystem(CreateFerry(), instructions);

            // Act
            var distance = navigationSystem.CalculateManhattanDistance();

            // Assert
            distance.Should().Be(286);
        }
Exemple #29
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    public override void Exit()
    {
        if (mMoveData.mMoveDataType == SkillMoveDataType.MoveType1)
        {
            SkillMoveData1 moveData = mMoveData as SkillMoveData1;

            mOwner.Position = moveData.mDestPos;
        }

        Vector3 pos = mOwner.Position;

        pos.y += 10.0f;
        float h = 0.0f;

        if (NavigationSystem.GetLayerHeight(pos, mOwner.NavLayer, out h))
        {
            pos.y           = h;
            mOwner.Position = pos;
        }
    }
Exemple #30
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    public static void OnLoadScene()
    {
        Scene scn = SceneSystem.Instance.mCurrentScene;

        if (scn == null)
        {
            return;
        }
        if (scn.mScnLists == null)
        {
            return;
        }
        if (scn.mScnLists.temp == 0)
        {
            return;
        }

        RectTransform canvas = UIRoot2D.Instance.GetComponent <RectTransform>();

        GameObject joystick = Resources.Load <GameObject>("GUI/UI_Joystick");

        if (joystick != null)
        {
            joystick = GameObject.Instantiate(joystick);
            RectTransform jt = joystick.GetComponent <RectTransform>();
            jt.parent     = canvas;
            jt.localScale = new Vector3(2.2f, 2.2f, 2.2f);
        }

        NavigationSystem.OnEnterScene();

        NetWork.SetSendHeartbeatCallback(OnHeartbeatSend);

        NetWork.RegisterNotify(STC.STC_PlayerMove, OnPlayerMove);
        NetWork.RegisterNotify(STC.STC_TargetChg, OnTargetChg);
        NetWork.RegisterNotify(STC.STC_SkillNotify, SkillNotify);
        NetWork.RegisterNotify(STC.STC_SkillBegin, SkillBeginFunc);
        NetWork.RegisterNotify(STC.STC_AtbNotify, AtbNotify);
        NetWork.RegisterNotify(STC.STC_HPChg, OnChgHp);
        NetWork.RegisterNotify(STC.STC_SetPos, OnSetPos);
    }
Exemple #31
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        static void Main(string[] args)
        {
            //Without Facade
            var controlSystem    = new ControlSystem();
            var monitorSystem    = new MonitorSystem();
            var navigationSystem = new NavigationSystem();

            //TurnOff
            controlSystem.ControlSystemOff();
            monitorSystem.MonitorSystemOff();
            navigationSystem.NavigationSystemOff();
            //TurnOn
            controlSystem.ControlSystemOn();
            monitorSystem.MonitorSystemOn();
            navigationSystem.NavigationSystemOn();

            //With Facade
            var mySystemFacade = new SystemFacade();

            mySystemFacade.TurnSystemOff();
            mySystemFacade.TurnSystemOn();
        }
Exemple #32
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        public void ShouldExecuteAllPossibleInstructionsAndCalculateManhattanDistance()
        {
            // Arrange
            var instructions = new List <string>
            {
                "N100",
                "S10",
                "E100",
                "W10",
                "F10",
                "R90",
                "F10",
                "L90",
                "F10"
            };

            var navigationSystem = new NavigationSystem(CreateShip(), instructions);

            // Act
            var distance = navigationSystem.CalculateManhattanDistance();

            // Assert
            distance.Should().Be(190);
        }
Exemple #33
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    //todo -- probably takes a descriptor to read pilot stats out of
    public void Start()
    {
        this.entity = GetComponent<Entity>();
        this.engines = GetComponentInChildren<EngineSystem>();
        this.controls = engines.FlightControls;
        this.sensorSystem = entity.sensorSystem;
        this.weaponSystem = entity.weaponSystem;
        this.commSystem = entity.commSystem;
        this.navSystem = entity.navSystem;
        Assert.IsNotNull(this.entity, "AIPilot needs an entity " + transform.name);
        Assert.IsNotNull(this.engines, "AIPilot needs an engine system");
        Assert.IsNotNull(this.sensorSystem, "AIPilot needs a sensor system");
        goals = new List<AIGoal>(5);
        AddGoal(new AIGoal_Idle());

        AIGoalDescriptor desc = new AIGoalDescriptor(0.5f);
        AddGoal(new AIGoal_GoTo(desc, new Vector3(0, 0, 42f), 5f));

        aiStates = CreateAIStates(this);

        SetAIState();
    }