// Start is called before the first frame update void Start() { flightComputer = PlaneGameObject.GetComponent <FlightComputer>(); navigationComputer = PlaneGameObject.GetComponent <NavigationComputer>(); mediaWindowController = gameObject.GetComponent <MediaWindowController>(); soundController = transform.parent.GetComponentInChildren <SoundController>(); DestinationMenuAnimator = GameObject.Find("Destination_Select_UI").GetComponent <Animator>(); FlightSelectMenuAnimator = GameObject.Find("Flight_Select_UI").GetComponent <Animator>(); MediaMenuAnimator = GameObject.Find("Media_UI").GetComponent <Animator>(); //Create menu groups FlightSelectUi = GameObject.Find("Flight_Select_UI").GetComponent <CanvasGroup>(); DestinationSelectUi = GameObject.Find("Destination_Select_UI").GetComponent <CanvasGroup>(); MediaMenuUi = GameObject.Find("Media_UI").GetComponent <CanvasGroup>(); //Retrieve elements destination1Text = GameObject.Find("destination1_button").GetComponentInChildren <Text>(); destination2Text = GameObject.Find("destination2_button").GetComponentInChildren <Text>(); destination3Text = GameObject.Find("destination3_button").GetComponentInChildren <Text>(); destination4Text = GameObject.Find("destination4_button").GetComponentInChildren <Text>(); destination1Button = GameObject.Find("destination1_button").GetComponentInChildren <CanvasGroup>(); destination2Button = GameObject.Find("destination2_button").GetComponentInChildren <CanvasGroup>(); destination3Button = GameObject.Find("destination3_button").GetComponentInChildren <CanvasGroup>(); destination4Button = GameObject.Find("destination4_button").GetComponentInChildren <CanvasGroup>(); FlightSelectMenuAnimator.SetBool("IsFlightSelectOpen", false); OpenDestinationSelect(); }
// Start is called before the first frame update void Start() { plane = transform; engineController = gameObject.GetComponent <EngineController>(); flightDataVisualizer = gameObject.GetComponentInChildren <FlightDataVisualizer>(); controllerInputs = GameObject.Find("VRActions").GetComponent <ControllerInputs>(); pathNavigator = this.GetComponent <PathNavigator>(); navigationComputer = this.GetComponent <NavigationComputer>(); currentFlightData = new FlightData(plane, engineController, pathNavigator); flightDataVisualizer.CurrentFlightData = currentFlightData; soundController = GetComponentInChildren <SoundController>(); soundController.FlightComputerRef = this; }
public static async Task <int> CannonRange() { try { var ship = await NavigationComputer.GetSpaceshipStatusAsync(); return(ship.CannonCount * 10); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); throw e; } }
private static async Task <int> EquipementSpace() { try { var ship = await NavigationComputer.GetSpaceshipStatusAsync(); return((ship.CannonCount + ship.DriveCount + ship.SensorCount + ship.ShieldCount) * 20); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); throw e; } }
public static async Task <int> AvailableCargoSpace() { try { var ship = await NavigationComputer.GetSpaceshipStatusAsync(); return(ship.TotalCapacity - await EquipementSpace()); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); throw e; } }
public static async Task <Tuple <string, Star> > GetPriceDiff(Star current, Star[] targets) { try { List <Tuple <TradeWrapper, Star> > maxList = new List <Tuple <TradeWrapper, Star> >(); foreach (var star in targets) { if (await GetMaxDiff(current, star) != null) { maxList.Add(await GetMaxDiff(current, star)); } } if (maxList.Count > 0) { var ship = await NavigationComputer.GetSpaceshipStatusAsync(); var maxList2 = maxList.OrderByDescending(x => x.Item1.Profit).ToList().FirstOrDefault(); if (maxList2.Item1.TotalProfit > 10000) { return(new Tuple <string, Star>(maxList2.Item1.ProductName, maxList2.Item2)); } else if (ship.Money < 100000) { return(new Tuple <string, Star>(maxList2.Item1.ProductName, maxList2.Item2)); } else { return(null); } } else { return(null); } } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); throw e; } }
public static async Task <int> UsedCargoSpace() { try { var ship = await NavigationComputer.GetSpaceshipStatusAsync(); int usedCargo = 0; foreach (var item in ship.Cargo) { usedCargo += item.Stock; } return(usedCargo); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); throw e; } }