// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("w"))          // movement
        {
            Navi.moveUp();
        }
        if (Input.GetKeyDown("a"))
        {
            Navi.moveLeft();
        }
        if (Input.GetKeyDown("s"))
        {
            Navi.moveDown();
        }
        if (Input.GetKeyDown("d"))
        {
            Navi.moveRight();
        }
        if (Input.GetKeyDown("space"))          // Buster Press
        {
            Navi.bust_shot();
        }
        if (Input.GetKeyUp("space"))            // Buster Release
        {
            Navi.charge_release();
        }
        if (Input.GetKeyDown("+") || Input.GetKeyDown("="))             // Draw Chip Button
        {
            DrawButton.GetComponent <Draw_Button>().Draw_Chip();
        }

        if (Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"))          // Navi Power
        {
            Navi.NaviPowerInput();
        }

        if (Input.GetKeyDown("0"))                                     // Chips in hand
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[0] != null) // holding a 0 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[0].GetComponent <BattleChip>().clicked();
            }
        }
        if (Input.GetKeyDown("9"))
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[1] != null)             // holding a 1 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[1].GetComponent <BattleChip>().clicked();
            }
        }
        if (Input.GetKeyDown("8"))
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[2] != null)             // holding a 2 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[2].GetComponent <BattleChip>().clicked();
            }
        }
        if (Input.GetKeyDown("7"))
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[3] != null)             // holding a 3 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[3].GetComponent <BattleChip>().clicked();
            }
        }
        if (Input.GetKeyDown("6"))
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[4] != null)             // holding a 4 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[4].GetComponent <BattleChip>().clicked();
            }
        }
        if (Input.GetKeyDown("5"))
        {
            if (Chip_hand.GetComponent <Chip_Hand>().chips[5] != null)             // holding a 0 index chip
            {
                Chip_hand.GetComponent <Chip_Hand>().chips[5].GetComponent <BattleChip>().clicked();
            }
        }
    }
Exemple #2
0
 public void charge_shot()
 {
     navi.charge_release();
 }